mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
577959ec6b
Cleans up the inconsistently wrapped lines.
128 lines
4.4 KiB
Text
128 lines
4.4 KiB
Text
dnl Whether to enable XDG support or not
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AC_ARG_ENABLE(xdg, AS_HELP_STRING([--enable-xdg], [enable XDG support]),
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xdg=$enable_xdg,
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xdg=no)
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if test "x$xdg" != xno; then
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HAVE_XDG=yes
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else
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HAVE_XDG=no
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fi
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AM_CONDITIONAL(HAVE_XDG, test "$HAVE_XDG" = "yes")
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dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
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test "x$prefix" = "xNONE" && eval prefix="${ac_default_prefix}"
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test "x$exec_prefix" = "xNONE" && eval exec_prefix="${prefix}"
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test "x$datarootdir" = "x" && eval exec_prefix="${prefix}/share"
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if test "x$SYSTYPE" = "xWIN32"; then
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default_globalconf="~/${PACKAGE}.conf"
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default_userconf="~/${PACKAGE}rc"
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default_sharepath="."
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default_userpath="~/${PACKAGE}"
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else
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default_globalconf="/etc/${PACKAGE}.conf"
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eval foo="$datarootdir"
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default_sharepath="$foo/games/$PACKAGE"
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if test "x$HAVE_XDG" = "xyes"; then
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default_userconf="~/.config/${PACKAGE}/${PACKAGE}.conf"
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default_userpath="~/.local/share/${PACKAGE}"
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else
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default_userconf="~/.${PACKAGE}rc"
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default_userpath="~/.$PACKAGE"
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fi
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fi
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AC_ARG_WITH(global-cfg,
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AS_HELP_STRING([--with-global-cfg=FILE],
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[if set will change the name and location of the global config file]
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[used by QuakeForge. Defaults to /etc/quakeforge.conf.]),
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globalconf="$withval", globalconf="auto")
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if test "x$globalconf" = "xauto" || test "x$globalconf" = "xyes" || \
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test "x$globalconf" = "xno"; then dnl yes/no sanity checks
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globalconf="$default_globalconf"
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fi
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AC_DEFINE_UNQUOTED(FS_GLOBALCFG, "$globalconf", [Define this to the location of the global config file])
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AC_ARG_WITH(user-cfg,
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AS_HELP_STRING([--with-user-cfg=FILE],
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[if set will change the name and location of the user-specific config]
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[file used by QuakeForge. Defaults to ~/.quakeforgerc.]),
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userconf="$withval", userconf="auto")
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if test "x$userconf" = "xauto" || test "x$userconf" = "xyes" || \
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test "x$userconf" = "xno"; then dnl yes/no sanity checks
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userconf="$default_userconf"
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fi
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AC_DEFINE_UNQUOTED(FS_USERCFG, "$userconf", [Define this to the location of the user config file])
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AC_ARG_WITH(sharepath,
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AS_HELP_STRING([--with-sharepath=DIR],
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[use DIR for shared game data, defaults to '.' or]
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[${datarootdir}/games/quakeforge (if new style)]),
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sharepath=$withval, sharepath="auto")
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if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
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sharepath="$default_sharepath"
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elif test "x$sharepath" = xno; then
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sharepath="."
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fi
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AC_DEFINE_UNQUOTED(FS_SHAREPATH, "$sharepath", [Define this to the shared game directory root])
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QF_SUBST(sharepath)
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AC_ARG_WITH(userpath,
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AS_HELP_STRING([--with-userpath=DIR],
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[use DIR for unshared game data, defaults to '.' or ~/.quakeforge]
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[(if new style)]),
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userpath=$withval, userpath="auto")
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if test "x$userpath" = "xauto" -o "x$userpath" = "xyes" -o "x$userpath" = "x"; then
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userpath="$default_userpath"
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elif test "x$userpath" = xno; then
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userpath="."
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fi
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AC_DEFINE_UNQUOTED(FS_USERPATH, "$userpath", [Define this to the unshared game directory root])
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AC_ARG_WITH(plugin-path,
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AS_HELP_STRING([--with-plugin-path=DIR],
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[use DIR for loading plugins, defaults to ${libdir}/quakeforge]),
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plugindir=$withval, plugindir="auto")
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PLUGINDIR="\${libdir}/quakeforge/plugins"
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if test "x$plugindir" = "xauto" -o "x$plugindir" = "xyes" -o "x$plugindir" = "x"; then
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plugindir="$PLUGINDIR"
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elif test "x$plugindir" = xno; then
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plugindir="."
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else
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PLUGINDIR="$plugindir"
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fi
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eval expanded_plugindir="$plugindir"
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eval expanded_plugindir="$expanded_plugindir"
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AC_DEFINE_UNQUOTED(FS_PLUGINPATH, "$expanded_plugindir", [Define this to the path from which to load plugins])
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AC_SUBST(plugindir)
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SHADERDIR="\${libdir}/quakeforge/shaders"
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if test "x$shaderdir" = "xauto" -o "x$shaderdir" = "xyes" -o "x$shaderdir" = "x"; then
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shaderdir="$SHADERDIR"
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elif test "x$shaderdir" = xno; then
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shaderdir="."
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else
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SHADERDIR="$shaderdir"
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fi
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eval expanded_shaderdir="$shaderdir"
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eval expanded_shaderdir="$expanded_shaderdir"
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AC_DEFINE_UNQUOTED(FS_SHADERPATH, "$expanded_shaderdir", [Define this to the path from which to load shaders])
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AC_SUBST(plugindir)
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AC_ARG_WITH(gl-driver,
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AS_HELP_STRING([--with-gl-driver=NAME], [name of OpenGL driver DLL/DSO]),
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gl_driver=$withval,
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gl_driver=auto
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)
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if test "x$gl_driver" = xauto -o "x$gl_driver" = xyes; then
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if test "$SYSTYPE" = WIN32; then
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gl_driver="OPENGL32.DLL"
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elif test "$SYSTYPE" = OPENBSD; then
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gl_driver="libGL.so"
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else
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gl_driver="libGL.so.1"
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fi
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fi
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AC_DEFINE_UNQUOTED(GL_DRIVER, "$gl_driver", [Define this to the default GL dynamic lib])
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