quakeforge/include/in_win.h
Ragnvald Maartmann-Moe IV f789b61c56 Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00

53 lines
1.5 KiB
C

/*
in_win.h
Win32 input prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _IN_WIN_H
#define _IN_WIN_H
#include "protocol.h" // FIXME: Do away with this.
extern qboolean mouseactive;
extern float mouse_x, mouse_y;
extern unsigned int uiWheelMessage;
extern void IN_UpdateClipCursor (void);
extern void IN_ShowMouse (void);
extern void IN_HideMouse (void);
extern void IN_ActivateMouse (void);
extern void IN_SetQuakeMouseState (void);
extern void IN_DeactivateMouse (void);
extern void IN_RestoreOriginalMouseState (void);
extern void IN_Init (void);
extern void IN_Shutdown (void);
extern void IN_MouseEvent (int mstate);
extern void IN_MouseMove (usercmd_t *cmd);
extern void IN_Move (void);
extern void IN_Accumulate (void);
extern void IN_ClearStates (void);
extern void IN_Commands (void);
#endif // _IN_WIN_H