quakeforge/libs/video/targets/Makemodule.am
Bill Currie e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00

154 lines
5.4 KiB
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lib_LTLIBRARIES += @JOY_TARGETS@
noinst_LTLIBRARIES += @VID_TARGETS@ @vid_libs@
EXTRA_LTLIBRARIES += \
libs/video/targets/libQFjs.la \
libs/video/targets/libQFfbdev.la \
libs/video/targets/libQFsvga.la \
libs/video/targets/libQFx11.la \
libs/video/targets/libQFsdl.la \
libs/video/targets/libQFwin.la \
libs/video/targets/libvid_common.la \
libs/video/targets/libvid_sdl.la \
libs/video/targets/libvid_svga.la \
libs/video/targets/libvid_win.la \
libs/video/targets/libvid_x11.la
joy_linux_src= libs/video/targets/joy_linux.c
joy_win_src= libs/video/targets/joy_win.c
joy_null_src= libs/video/targets/joy_null.c
if JOYTYPE_LINUX
joy_src= $(joy_linux_src)
else
if JOYTYPE_WIN32
joy_src= $(joy_win_src)
else
joy_src= $(joy_null_src)
endif
endif
win_gl_src = libs/video/targets/vid_win_gl.c
win_sw_src = libs/video/targets/vid_win_sw.c
win_vulkan_src = libs/video/targets/vid_win_vulkan.c
if WIN_VULKAN
win_src = $(win_gl_src) $(win_sw_src) $(win_vulkan_src)
else
win_src = $(win_gl_src) $(win_sw_src)
endif
x11_gl_src = libs/video/targets/vid_x11_gl.c
x11_sw_src = libs/video/targets/vid_x11_sw.c
x11_vulkan_src = libs/video/targets/vid_x11_vulkan.c
if X11_VULKAN
x11_src = $(x11_gl_src) $(x11_sw_src) $(x11_vulkan_src)
else
x11_src = $(x11_gl_src) $(x11_sw_src)
endif
js_libs = libs/util/libQFutil.la
libs_video_targets_libQFjs_la_LDFLAGS= $(lib_ldflags)
libs_video_targets_libQFjs_la_LIBADD= $(js_libs)
libs_video_targets_libQFjs_la_DEPENDENCIES=$(js_libs)
libs_video_targets_libQFjs_la_CFLAGS= @PREFER_PIC@ $(JOY_CFLAGS)
libs_video_targets_libQFjs_la_SOURCES= libs/video/targets/joy.c $(joy_src)
EXTRA_libs_video_targets_libQFjs_la_SOURCES= $(joy_linux_src) $(joy_win_src) $(joy_null_src)
libs_video_targets_libvid_common_la_SOURCES = \
libs/video/targets/in_common.c \
libs/video/targets/in_event.c \
libs/video/targets/vid.c
libs_video_targets_libvid_common_la_CFLAGS= @PREFER_NON_PIC@
libs_video_targets_libvid_common_la_LDFLAGS= @STATIC@
libs_video_targets_libvid_x11_la_SOURCES = \
libs/video/targets/in_x11.c \
libs/video/targets/context_x11.c \
libs/video/targets/dga_check.c \
$(x11_src)
libs_video_targets_libvid_x11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
libs_video_targets_libvid_x11_la_LDFLAGS= @STATIC@
EXTRA_libs_video_targets_libvid_x11_la_SOURCES= $(x11_vulkan_src)
libs_video_targets_libvid_win_la_SOURCES = \
libs/video/targets/in_win.c \
libs/video/targets/context_win.c \
$(win_src)
libs_video_targets_libvid_win_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
libs_video_targets_libvid_win_la_LDFLAGS= @STATIC@
EXTRA_libs_video_targets_libvid_win_la_SOURCES= $(win_vulkan_src)
libs_video_targets_libvid_svga_la_SOURCES= libs/video/targets/in_svgalib.c
libs_video_targets_libvid_svga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
libs_video_targets_libvid_svga_la_LDFLAGS= @STATIC@
libs_video_targets_libvid_sdl_la_SOURCES = \
libs/video/targets/in_sdl.c \
libs/video/targets/context_sdl.c \
libs/video/targets/vid_sdl_gl.c \
libs/video/targets/vid_sdl_sw.c
libs_video_targets_libvid_sdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
libs_video_targets_libvid_sdl_la_LDFLAGS= @STATIC@
#
# Linux FBdev
#
fbdev_c= libs/video/targets/fbset_modes_y.c libs/video/targets/fbset_modes_l.c
fbdev_h= libs/video/targets/fbset_modes_y.h
BUILT_SOURCES += $(fbdev_c) $(fbdev_h)
fbdev_libs=libs/video/targets/libvid_common.la
libs_video_targets_libQFfbdev_la_CFLAGS= @PREFER_NON_PIC@
libs_video_targets_libQFfbdev_la_SOURCES = \
libs/video/targets/fbset.c \
libs/video/targets/fbset_modes_y.y \
libs/video/targets/fbset_modes_l.l \
libs/video/targets/in_fbdev.c \
libs/video/targets/vid_fbdev.c
libs_video_targets_libQFfbdev_la_LDFLAGS= @STATIC@
libs_video_targets_libQFfbdev_la_LIBADD= $(fbdev_libs)
libs_video_targets_libQFfbdev_la_DEPENDENCIES= $(fbdev_libs)
#
# Simple DirectMedia Library
#
sdl_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_sdl.la
libs_video_targets_libQFsdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
libs_video_targets_libQFsdl_la_SOURCES= libs/video/targets/vid_sdl.c
libs_video_targets_libQFsdl_la_LDFLAGS= @STATIC@
libs_video_targets_libQFsdl_la_LIBADD= $(sdl_libs)
libs_video_targets_libQFsdl_la_DEPENDENCIES= $(sdl_libs)
#
# SVGAlib
#
svga_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_svga.la
libs_video_targets_libQFsvga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
libs_video_targets_libQFsvga_la_SOURCES= libs/video/targets/vid_svgalib.c
libs_video_targets_libQFsvga_la_LDFLAGS= @STATIC@
libs_video_targets_libQFsvga_la_LIBADD= $(svga_libs)
libs_video_targets_libQFsvga_la_DEPENDENCIES= $(svga_libs)
#
# MS Windows
#
win_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_win.la
libs_video_targets_libQFwin_la_CFLAGS= @PREFER_NON_PIC@ $(WGL_CFLAGS)
libs_video_targets_libQFwin_la_SOURCES= libs/video/targets/vid_win.c
libs_video_targets_libQFwin_la_LDFLAGS= @STATIC@
libs_video_targets_libQFwin_la_LIBADD= $(win_libs)
libs_video_targets_libQFwin_la_DEPENDENCIES= $(win_libs)
#
# X11 software rendering
#
x11_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_x11.la
libs_video_targets_libQFx11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
libs_video_targets_libQFx11_la_SOURCES= libs/video/targets/vid_x11.c
libs_video_targets_libQFx11_la_LDFLAGS= @STATIC@
libs_video_targets_libQFx11_la_LIBADD= $(x11_libs)
libs_video_targets_libQFx11_la_DEPENDENCIES= $(x11_libs)
EXTRA_DIST += $(fbdev_c) $(fbdev_h)