quakeforge/qw/source/vid_sdl.c
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00

290 lines
6.4 KiB
C

/*
vid_sdl.c
Video driver for Sam Lantinga's Simple DirectMedia Layer
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <SDL.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "d_local.h"
#include "host.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "vid.h"
#ifdef WIN32
/* FIXME: this is evil hack to get full DirectSound support with SDL */
#include <windows.h>
#include <SDL_syswm.h>
HWND mainwindow;
#endif
// static float oldin_grab = 0;
cvar_t *vid_fullscreen;
extern viddef_t vid; // global video state
unsigned short d_8to16table[256];
int modestate; // FIXME: just to avoid cross-comp.
// errors - remove later
// The original defaults
#define BASEWIDTH 320
#define BASEHEIGHT 200
int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
byte *VGA_pagebase;
static SDL_Surface *screen = NULL;
void
VID_InitBuffers (int width, int height)
{
int tbuffersize, tcachesize;
void *vid_surfcache;
// Calculate the sizes we want first
tbuffersize = vid.width * vid.height * sizeof (*d_pzbuffer);
tcachesize = D_SurfaceCacheForRes (width, height);
// Free the old z-buffer
if (d_pzbuffer) {
free (d_pzbuffer);
d_pzbuffer = NULL;
}
// Free the old surface cache
vid_surfcache = D_SurfaceCacheAddress ();
if (vid_surfcache) {
D_FlushCaches ();
free (vid_surfcache);
vid_surfcache = NULL;
}
// Allocate the new z-buffer
d_pzbuffer = calloc (tbuffersize, 1);
if (!d_pzbuffer) {
Sys_Error ("Not enough memory for video mode\n");
}
// Allocate the new surface cache; free the z-buffer if we fail
vid_surfcache = calloc (tcachesize, 1);
if (!vid_surfcache) {
free (d_pzbuffer);
d_pzbuffer = NULL;
Sys_Error ("Not enough memory for video mode\n");
}
D_InitCaches (vid_surfcache, tcachesize);
}
void
VID_SetPalette (unsigned char *palette)
{
int i;
SDL_Color colors[256];
for (i = 0; i < 256; ++i) {
colors[i].r = *palette++;
colors[i].g = *palette++;
colors[i].b = *palette++;
}
SDL_SetColors (screen, colors, 0, 256);
}
void
VID_ShiftPalette (unsigned char *palette)
{
VID_SetPalette (palette);
}
void
VID_Init (unsigned char *palette)
{
// Uint8 video_bpp;
// Uint16 video_w, video_h;
Uint32 flags;
// Load the SDL library
if (SDL_Init (SDL_INIT_VIDEO) < 0) // |SDL_INIT_AUDIO|SDL_INIT_CDROM) <
// 0)
Sys_Error ("VID: Couldn't load SDL: %s", SDL_GetError ());
// Set up display mode (width and height)
VID_GetWindowSize (BASEWIDTH, BASEHEIGHT);
Con_CheckResize (); // Now that we have a window size, fix console
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
// Set video width, height and flags
flags = (SDL_SWSURFACE | SDL_HWPALETTE);
if (vid_fullscreen->int_val)
flags |= SDL_FULLSCREEN;
// Initialize display
if (!(screen = SDL_SetVideoMode (vid.width, vid.height, 8, flags)))
Sys_Error ("VID: Couldn't set video mode: %s\n", SDL_GetError ());
VID_SetPalette (palette);
VID_SetCaption ("");
// now know everything we need to know about the buffer
VGA_width = vid.conwidth = vid.width;
VGA_height = vid.conheight = vid.height;
vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0);
vid.numpages = 1;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048));
VGA_pagebase = vid.buffer = screen->pixels;
VGA_rowbytes = vid.rowbytes = screen->pitch;
vid.conbuffer = vid.buffer;
vid.conrowbytes = vid.rowbytes;
vid.direct = 0;
// allocate z buffer and surface cache
VID_InitBuffers (vid.width, vid.height);
// initialize the mouse
SDL_ShowCursor (0);
#ifdef WIN32
// FIXME: EVIL thing - but needed for win32 until
// SDL_sound works better - without this DirectSound fails.
// SDL_GetWMInfo(&info);
// mainwindow=info.window;
mainwindow=GetActiveWindow();
#endif
}
void
VID_Init_Cvars ()
{
vid_fullscreen =
Cvar_Get ("vid_fullscreen", "0", CVAR_ROM,
"Toggles fullscreen game mode");
}
void
VID_Shutdown (void)
{
SDL_Quit ();
}
void
VID_Update (vrect_t *rects)
{
SDL_Rect *sdlrects;
int n, i;
vrect_t *rect;
// Two-pass system, since Quake doesn't do it the SDL way...
// First, count the number of rectangles
n = 0;
for (rect = rects; rect; rect = rect->pnext)
++n;
// Second, copy them to SDL rectangles and update
if (!(sdlrects = (SDL_Rect *) calloc (1, n * sizeof (SDL_Rect))))
Sys_Error ("Out of memory!");
i = 0;
for (rect = rects; rect; rect = rect->pnext) {
sdlrects[i].x = rect->x;
sdlrects[i].y = rect->y;
sdlrects[i].w = rect->width;
sdlrects[i].h = rect->height;
++i;
}
SDL_UpdateRects (screen, n, sdlrects);
}
/*
D_BeginDirectRect
*/
void
D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
{
Uint8 *offset;
if (!screen)
return;
if (x < 0)
x = screen->w + x - 1;
offset = (Uint8 *) screen->pixels + y * screen->pitch + x;
while (height--) {
memcpy (offset, pbitmap, width);
offset += screen->pitch;
pbitmap += width;
}
}
/*
D_EndDirectRect
*/
void
D_EndDirectRect (int x, int y, int width, int height)
{
if (!screen)
return;
if (x < 0)
x = screen->w + x - 1;
SDL_UpdateRect (screen, x, y, width, height);
}
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
void
VID_SetCaption (char *text)
{
if (text && *text) {
char *temp = strdup (text);
SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
free (temp);
} else {
SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL);
}
}