mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
f7b0227299
worked on by other people as well. :)
1096 lines
19 KiB
Objective-C
1096 lines
19 KiB
Objective-C
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#include "qedefs.h"
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#import "Project.h"
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extern Project *project;
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id map_i;
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@implementation Map
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/*
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===============================================================================
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FILE METHODS
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===============================================================================
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*/
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- (id) init
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{
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[super init];
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map_i = self;
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minz = 0;
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maxz = 80;
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oldselection = [[NSMutableArray alloc] init];
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return self;
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}
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- (void) saveSelected
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{
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int i, c;
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id o, w;
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[oldselection removeAllObjects];
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w = [self objectAtIndex: 0];
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c = [w count];
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sb_newowner = oldselection;
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for (i = 0; i < c; i++) {
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o = [w objectAtIndex: 0];
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if ([o selected]) {
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[o moveToEntity];
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} else {
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[w removeObjectAtIndex: 0];
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[o release];
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}
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}
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c = [self count];
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for (i = 0; i < c; i++) {
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o = [self objectAtIndex: 0];
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[self removeObjectAtIndex: 0];
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[o removeAllObjects];
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[o release];
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}
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return;
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}
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- (void) addSelected
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{
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int i, c;
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id n, w;
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c = [oldselection count];
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w = [self objectAtIndex: 0]; // world object
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sb_newowner = w;
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for (i = 0; i < c; i++) {
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n = [oldselection objectAtIndex: i--];
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[n moveToEntity];
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c--;
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}
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[oldselection removeAllObjects];
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return;
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}
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- (void) newMap
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{
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id ent;
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[self saveSelected];
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ent = [[Entity alloc] initClass: "worldspawn"];
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[self addObject: ent];
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currentEntity = NULL;
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[self setCurrentEntity: ent];
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[self addSelected];
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return;
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}
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- (id) currentEntity
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{
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return currentEntity;
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}
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- (void) setCurrentEntity: ent
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{
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id old;
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old = currentEntity;
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currentEntity = ent;
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if (old != ent) {
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[things_i newCurrentEntity]; // update inspector
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[inspcontrol_i changeInspectorTo:i_things];
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}
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return;
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}
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- (float) currentMinZ
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{
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float grid;
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grid = [xyview_i gridsize];
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minz = grid * rint(minz/grid);
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return minz;
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}
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- (void) setCurrentMinZ: (float) m
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{
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if (m > -2048)
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minz = m;
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return;
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}
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- (float) currentMaxZ
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{
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float grid;
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[self currentMinZ]; // grid align
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grid = [xyview_i gridsize];
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maxz = grid * rint(maxz/grid);
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if (maxz <= minz)
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maxz = minz + grid;
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return maxz;
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}
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- (void) setCurrentMaxZ: (float) m
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{
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if (m < 2048)
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maxz = m;
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return;
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}
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- (void) removeObject: (id) o
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{
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[super removeObject: o];
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if (o == currentEntity) { // select the world
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[self setCurrentEntity: [self objectAtIndex: 0]];
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}
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}
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- (void) writeStats
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{
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FILE *f;
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extern int c_updateall;
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struct timeval tp;
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struct timezone tzp;
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gettimeofday (&tp, &tzp);
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f = fopen ([developerLogFile cString], "a");
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fprintf (f,"%i %i\n", (int) tp.tv_sec, c_updateall);
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c_updateall = 0;
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fclose (f);
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return;
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}
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- (int) numSelected
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{
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int i, c;
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int num = 0;
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c = [currentEntity count];
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for (i = 0; i < c; i++)
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if ([[currentEntity objectAtIndex: i] selected])
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num++;
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return num;
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}
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- (id) selectedBrush
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{
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int i, c;
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c = [currentEntity count];
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for (i=0 ; i<c ; i++)
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if ( [[currentEntity objectAtIndex: i] selected] )
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return [currentEntity objectAtIndex: i];
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return nil;
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}
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/*
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=================
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readMapFile
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=================
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*/
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- (void) readMapFile: (NSString *) fname
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{
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NSString *dat;
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char *cl;
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id new;
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id ent;
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int i, c;
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vec3_t org;
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float angle;
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[self saveSelected];
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NSLog (@"loading %s\n", fname);
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LoadFile ((char *) [fname lossyCString], (void **) &dat);
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StartTokenParsing ((char *) [dat lossyCString]);
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do {
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new = [[Entity alloc] initFromTokens];
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if (!new)
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break;
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[self addObject: new];
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} while (1);
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free (dat);
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[self setCurrentEntity: [self objectAtIndex: 0]];
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[self addSelected];
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// load the apropriate texture wad
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if ((dat = [currentEntity objectForKey: @"wad"])) {
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if ([dat hasPrefix: @"/"]) { // remove old style fullpaths
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[currentEntity removeObjectForKey: @"wad"];
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} else {
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if (!([[texturepalette_i currentWad] isEqualToString: dat]))
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[project setTextureWad: dat];
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}
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}
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// center the camera and XY view on the playerstart
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c = [self count];
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for (i=1 ; i<c ; i++) {
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ent = [self objectAtIndex: i];
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cl = [ent valueForQKey: "classname"];
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if (cl && !strcasecmp (cl,"info_player_start")) {
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angle = atof( [ent valueForQKey: "angle"] );
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angle = angle/180*M_PI;
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[ent getVector: org forKey: "origin"];
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[cameraview_i setOrigin: org angle:angle];
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[xyview_i centerOn: org];
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break;
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}
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}
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return;
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}
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/*
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=================
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writeMapFile
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=================
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*/
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- (void) writeMapFile: (NSString *) fname useRegion: (BOOL) reg
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{
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FILE *f;
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int i;
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NSLog (@"writeMapFile: %s", fname);
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if (!(f = fopen ([fname cString], "w")))
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NSLog (@"couldn't write %s", fname);
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for (i = 0; i < [self count]; i++)
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[[self objectAtIndex: i] writeToFILE: f region: reg];
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fclose (f);
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return;
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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- ZDrawSelf
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{
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int i, count;
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count = [self count];
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for (i=0 ; i<count ; i++)
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[[self objectAtIndex: i] ZDrawSelf];
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return self;
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}
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- RenderSelf: (void (*) (face_t *))callback
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{
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int i, count;
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count = [self count];
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for (i=0 ; i<count ; i++)
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[[self objectAtIndex: i] RenderSelf: callback];
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return self;
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}
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//============================================================================
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/*
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===================
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entityConnect
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A command-shift-click on an entity while an entity is selected will
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make a target connection from the original entity.
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===================
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*/
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- entityConnect: (vec3_t)p1 : (vec3_t)p2
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{
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id oldent, ent;
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oldent = [self currentEntity];
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if (oldent == [self objectAtIndex: 0])
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{
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qprintf ("Must have a non-world entity selected to connect");
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return self;
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}
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[self selectRay: p1 : p2 : YES];
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ent = [self currentEntity];
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if (ent == oldent)
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{
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qprintf ("Must click on a different entity to connect");
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return self;
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}
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if (ent == [self objectAtIndex: 0])
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{
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qprintf ("Must click on a non-world entity to connect");
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return self;
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}
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[oldent setKey:"target" toValue: [ent targetname]];
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[quakeed_i updateAll];
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return self;
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}
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/*
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=================
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selectRay
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If ef is true, any entity brush along the ray will be selected in preference
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to intervening world brushes
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=================
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*/
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- selectRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)ef
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t *td;
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bestent = nil;
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bestface = -1;
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bestbrush = nil;
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besttime = 99999;
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c = [self count];
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for (i = c - 1; i >= 0; i--) {
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ent = [self objectAtIndex: i];
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c2 = [ent count];
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for (j = 0; j < c2; j++) {
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brush = [ent objectAtIndex: j];
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[brush hitByRay: p1 : p2 : &time : &face];
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if (time < 0 || time >besttime)
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continue;
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bestent = ent;
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besttime = time;
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bestbrush = brush;
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bestface = face;
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}
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if (i == 1 && ef && bestbrush)
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break; // found an entity, so don't check the world
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}
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if (besttime == 99999) {
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qprintf ("trace missed");
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return self;
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}
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if ( [bestbrush regioned] ) {
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qprintf ("WANRING: clicked on regioned brush");
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return self;
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}
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if (bestent != currentEntity) {
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[self makeSelectedPerform: @selector(deselect)];
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[self setCurrentEntity: bestent];
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}
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[quakeed_i disableFlushWindow];
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if (![bestbrush selected]) {
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if ([map_i numSelected] == 0) { // don't grab texture if others are selected
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td = [bestbrush texturedefForFace: bestface];
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[texturepalette_i setTextureDef: td];
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}
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[bestbrush setSelected: YES];
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qprintf ("selected entity %i brush %i face %i", [self indexOfObject:bestent], [bestent indexOfObject: bestbrush], bestface);
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} else {
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[bestbrush setSelected: NO];
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qprintf ("deselected entity %i brush %i face %i", [self indexOfObject:bestent], [bestent indexOfObject: bestbrush], bestface);
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}
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[quakeed_i enableFlushWindow];
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[quakeed_i updateAll];
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return self;
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}
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/*
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=================
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grabRay
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only checks the selected brushes
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Returns the brush hit, or nil if missed.
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=================
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*/
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- grabRay: (vec3_t)p1 : (vec3_t)p2
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{
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int i, j, c, c2;
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id ent;
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id brush, bestbrush;
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int face;
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float time, besttime;
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bestbrush = nil;
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besttime = 99999;
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c = [self count];
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for (i=0 ; i<c ; i++)
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{
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ent = [self objectAtIndex: i];
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c2 = [ent count];
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for (j=0 ; j<c2 ; j++)
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{
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brush = [ent objectAtIndex: j];
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if (![brush selected])
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continue;
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[brush hitByRay: p1 : p2 : &time : &face];
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if (time < 0 || time >besttime)
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continue;
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besttime = time;
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bestbrush = brush;
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}
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}
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if (besttime == 99999)
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return nil;
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return bestbrush;
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}
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/*
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=================
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getTextureRay
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=================
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*/
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- getTextureRay: (vec3_t)p1 : (vec3_t)p2
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t *td;
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vec3_t mins, maxs;
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bestbrush = nil;
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bestent = nil;
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besttime = 99999;
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bestface = -1;
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c = [self count];
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for (i=0 ; i<c ; i++)
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{
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ent = [self objectAtIndex: i];
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c2 = [ent count];
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for (j=0 ; j<c2 ; j++)
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{
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brush = [ent objectAtIndex: j];
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[brush hitByRay: p1 : p2 : &time : &face];
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if (time < 0 || time >besttime)
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continue;
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bestent = ent;
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bestface = face;
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besttime = time;
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bestbrush = brush;
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}
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}
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if (besttime == 99999)
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return nil;
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if ( ![bestent modifiable])
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{
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qprintf ("can't modify spawned entities");
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return self;
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}
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td = [bestbrush texturedefForFace: bestface];
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[texturepalette_i setTextureDef: td];
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qprintf ("grabbed texturedef and sizes");
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[bestbrush getMins: mins maxs: maxs];
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minz = mins[2];
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maxz = maxs[2];
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return bestbrush;
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}
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/*
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=================
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setTextureRay
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=================
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*/
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- setTextureRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)allsides;
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t td;
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bestent = nil;
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bestface = -1;
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bestbrush = nil;
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besttime = 99999;
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c = [self count];
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for (i=0 ; i<c ; i++)
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{
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ent = [self objectAtIndex: i];
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c2 = [ent count];
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for (j=0 ; j<c2 ; j++)
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{
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brush = [ent objectAtIndex: j];
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[brush hitByRay: p1 : p2 : &time : &face];
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if (time < 0 || time >besttime)
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continue;
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bestent = ent;
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besttime = time;
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bestbrush = brush;
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bestface = face;
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}
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}
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if (besttime == 99999)
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{
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qprintf ("trace missed");
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return self;
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}
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if ( ![bestent modifiable])
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{
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qprintf ("can't modify spawned entities");
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return self;
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}
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if ( [bestbrush regioned] )
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{
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qprintf ("WANRING: clicked on regioned brush");
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return self;
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}
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[texturepalette_i setTextureDef: &td];
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[quakeed_i disableFlushWindow];
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if (allsides)
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{
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[bestbrush setTexturedef: &td];
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qprintf ("textured entity %i brush %i", [self indexOfObject:bestent], [bestent indexOfObject: bestbrush]);
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}
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else
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{
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[bestbrush setTexturedef: &td forFace: bestface];
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qprintf ("deselected entity %i brush %i face %i", [self indexOfObject:bestent], [bestent indexOfObject: bestbrush], bestface);
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}
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[quakeed_i enableFlushWindow];
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[quakeed_i updateAll];
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return self;
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}
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/*
|
|
==============================================================================
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|
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OPERATIONS ON SELECTIONS
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|
|
==============================================================================
|
|
*/
|
|
|
|
- makeSelectedPerform: (SEL)sel
|
|
{
|
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int i,j, c, c2;
|
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id ent, brush;
|
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int total;
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|
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total = 0;
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c = [self count];
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for (i=c-1 ; i>=0 ; i--)
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{
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ent = [self objectAtIndex: i];
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c2 = [ent count];
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for (j = c2-1 ; j >=0 ; j--)
|
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{
|
|
brush = [ent objectAtIndex: j];
|
|
if (! [brush selected] )
|
|
continue;
|
|
if ([brush regioned])
|
|
continue;
|
|
total++;
|
|
[brush perform:sel];
|
|
}
|
|
}
|
|
|
|
// if (!total)
|
|
// qprintf ("nothing selected");
|
|
|
|
return self;
|
|
}
|
|
|
|
- makeUnselectedPerform: (SEL)sel
|
|
{
|
|
int i,j, c, c2;
|
|
id ent, brush;
|
|
|
|
c = [self count];
|
|
for (i=c-1 ; i>=0 ; i--)
|
|
{
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = c2-1 ; j >=0 ; j--)
|
|
{
|
|
brush = [ent objectAtIndex: j];
|
|
if ( [brush selected] )
|
|
continue;
|
|
if ([brush regioned])
|
|
continue;
|
|
[brush perform:sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- makeAllPerform: (SEL)sel
|
|
{
|
|
int i,j, c, c2;
|
|
id ent, brush;
|
|
|
|
c = [self count];
|
|
for (i=c-1 ; i>=0 ; i--)
|
|
{
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = c2-1 ; j >=0 ; j--)
|
|
{
|
|
brush = [ent objectAtIndex: j];
|
|
if ([brush regioned])
|
|
continue;
|
|
[brush perform:sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- makeGlobalPerform: (SEL)sel // in and out of region
|
|
{
|
|
int i,j, c, c2;
|
|
id ent, brush;
|
|
|
|
c = [self count];
|
|
for (i=c-1 ; i>=0 ; i--)
|
|
{
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = c2-1 ; j >=0 ; j--)
|
|
{
|
|
brush = [ent objectAtIndex: j];
|
|
[brush perform:sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
void sel_identity (void)
|
|
{
|
|
sel_x[0]=1; sel_x[1]=0; sel_x[2]=0;
|
|
sel_y[0]=0; sel_y[1]=1; sel_y[2]=0;
|
|
sel_z[0]=0; sel_z[1]=0; sel_z[2]=1;
|
|
}
|
|
|
|
- transformSelection
|
|
{
|
|
if ( ![currentEntity modifiable])
|
|
{
|
|
qprintf ("can't modify spawned entities");
|
|
return self;
|
|
}
|
|
|
|
// find an origin to apply the transformation to
|
|
sb_mins[0] = sb_mins[1] = sb_mins[2] = 99999;
|
|
sb_maxs[0] = sb_maxs[1] = sb_maxs[2] = -99999;
|
|
[self makeSelectedPerform: @selector(addToBBox)];
|
|
sel_org[0] = [xyview_i snapToGrid: (sb_mins[0] + sb_maxs[0])/2];
|
|
sel_org[1] = [xyview_i snapToGrid: (sb_mins[1] + sb_maxs[1])/2];
|
|
sel_org[2] = [xyview_i snapToGrid: (sb_mins[2] + sb_maxs[2])/2];
|
|
|
|
// do it!
|
|
[self makeSelectedPerform: @selector(transform)];
|
|
|
|
[quakeed_i updateAll];
|
|
return self;
|
|
}
|
|
|
|
|
|
void swapvectors (vec3_t a, vec3_t b)
|
|
{
|
|
vec3_t temp;
|
|
|
|
VectorCopy (a, temp);
|
|
VectorCopy (b, a);
|
|
VectorSubtract (vec3_origin, temp, b);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
UI operations
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
- rotate_x: sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors(sel_y, sel_z);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
- rotate_y: sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors(sel_x, sel_z);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
- rotate_z: sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors(sel_x, sel_y);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
|
|
- flip_x: sender
|
|
{
|
|
sel_identity ();
|
|
sel_x[0] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform: @selector(flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
- flip_y: sender
|
|
{
|
|
sel_identity ();
|
|
sel_y[1] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform: @selector(flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
|
|
- flip_z: sender
|
|
{
|
|
sel_identity ();
|
|
sel_z[2] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform: @selector(flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
|
|
- cloneSelection: sender
|
|
{
|
|
int i,j , c, originalElements;
|
|
id o, b;
|
|
id new;
|
|
|
|
sb_translate[0] = sb_translate[1] = [xyview_i gridsize];
|
|
sb_translate[2] = 0;
|
|
|
|
// copy individual brushes in the world entity
|
|
o = [self objectAtIndex: 0];
|
|
c = [o count];
|
|
for (i=0 ; i<c ; i++)
|
|
{
|
|
b = [o objectAtIndex: i];
|
|
if (![b selected])
|
|
continue;
|
|
|
|
// copy the brush, then translate the original
|
|
new = [b copy];
|
|
[new setSelected: YES];
|
|
[new translate];
|
|
[b setSelected: NO];
|
|
[o addObject: new];
|
|
}
|
|
|
|
// copy entire entities otherwise
|
|
originalElements = [self count]; // don't copy the new ones
|
|
for (i=1 ; i<originalElements ; i++)
|
|
{
|
|
o = [self objectAtIndex: i];
|
|
if (![[o objectAtIndex: 0] selected])
|
|
continue;
|
|
|
|
new = [o copy];
|
|
[self addObject: new];
|
|
|
|
c = [o count];
|
|
for (j=0 ; j<c ; j++)
|
|
[[o objectAtIndex: j] setSelected: NO];
|
|
|
|
c = [new count];
|
|
for (j=0 ; j<c ; j++)
|
|
{
|
|
b = [new objectAtIndex: j];
|
|
[b translate];
|
|
[b setSelected: YES];
|
|
}
|
|
}
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
- selectCompleteEntity: sender
|
|
{
|
|
id o;
|
|
int i, c;
|
|
|
|
o = [self selectedBrush];
|
|
if (!o)
|
|
{
|
|
qprintf ("nothing selected");
|
|
return self;
|
|
}
|
|
o = [o parent];
|
|
c = [o count];
|
|
for (i=0 ; i<c ; i++)
|
|
[[o objectAtIndex: i] setSelected: YES];
|
|
qprintf ("%i brushes selected", c);
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- makeEntity: sender
|
|
{
|
|
if (currentEntity != [self objectAtIndex: 0])
|
|
{
|
|
qprintf ("ERROR: can't makeEntity inside an entity");
|
|
NSBeep ();
|
|
return self;
|
|
}
|
|
|
|
if ( [self numSelected] == 0)
|
|
{
|
|
qprintf ("ERROR: must have a seed brush to make an entity");
|
|
NSBeep ();
|
|
return self;
|
|
}
|
|
|
|
sb_newowner = [[Entity alloc] initClass: [things_i spawnName]];
|
|
|
|
if ( [sb_newowner modifiable] )
|
|
[self makeSelectedPerform: @selector(moveToEntity)];
|
|
else
|
|
{ // throw out seed brush and select entity fixed brush
|
|
[self makeSelectedPerform: @selector(remove)];
|
|
[[sb_newowner objectAtIndex: 0] setSelected: YES];
|
|
}
|
|
|
|
[self addObject: sb_newowner];
|
|
[self setCurrentEntity: sb_newowner];
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
- selbox: (SEL)selector
|
|
{
|
|
id b;
|
|
|
|
if ([self numSelected] != 1)
|
|
{
|
|
qprintf ("must have a single brush selected");
|
|
return self;
|
|
}
|
|
|
|
b = [self selectedBrush];
|
|
[b getMins: select_min maxs: select_max];
|
|
[b remove];
|
|
|
|
[self makeUnselectedPerform: selector];
|
|
|
|
qprintf ("identified contents");
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- selectCompletelyInside: sender
|
|
{
|
|
return [self selbox: @selector(selectComplete)];
|
|
}
|
|
|
|
- selectPartiallyInside: sender
|
|
{
|
|
return [self selbox: @selector(selectPartial)];
|
|
}
|
|
|
|
|
|
- tallBrush: sender
|
|
{
|
|
id b;
|
|
vec3_t mins, maxs;
|
|
texturedef_t td;
|
|
|
|
if ([self numSelected] != 1)
|
|
{
|
|
qprintf ("must have a single brush selected");
|
|
return self;
|
|
}
|
|
|
|
b = [self selectedBrush];
|
|
td = *[b texturedef];
|
|
[b getMins: mins maxs: maxs];
|
|
[b remove];
|
|
|
|
mins[2] = -2048;
|
|
maxs[2] = 2048;
|
|
|
|
b = [[SetBrush alloc] initOwner: [map_i objectAtIndex:0] mins: mins maxs: maxs texture: &td];
|
|
[[map_i objectAtIndex: 0] addObject: b];
|
|
[b setSelected: YES];
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- shortBrush: sender
|
|
{
|
|
id b;
|
|
vec3_t mins, maxs;
|
|
texturedef_t td;
|
|
|
|
if ([self numSelected] != 1)
|
|
{
|
|
qprintf ("must have a single brush selected");
|
|
return self;
|
|
}
|
|
|
|
b = [self selectedBrush];
|
|
td = *[b texturedef];
|
|
[b getMins: mins maxs: maxs];
|
|
[b remove];
|
|
|
|
mins[2] = 0;
|
|
maxs[2] = 16;
|
|
|
|
b = [[SetBrush alloc] initOwner: [map_i objectAtIndex:0] mins: mins maxs: maxs texture: &td];
|
|
[[map_i objectAtIndex: 0] addObject: b];
|
|
[b setSelected: YES];
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
subtractSelection
|
|
==================
|
|
*/
|
|
- subtractSelection: semder
|
|
{
|
|
int i, j, c, c2;
|
|
id o, o2;
|
|
id sellist, sourcelist;
|
|
|
|
qprintf ("performing brush subtraction...");
|
|
|
|
sourcelist = [[NSMutableArray alloc] init];
|
|
sellist = [[NSMutableArray alloc] init];
|
|
carve_in = [[NSMutableArray alloc] init];
|
|
carve_out = [[NSMutableArray alloc] init];
|
|
|
|
c = [currentEntity count];
|
|
for (i=0 ; i<c ; i++)
|
|
{
|
|
o = [currentEntity objectAtIndex: i];
|
|
if ([o selected])
|
|
[sellist addObject: o];
|
|
else
|
|
[sourcelist addObject: o];
|
|
}
|
|
|
|
|
|
c = [sellist count];
|
|
for (i=0 ; i<c ; i++)
|
|
{
|
|
o = [sellist objectAtIndex: i];
|
|
[o setCarveVars];
|
|
|
|
c2 = [sourcelist count];
|
|
for (j=0 ; j<c2 ; j++)
|
|
{
|
|
o2 = [sourcelist objectAtIndex: j];
|
|
[o2 carve];
|
|
[carve_in removeAllObjects];
|
|
}
|
|
|
|
[sourcelist free]; // the individual have been moved/freed
|
|
sourcelist = carve_out;
|
|
carve_out = [[NSMutableArray alloc] init];
|
|
}
|
|
|
|
// add the selection back to the remnants
|
|
[currentEntity removeAllObjects];
|
|
[currentEntity addObjectsFromArray: sourcelist];
|
|
[currentEntity addObjectsFromArray: sellist];
|
|
|
|
[sourcelist free];
|
|
[sellist free];
|
|
[carve_in free];
|
|
[carve_out free];
|
|
|
|
if (![currentEntity count])
|
|
{
|
|
o = currentEntity;
|
|
[self removeObject: o];
|
|
[o free];
|
|
}
|
|
|
|
qprintf ("subtracted selection");
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
@end
|