quakeforge/libs/models/gl_model_fullbright.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

70 lines
1.7 KiB
C

/*
gl_model_fullbright.c
fullbright skin handling
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/GL/qf_textures.h"
#include "QF/checksum.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "mod_internal.h"
int
Mod_Fullbright (byte *skin, int width, int height, const char *name)
{
byte *texels;
int pixels;
int texnum = 0;
pixels = width * height;
texels = malloc (pixels);
SYS_CHECKMEM (texels);
// Check for fullbright pixels
if (Mod_CalcFullbright (skin, texels, pixels)) {
//FIXME black should be transparent for fullbrights (or just fix
//fullbright rendering in gl)
Sys_MaskPrintf (SYS_dev, "FB Model ID: '%s'\n", name);
for (int i = 0; i < pixels; i++) {
if (!texels[i]) {
texels[i] = 255;
}
}
texnum = GL_LoadTexture (name, width, height, texels, true, true, 1);
}
free (texels);
return texnum;
}