mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 02:11:35 +00:00
d743c6c55f
Add GLSL directory to QF and use it for all gsls based code (instead of GL). defines.h, types.h and funcs.h are derived from gl2.h from khronos. Text drawing now uses triangles instead of quads.
168 lines
5 KiB
Makefile
168 lines
5 KiB
Makefile
AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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if ASM_ARCH
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asm= libvid_asm.la
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else
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asm=
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endif
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lib_LTLIBRARIES= @JOY_TARGETS@
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noinst_LTLIBRARIES= @VID_TARGETS@ @vid_libs@
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EXTRA_LTLIBRARIES= \
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libQFjs.la libQFfbdev.la libQFglx.la libQFglslx.la libQFsvga.la \
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libQFtdfx.la libQFx11.la libQFsdl.la libQFsdl32.la libQFsgl.la \
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libQFwgl.la libvid_asm.la libvid_common.la libvid_gl.la libvid_glsl.la \
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libvid_sdl.la libvid_sw.la libvid_sw32.la libvid_svga.la libvid_x11.la
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libvid_asm_la_SOURCES= d_copy.S
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libvid_asm_la_CFLAGS= @PREFER_NON_PIC@
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joy_linux_src= joy_linux.c
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joy_win_src= joy_win.c
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joy_null_src= joy_null.c
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if JOYTYPE_LINUX
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joy_src= $(joy_linux_src)
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else
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if JOYTYPE_WIN32
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joy_src= $(joy_win_src)
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else
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joy_src= $(joy_null_src)
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endif
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endif
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libQFjs_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFjs_la_CFLAGS= @PREFER_PIC@ $(JOY_CFLAGS)
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libQFjs_la_SOURCES= joy.c $(joy_src)
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EXTRA_libQFjs_la_SOURCES= $(joy_linux_src) $(joy_win_src) $(joy_null_src)
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libvid_common_la_SOURCES= \
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in_common.c in_event.c keys.c old_keys.c vid.c
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libvid_common_la_CFLAGS= @PREFER_NON_PIC@
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libvid_common_la_LDFLAGS= @STATIC@
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libvid_sw_la_SOURCES= vid_common_sw.c
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libvid_sw_la_CFLAGS= @PREFER_NON_PIC@
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libvid_sw_la_LDFLAGS= @STATIC@
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libvid_sw32_la_SOURCES= vid_common_sw32.c
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libvid_sw32_la_CFLAGS= @PREFER_NON_PIC@
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libvid_sw32_la_LDFLAGS= @STATIC@
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libvid_gl_la_SOURCES= vid_common_gl.c qfgl_ext.c vtxarray.c
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libvid_gl_la_CFLAGS= @PREFER_NON_PIC@
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libvid_gl_la_LDFLAGS= @STATIC@
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libvid_glsl_la_SOURCES= vid_common_glsl.c qfglsl.c vtxarray.c
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libvid_glsl_la_CFLAGS= @PREFER_NON_PIC@
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libvid_glsl_la_LDFLAGS= @STATIC@
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libvid_x11_la_SOURCES= in_x11.c context_x11.c dga_check.c
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libvid_x11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libvid_x11_la_LDFLAGS= @STATIC@
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libvid_svga_la_SOURCES= in_svgalib.c
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libvid_svga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
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libvid_svga_la_LDFLAGS= @STATIC@
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libvid_sdl_la_SOURCES= in_sdl.c context_sdl.c
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libvid_sdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libvid_sdl_la_LDFLAGS= @STATIC@
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#
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# Linux FBdev
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#
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fbdev_c= fbset_modes_y.c fbset_modes_l.c
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fbdev_h= fbset_modes_y.h
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YFLAGS = -d
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YACCLEX_CLEANFILES= $(fbdev_c) $(fbdev_h)
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libQFfbdev_la_CFLAGS= @PREFER_NON_PIC@
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libQFfbdev_la_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l \
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in_fbdev.c vid_fbdev.c
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libQFfbdev_la_LDFLAGS= @STATIC@
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libQFfbdev_la_LIBADD= libvid_common.la libvid_sw.la
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libQFfbdev_la_DEPENDENCIES= libvid_common.la libvid_sw.la
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#
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# OpenGL in X Window
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#
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libQFglx_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libQFglx_la_SOURCES= vid_glx.c
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libQFglx_la_LDFLAGS= @STATIC@
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libQFglx_la_LIBADD= libvid_common.la libvid_gl.la libvid_x11.la
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libQFglx_la_DEPENDENCIES= libvid_common.la libvid_gl.la libvid_x11.la
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#
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# OpenGL in X Window
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#
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libQFglslx_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libQFglslx_la_SOURCES= vid_glx.c
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libQFglslx_la_LDFLAGS= @STATIC@
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libQFglslx_la_LIBADD= libvid_common.la libvid_glsl.la libvid_x11.la
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libQFglslx_la_DEPENDENCIES= libvid_common.la libvid_glsl.la libvid_x11.la
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#
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# Simple DirectMedia Library
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#
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libQFsdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libQFsdl_la_SOURCES= vid_sdl.c
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libQFsdl_la_LDFLAGS= @STATIC@
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libQFsdl_la_LIBADD= libvid_common.la libvid_sw.la libvid_sdl.la
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libQFsdl_la_DEPENDENCIES= libvid_common.la libvid_sw.la libvid_sdl.la
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libQFsdl32_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libQFsdl32_la_SOURCES= vid_sdl32.c
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libQFsdl32_la_LDFLAGS= @STATIC@
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libQFsdl32_la_LIBADD= libvid_common.la libvid_sw32.la libvid_sdl.la
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libQFsdl32_la_DEPENDENCIES= libvid_common.la libvid_sw32.la libvid_sdl.la
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libQFsgl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libQFsgl_la_SOURCES= vid_sgl.c
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libQFsgl_la_LDFLAGS= @STATIC@
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libQFsgl_la_LIBADD= libvid_common.la libvid_gl.la libvid_sdl.la
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libQFsgl_la_DEPENDENCIES= libvid_common.la libvid_gl.la libvid_sdl.la
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#
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# SVGAlib
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#
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libQFsvga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
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libQFsvga_la_SOURCES= vid_svgalib.c
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libQFsvga_la_LDFLAGS= @STATIC@
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libQFsvga_la_LIBADD= $(asm) libvid_common.la libvid_sw.la libvid_svga.la
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libQFsvga_la_DEPENDENCIES= $(asm) libvid_common.la libvid_sw.la libvid_svga.la
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#
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# 3dfx
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#
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libQFtdfx_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
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libQFtdfx_la_SOURCES= vid_3dfxsvga.c
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libQFtdfx_la_LDFLAGS= @STATIC@
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libQFtdfx_la_LIBADD= $(asm) libvid_common.la libvid_gl.la libvid_svga.la
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libQFtdfx_la_DEPENDENCIES= $(asm) libvid_common.la libvid_gl.la libvid_svga.la
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#
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# OpenGL in Win32
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#
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libQFwgl_la_CFLAGS= @PREFER_NON_PIC@ $(WGL_CFLAGS)
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libQFwgl_la_SOURCES= in_win.c vid_wgl.c
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libQFwgl_la_LDFLAGS= @STATIC@
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libQFwgl_la_LIBADD= libvid_common.la libvid_gl.la
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libQFwgl_la_DEPENDENCIES= libvid_common.la libvid_gl.la
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#
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# X11 software rendering
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#
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libQFx11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libQFx11_la_SOURCES= vid_x11.c
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libQFx11_la_LDFLAGS= @STATIC@
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libQFx11_la_LIBADD= libvid_common.la libvid_sw.la libvid_x11.la
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libQFx11_la_DEPENDENCIES= libvid_common.la libvid_sw.la libvid_x11.la
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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EXTRA_DIST= $(fbdev_c) $(fbdev_h)
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