quakeforge/qw/source
Bill Currie e5c470d5e4 realtime should not be affected by pause and also should not be used for
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
cl_ents.c Order of operations fix for R_AddEfrags. 2002-06-19 17:32:39 +00:00
cl_input.c yet more cleanup 2002-06-19 23:16:41 +00:00
cl_main.c fix the missing view model 2002-06-14 07:55:19 +00:00
cl_misc.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
cl_ngraph.c fix r_netgraph_box 2001-12-20 18:07:10 +00:00
cl_parse.c Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a 2002-06-19 19:58:36 +00:00
cl_pred.c Rename cl_nopred to cl_predict, cl_nostatpred to cl_predict_static, and disable prediction of static players by default. 2002-06-12 04:45:21 +00:00
cl_screen.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
cl_skin.c Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a 2002-06-19 19:58:36 +00:00
cl_slist.c Spelling correction in printf. 2002-06-17 05:40:56 +00:00
cl_sys_sdl.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_win.c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
cl_tent.c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
cl_view.c fix the missing view model 2002-06-14 07:55:19 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Makefile.am fix a silly typo 2002-06-01 03:04:11 +00:00
master.c fix the recvfrom address size 2002-06-12 20:26:30 +00:00
msg_ucmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_chan.c Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a 2002-06-19 19:58:36 +00:00
net_packetlog.c This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
net_svc.c - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
net_udp.c various portability improvements 2001-11-18 23:40:01 +00:00
net_udp6.c when comparing addresses, it helps if the /whole/ address is compared :P 2002-04-26 16:05:24 +00:00
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c Fixed cl_fraglog and fs_fraglog cvar for being archived. 2002-03-15 13:31:05 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c back out Misty's realtime reset work. It did achieve its goal, but winding 2002-06-20 16:15:27 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c add qsg support for players and actually send EFFECTS2 and FRAME2 for 2002-06-19 02:55:57 +00:00
sv_init.c back out Misty's realtime reset work. It did achieve its goal, but winding 2002-06-20 16:15:27 +00:00
sv_main.c realtime should not be affected by pause and also should not be used for 2002-06-20 16:38:16 +00:00
sv_model.c `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
sv_move.c more cloning :) 2002-02-20 20:53:41 +00:00
sv_nchan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_phys.c realtime should not be affected by pause and also should not be used for 2002-06-20 16:38:16 +00:00
sv_pr_cmds.c optimise PF_aim for when sv_aim is >= 1 or when the client's noaim is 1 2002-06-19 16:03:01 +00:00
sv_progs.c sv_progs_zone controls the size of the zone for the progs. defaults to 2002-05-31 15:27:56 +00:00
sv_send.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sv_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_sys_win.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_user.c back out Misty's realtime reset work. It did achieve its goal, but winding 2002-06-20 16:15:27 +00:00
teamplay.c Whitespace. 2002-06-10 23:04:34 +00:00
world.c touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00