quakeforge/libs/video/renderer/glsl
Bill Currie 6abaa5ea74 Build the display list for all loaded brush models.
The entire vertex set from every model is put into one list (not yet
uploaded). chains of elements arrays are build for non-instanced models
(instanced models will have their chains built each frame).
2012-01-08 17:45:44 +09:00
..
glsl_alias.c Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
glsl_bsp.c Build the display list for all loaded brush models. 2012-01-08 17:45:44 +09:00
glsl_draw.c Fix some warnings. 2012-01-07 23:11:56 +09:00
glsl_lightmap.c Fix some warnings. 2012-01-07 23:11:56 +09:00
glsl_main.c Make a start on bsp rendering. 2012-01-08 10:29:38 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Add demo to "movie" conversion. 2012-01-05 19:19:37 +09:00
glsl_sprite.c Get sprite interpolation working. 2012-01-04 18:31:35 +09:00
glsl_textures.c Pre-invert subpic->size. 2012-01-08 17:44:28 +09:00
Makefile.am Make a start on bsp rendering. 2012-01-08 10:29:38 +09:00
quake2d.frag Add support for vertex colors. 2011-12-28 09:04:26 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Scale the light level index correctly before colormap lookup. 2012-01-03 19:57:47 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepnt.frag Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakepnt.vert Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakespr.frag Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00