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https://git.code.sf.net/p/quake/quakeforge
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256 lines
6.5 KiB
Objective-C
256 lines
6.5 KiB
Objective-C
#ifndef __ruamoko_gui_InputLine_h
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#define __ruamoko_gui_InputLine_h
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#include "View.h"
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/** \defgroup inputline Low level intputline interface.
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\ingroup gui
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Interface functions to the engine implementation.
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*/
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//@{
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/** Opaque handle to an inputline.
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\warning Not a real pointer. Dereferencing leads to nasal-dragon
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infested lands.
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*/
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typedef struct _inputline_t *inputline_t;
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/** Create a new inputline.
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The inputline will be positioned at 0,0 with the cursor enabled.
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\param lines The number of lines of input history.
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\param size The maximum length of the input string.
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\param prompt The prompt to display.
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\return The inputline handle.
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*/
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@extern inputline_t InputLine_Create (int lines, int size, int prompt);
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/** Set the visual location of the input line.
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The coordinates are defined by the display system (pixels for clients,
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character cells for servers).
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\param il The inputline handle.
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\param x The X coordinate of the upper-left corner of the inputline.
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\param y The Y coordinate of the upper-left corner of the inputline.
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*/
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@extern void InputLine_SetPos (inputline_t il, int x, int y);
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/** Turn the inputline's cursor on or off.
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\param il The inputline handle.
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\param cursor 0 turns off the cursor, non-0 turns it on.
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*/
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@extern void InputLine_SetCursor (inputline_t il, int cursor);
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/** Set the callback function for when the enter key is pressed.
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\param il The inputline handle.
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\param f The callback function. The first parameter is the text
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of the input line and the second is \a data.
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\param data Pointer to a data block to be passed to the callback
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function.
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*/
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@extern @overload void InputLine_SetEnter (inputline_t il, void (f)(string, void*), void *data);
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/** Set the callback method for when the enter key is pressed.
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The method will be called with a single string parameter representing the
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text of the inputline. eg:
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-enter: (string) text;
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\param il The inputline handle.
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\param imp The implementation of the method.
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\param obj The object receiving the message.
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\param sel The selector representing the message.
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*/
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@extern @overload void InputLine_SetEnter (inputline_t il, IMP imp, id obj, SEL sel);
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/** Set the visible width of the inputline.
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\param il The inputline handle.
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\param width The width of the inputline in character cells.
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*/
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@extern void InputLine_SetWidth (inputline_t il, int width);
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/** Destroy an inputline, freeing its resources.
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\param il The inputline handle.
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*/
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@extern void InputLine_Destroy (inputline_t il);
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/** Clear the inputline's text.
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\param il The inputline handle.
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\param save If true, the current text will be saved to the history.
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*/
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@extern void InputLine_Clear (inputline_t il, int save);
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/** Process a keystroke.
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\param il The inputline handle.
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\param key The Quake key code for the key press.
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*/
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@extern void InputLine_Process (inputline_t il, int key);
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/** Draw the inputline to the screen.
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Drawing is handled by the engine.
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\param il The inputline handle.
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*/
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@extern void InputLine_Draw (inputline_t il);
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/** Set the text of the inputline
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\param il The inputline handle.
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\param str The text to which the inputline will be set.
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*/
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@extern void InputLine_SetText (inputline_t il, string str);
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/** Retrieve the text of the inputline.
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\param il The inputline handle.
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\return The current text of the intputline.
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*/
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@extern string InputLine_GetText (inputline_t il);
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//@}
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/** \addtogroup gui */
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//@{
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/** Class representation of the low-level inputline objects.
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*/
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@interface InputLine: View
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{
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inputline_t il; ///< The inputline handle.
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}
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/** Initialize.
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\note The size of the bounds parameter is interpreted differently to
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usual. The width is in character cells and the hight is used
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for the number of lines of history.
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\param aRect The bounds of the inputline.
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\param char The prompt character.
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\todo the size thing is stupid and broken.
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*/
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- (id) initWithBounds: (Rect)aRect promptCharacter: (int)char;
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/** Set the visible width of the inputline.
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\param width The visible width of the inputline.
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\todo the size thing is stupid and broken.
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*/
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- (void) setWidth: (int)width;
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/** Set up the XXX for when the enter key is pressed.
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The method will be called with a single string parameter representing the
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text of the inputline. eg:
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-enter: (string) text;
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\param obj The object receiving the message.
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\param sel The selector representing the message.
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\todo -(void) set[X]Action: (SEL)aSelector;
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\todo -(void) setTarget: (id)ahnObject;
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*/
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- (void) setEnter: obj message:(SEL) msg;
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/** Turn the inputline's cursor on or off.
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\param cursor 0 turns off the cursor, non-0 turns it on.
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*/
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- (void) cursor: (BOOL)cursor;
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/** Process a keystroke.
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\param key The Quake key code for the key press.
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*/
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- (void) processInput: (int)key;
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/** Set the text of the inputline
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\param text The text to which the inputline will be set.
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*/
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- (id) setText: (string)text;
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/** Retrieve the text of the inputline.
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\return The current text of the intputline.
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*/
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- (string) text;
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@end
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@interface InputLineBox: View
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{
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InputLine *input_line;
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}
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/** Initialize.
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\note The size of the bounds parameter is interpreted differently to
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usual. The width is in character cells and the hight is used
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for the number of lines of history.
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\param aRect The bounds of the inputline.
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\param char The prompt character.
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\todo the size thing is stupid and broken.
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*/
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- (id) initWithBounds: (Rect)aRect promptCharacter: (int)char;
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/** Set the visible width of the inputline.
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\param width The visible width of the inputline.
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\todo the size thing is stupid and broken.
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*/
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- (void) setWidth: (int)width;
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/** Set up the target/action for when the enter key is pressed.
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The method will be called with a single string parameter representing the
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text of the inputline. eg:
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-enter: (string) text;
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\param obj The object receiving the message.
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\param sel The selector representing the message.
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\todo -(void) set[X]Action: (SEL)aSelector;
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\todo -(void) setTarget: (id)ahnObject;
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*/
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- (void) setEnter: obj message:(SEL) msg;
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/** Turn the inputline's cursor on or off.
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\param cursor 0 turns off the cursor, non-0 turns it on.
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*/
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- (void) cursor: (BOOL)cursor;
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/** Process a keystroke.
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\param key The Quake key code for the key press.
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*/
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- (void) processInput: (int)key;
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/** Set the text of the inputline
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\param text The text to which the inputline will be set.
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*/
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- (id) setText: (string)text;
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/** Retrieve the text of the inputline.
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\return The current text of the intputline.
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*/
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- (string) text;
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@end
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//@}
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#endif //__ruamoko_gui_InputLine_h
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