mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
e81d690b51
This refactors (as such) keys.c so that it no longer depends on console or gib, and pulls keys out of video targets. The eventual plan is to move all high-level general input handling into libQFinput, and probably low-level (eg, /dev/input handling for joysticks etc on Linux). Fixes #8
154 lines
5.4 KiB
Text
154 lines
5.4 KiB
Text
lib_LTLIBRARIES += @JOY_TARGETS@
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noinst_LTLIBRARIES += @VID_TARGETS@ @vid_libs@
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EXTRA_LTLIBRARIES += \
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libs/video/targets/libQFjs.la \
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libs/video/targets/libQFfbdev.la \
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libs/video/targets/libQFsvga.la \
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libs/video/targets/libQFx11.la \
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libs/video/targets/libQFsdl.la \
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libs/video/targets/libQFwin.la \
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libs/video/targets/libvid_common.la \
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libs/video/targets/libvid_sdl.la \
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libs/video/targets/libvid_svga.la \
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libs/video/targets/libvid_win.la \
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libs/video/targets/libvid_x11.la
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joy_linux_src= libs/video/targets/joy_linux.c
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joy_win_src= libs/video/targets/joy_win.c
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joy_null_src= libs/video/targets/joy_null.c
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if JOYTYPE_LINUX
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joy_src= $(joy_linux_src)
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else
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if JOYTYPE_WIN32
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joy_src= $(joy_win_src)
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else
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joy_src= $(joy_null_src)
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endif
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endif
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win_gl_src = libs/video/targets/vid_win_gl.c
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win_sw_src = libs/video/targets/vid_win_sw.c
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win_vulkan_src = libs/video/targets/vid_win_vulkan.c
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if WIN_VULKAN
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win_src = $(win_gl_src) $(win_sw_src) $(win_vulkan_src)
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else
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win_src = $(win_gl_src) $(win_sw_src)
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endif
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x11_gl_src = libs/video/targets/vid_x11_gl.c
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x11_sw_src = libs/video/targets/vid_x11_sw.c
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x11_vulkan_src = libs/video/targets/vid_x11_vulkan.c
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if X11_VULKAN
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x11_src = $(x11_gl_src) $(x11_sw_src) $(x11_vulkan_src)
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else
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x11_src = $(x11_gl_src) $(x11_sw_src)
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endif
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js_libs = libs/util/libQFutil.la
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libs_video_targets_libQFjs_la_LDFLAGS= $(lib_ldflags)
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libs_video_targets_libQFjs_la_LIBADD= $(js_libs)
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libs_video_targets_libQFjs_la_DEPENDENCIES=$(js_libs)
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libs_video_targets_libQFjs_la_CFLAGS= @PREFER_PIC@ $(JOY_CFLAGS)
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libs_video_targets_libQFjs_la_SOURCES= libs/video/targets/joy.c $(joy_src)
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EXTRA_libs_video_targets_libQFjs_la_SOURCES= $(joy_linux_src) $(joy_win_src) $(joy_null_src)
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libs_video_targets_libvid_common_la_SOURCES = \
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libs/video/targets/in_common.c \
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libs/video/targets/in_event.c \
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libs/video/targets/vid.c
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libs_video_targets_libvid_common_la_CFLAGS= @PREFER_NON_PIC@
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libs_video_targets_libvid_common_la_LDFLAGS= @STATIC@
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libs_video_targets_libvid_x11_la_SOURCES = \
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libs/video/targets/in_x11.c \
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libs/video/targets/context_x11.c \
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libs/video/targets/dga_check.c \
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$(x11_src)
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libs_video_targets_libvid_x11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libs_video_targets_libvid_x11_la_LDFLAGS= @STATIC@
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EXTRA_libs_video_targets_libvid_x11_la_SOURCES= $(x11_vulkan_src)
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libs_video_targets_libvid_win_la_SOURCES = \
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libs/video/targets/in_win.c \
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libs/video/targets/context_win.c \
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$(win_src)
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libs_video_targets_libvid_win_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libs_video_targets_libvid_win_la_LDFLAGS= @STATIC@
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EXTRA_libs_video_targets_libvid_win_la_SOURCES= $(win_vulkan_src)
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libs_video_targets_libvid_svga_la_SOURCES= libs/video/targets/in_svgalib.c
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libs_video_targets_libvid_svga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
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libs_video_targets_libvid_svga_la_LDFLAGS= @STATIC@
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libs_video_targets_libvid_sdl_la_SOURCES = \
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libs/video/targets/in_sdl.c \
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libs/video/targets/context_sdl.c \
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libs/video/targets/vid_sdl_gl.c \
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libs/video/targets/vid_sdl_sw.c
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libs_video_targets_libvid_sdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libs_video_targets_libvid_sdl_la_LDFLAGS= @STATIC@
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#
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# Linux FBdev
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#
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fbdev_c= libs/video/targets/fbset_modes_y.c libs/video/targets/fbset_modes_l.c
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fbdev_h= libs/video/targets/fbset_modes_y.h
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BUILT_SOURCES += $(fbdev_c) $(fbdev_h)
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fbdev_libs=libs/video/targets/libvid_common.la
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libs_video_targets_libQFfbdev_la_CFLAGS= @PREFER_NON_PIC@
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libs_video_targets_libQFfbdev_la_SOURCES = \
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libs/video/targets/fbset.c \
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libs/video/targets/fbset_modes_y.y \
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libs/video/targets/fbset_modes_l.l \
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libs/video/targets/in_fbdev.c \
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libs/video/targets/vid_fbdev.c
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libs_video_targets_libQFfbdev_la_LDFLAGS= @STATIC@
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libs_video_targets_libQFfbdev_la_LIBADD= $(fbdev_libs)
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libs_video_targets_libQFfbdev_la_DEPENDENCIES= $(fbdev_libs)
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#
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# Simple DirectMedia Library
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#
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sdl_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_sdl.la
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libs_video_targets_libQFsdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
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libs_video_targets_libQFsdl_la_SOURCES= libs/video/targets/vid_sdl.c
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libs_video_targets_libQFsdl_la_LDFLAGS= @STATIC@
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libs_video_targets_libQFsdl_la_LIBADD= $(sdl_libs)
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libs_video_targets_libQFsdl_la_DEPENDENCIES= $(sdl_libs)
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#
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# SVGAlib
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#
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svga_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_svga.la
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libs_video_targets_libQFsvga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
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libs_video_targets_libQFsvga_la_SOURCES= libs/video/targets/vid_svgalib.c
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libs_video_targets_libQFsvga_la_LDFLAGS= @STATIC@
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libs_video_targets_libQFsvga_la_LIBADD= $(svga_libs)
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libs_video_targets_libQFsvga_la_DEPENDENCIES= $(svga_libs)
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#
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# MS Windows
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#
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win_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_win.la
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libs_video_targets_libQFwin_la_CFLAGS= @PREFER_NON_PIC@ $(WGL_CFLAGS)
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libs_video_targets_libQFwin_la_SOURCES= libs/video/targets/vid_win.c
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libs_video_targets_libQFwin_la_LDFLAGS= @STATIC@
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libs_video_targets_libQFwin_la_LIBADD= $(win_libs)
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libs_video_targets_libQFwin_la_DEPENDENCIES= $(win_libs)
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#
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# X11 software rendering
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#
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x11_libs=libs/video/targets/libvid_common.la libs/video/targets/libvid_x11.la
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libs_video_targets_libQFx11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
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libs_video_targets_libQFx11_la_SOURCES= libs/video/targets/vid_x11.c
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libs_video_targets_libQFx11_la_LDFLAGS= @STATIC@
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libs_video_targets_libQFx11_la_LIBADD= $(x11_libs)
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libs_video_targets_libQFx11_la_DEPENDENCIES= $(x11_libs)
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EXTRA_DIST += $(fbdev_c) $(fbdev_h)
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