quakeforge/libs/models/brush/vulkan_model_brush.c
Bill Currie 3a2560e4c1 [vulkan] Implement thread-safe rendering for the world model
Sub-models and instance models need an instance data buffer, but this
gets the basics working (and the proof of concept). Using arrays like
this actually simplified a lot of the code, and will make it easy to get
transparency without turbulence (just another queue).
2022-05-23 01:28:43 +09:00

393 lines
11 KiB
C

/*
vulkan_model_brush.c
Vulkan support routines for model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_model.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/staging.h"
#include "qfalloca.h"
#include "compat.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static void
vulkan_brush_clear (model_t *mod, void *data)
{
modelctx_t *mctx = data;
vulkan_ctx_t *ctx = mctx->ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
mod_brush_t *brush = &mod->brush;
QFV_DeviceWaitIdle (device);
for (unsigned i = 0; i < brush->numtextures; i++) {
texture_t *tx = brush->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
dfunc->vkDestroyImage (device->dev, tex->tex->image, 0);
dfunc->vkDestroyImageView (device->dev, tex->tex->view, 0);
if (tex->descriptor) {
Vulkan_FreeTexture (ctx, tex->descriptor);
tex->descriptor = 0;
}
}
dfunc->vkFreeMemory (device->dev, mctx->texture_memory, 0);
}
typedef int (*vprocess_t) (byte *, const byte *, size_t);
static size_t
mipsize (size_t size)
{
const int n = MIPLEVELS;
return size * ((1 << (2 * n)) - 1) / (3 * (1 << (2 * n - 2)));
}
static void
transfer_mips (byte *dst, const void *_src, const texture_t *tx, byte *palette,
vprocess_t process)
{
const byte *src = _src;
unsigned width = tx->width;
unsigned height = tx->height;
unsigned count, offset;
for (int i = 0; i < MIPLEVELS; i++) {
// mip offsets are relative to the texture pointer rather than the
// end of the texture struct
offset = tx->offsets[i] - sizeof (texture_t);
count = width * height;
// use the upper block of the destination as a temporary buffer for
// the processed pixels. Vulkan_ExpandPalette works in a linearly
// increasing manner thus the processed pixels will be overwritten
// only after they have been read
byte *tmp = dst + count * 3;
process (tmp, src + offset, count);
Vulkan_ExpandPalette (dst, tmp, palette, 2, count);
dst += count * 4;
width >>= 1;
height >>= 1;
}
}
static void
copy_mips (qfv_packet_t *packet, texture_t *tx, size_t offset, VkImage image,
int layer, qfv_devfuncs_t *dfunc)
{
// base copy
VkBufferImageCopy copy = {
offset, tx->width, tx->height,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, layer, 1},
{0, 0, 0}, {tx->width, tx->height, 1},
};
int is_sky = 0;
int sky_offset = 0;
size_t size = tx->width * tx->height * 4;
int copy_count = MIPLEVELS;
if (strncmp (tx->name, "sky", 3) == 0) {
if (tx->width == 2 * tx->height) {
copy.imageExtent.width /= 2;
// sky layers are interleaved on each row
sky_offset = tx->width * 4 / 2;
}
is_sky = 1;
copy_count *= 2;
}
__auto_type copies = QFV_AllocBufferImageCopy (copy_count, alloca);
copies->size = 0;
for (int i = 0; i < MIPLEVELS; i++) {
__auto_type c = &copies->a[copies->size++];
*c = copy;
if (is_sky) {
__auto_type c = &copies->a[copies->size++];
*c = copy;
c->bufferOffset += sky_offset;
c->imageSubresource.baseArrayLayer = 1;
}
copy.bufferOffset += size;
size >>= 2;
copy.bufferRowLength >>= 1;
copy.bufferImageHeight >>= 1;
copy.imageExtent.width >>= 1;
copy.imageExtent.height >>= 1;
copy.imageSubresource.mipLevel++;
sky_offset >>= 1;
}
dfunc->vkCmdCopyBufferToImage (packet->cmd, packet->stage->buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
copies->size, copies->a);
}
static void
transfer_texture (texture_t *tx, VkImage image, qfv_packet_t *packet,
byte *palette, qfv_devfuncs_t *dfunc)
{
byte *base = packet->stage->data;
size_t layer_size = mipsize (tx->width * tx->height * 4);
byte *dst = QFV_PacketExtend (packet, layer_size);
qfv_imagebarrier_t ib = imageBarriers[qfv_LT_Undefined_to_TransferDst];
ib.barrier.image = image;
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
1, &ib.barrier);
if (strncmp (tx->name, "sky", 3) == 0) {
transfer_mips (dst, tx + 1, tx, palette, (vprocess_t) memcpy);
copy_mips (packet, tx, dst - base, image, 0, dfunc);
} else {
transfer_mips (dst, tx + 1, tx, palette, Mod_ClearFullbright);
copy_mips (packet, tx, dst - base, image, 0, dfunc);
byte *glow = QFV_PacketExtend (packet, layer_size);
transfer_mips (glow, tx + 1, tx, palette, Mod_CalcFullbright);
copy_mips (packet, tx, glow - base, image, 1, dfunc);
}
ib = imageBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
ib.barrier.image = image;
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
1, &ib.barrier);
}
static void
load_textures (model_t *mod, vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, va (ctx->va_ctx, "brush.load_textures: %s", mod->name));
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
modelctx_t *mctx = mod->data;
mod_brush_t *brush = &mod->brush;
VkImage image = 0;
byte sky_palette[256 * 4];
memcpy (sky_palette, vid.palette32, sizeof (sky_palette));
// sky's black is transparent
// this hits both layers, but so long as the screen is cleared
// to black, no one should notice :)
sky_palette[3] = 0;
size_t image_count = 0;
size_t memsize = 0;
for (unsigned i = 0; i < brush->numtextures; i++) {
texture_t *tx = brush->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
memsize += QFV_GetImageSize (device, tex->tex->image);
image_count++;
// just so we have one in the end
image = tex->tex->image;
}
VkDeviceMemory mem;
mem = QFV_AllocImageMemory (device, image,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
memsize, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
mem, va (ctx->va_ctx, "memory:%s:texture", mod->name));
mctx->texture_memory = mem;
qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device,
va (ctx->va_ctx,
"brush:%s", mod->name),
memsize, ctx->cmdpool);
qfv_packet_t *packet = QFV_PacketAcquire (stage);
size_t offset = 0;
for (unsigned i = 0; i < brush->numtextures; i++) {
texture_t *tx = brush->textures[i];
if (!tx) {
continue;
}
qfv_tex_t *tex = ((vulktex_t *) tx->render)->tex;
dfunc->vkBindImageMemory (device->dev, tex->image, mem, offset);
offset += QFV_GetImageSize (device, tex->image);
VkImageViewType type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
tex->view = QFV_CreateImageView (device, tex->image,
type, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW,
tex->view,
va (ctx->va_ctx, "iview:%s:%s:tex",
mod->name, tx->name));
byte *palette = vid.palette32;
if (strncmp (tx->name, "sky", 3) == 0) {
palette = sky_palette;
}
transfer_texture (tx, tex->image, packet, palette, dfunc);
}
QFV_PacketSubmit (packet);
QFV_DestroyStagingBuffer (stage);
qfvPopDebug (ctx);
}
void
Vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
if (!tx) {
modelctx_t *mctx = Hunk_AllocName (0, sizeof (modelctx_t), mod->name);
mctx->ctx = ctx;
mod->clear = vulkan_brush_clear;
mod->data = mctx;
if (mod->brush.numtextures) {
load_textures (mod, ctx);
}
return;
}
vulktex_t *tex = tx->render;
tex->tex = (qfv_tex_t *) (tex + 1);
VkExtent3D extent = { tx->width, tx->height, 1 };
// Skies are two overlapping layers (one partly transparent), other
// textures are split into main color and glow color on separate layers
int layers = 2;
if (strncmp (tx->name, "sky", 3) == 0) {
// the sky texture is normally 2 side-by-side squares, but
// some maps have just a single square
if (tx->width == 2 * tx->height) {
extent.width /= 2;
}
}
tex->tex->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
extent, 4, layers,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE,
tex->tex->image,
va (ctx->va_ctx, "image:%s:%s:tex", mod->name,
tx->name));
}
void
Vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp, vulkan_ctx_t *ctx)
{
mod_brush_t *brush = &mod->brush;
mod_lightmap_bytes = 3;
if (!bsp->lightdatasize) {
brush->lightdata = NULL;
return;
}
byte d;
byte *in, *out, *data;
size_t i;
int ver;
QFile *lit_file;
brush->lightdata = 0;
if (mod_lightmap_bytes > 1) {
// LordHavoc: check for a .lit file to load
dstring_t *litfilename = dstring_new ();
dstring_copystr (litfilename, mod->name);
QFS_StripExtension (litfilename->str, litfilename->str);
dstring_appendstr (litfilename, ".lit");
lit_file = QFS_VOpenFile (litfilename->str, 0, mod->vpath);
data = (byte *) QFS_LoadHunkFile (lit_file);
if (data) {
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
&& data[3] == 'T') {
ver = LittleLong (((int32_t *) data)[1]);
if (ver == 1) {
Sys_MaskPrintf (SYS_dev, "%s loaded", litfilename->str);
brush->lightdata = data + 8;
} else {
Sys_MaskPrintf (SYS_dev,
"Unknown .lit file version (%d)\n", ver);
}
} else {
Sys_MaskPrintf (SYS_dev, "Corrupt .lit file (old version?)\n");
}
}
dstring_delete (litfilename);
}
if (brush->lightdata || !bsp->lightdatasize) {
return;
}
// LordHavoc: oh well, expand the white lighting data
brush->lightdata = Hunk_AllocName (0, bsp->lightdatasize * 3, mod->name);
in = bsp->lightdata;
out = brush->lightdata;
for (i = 0; i < bsp->lightdatasize ; i++) {
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
}