.. |
gl
|
Remove the hard-coded bsp maximum depths.
|
2012-11-28 21:29:03 +09:00 |
glsl
|
Use exact texture coords for 2d pics in glsl.
|
2012-12-12 21:34:37 +09:00 |
sw
|
Add a new crosshair.
|
2012-12-12 19:36:50 +09:00 |
sw32
|
Add a new crosshair.
|
2012-12-12 19:36:50 +09:00 |
crosshair.c
|
Add a new crosshair.
|
2012-12-12 19:36:50 +09:00 |
Makefile.am
|
Implement R_IQMGetLerpedFrames().
|
2012-05-15 21:08:46 +09:00 |
noisetextures.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
r_alias.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
r_bsp.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
r_cvar.c
|
Force a refdef update when nearclip or farclip change.
|
2012-08-29 09:55:17 +09:00 |
r_dyn_textures.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
r_efrag.c
|
Allow iqm models when storing efrags.
|
2012-05-15 21:08:45 +09:00 |
r_ent.c
|
Do not try to lerp entities when their model changes.
|
2012-04-25 10:09:23 +09:00 |
r_graph.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
r_init.c
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
r_iqm.c
|
Support static iqm models.
|
2012-05-19 21:26:11 +09:00 |
r_light.c
|
First step for BSP2 support. DOES NOT WORK!
|
2012-09-07 16:09:24 +09:00 |
r_main.c
|
Call R_SetFrustum in all renderers.
|
2012-07-03 15:57:33 +09:00 |
r_part.c
|
Add "slow grav" for smoke.
|
2012-08-12 11:42:18 +09:00 |
r_progs.c
|
Make hash tables more const correct.
|
2012-10-27 11:44:31 +09:00 |
r_screen.c
|
Mostly "merge" cl_screen.c.
|
2012-06-15 22:02:17 +09:00 |
vid_common.c
|
Ensure code paths stay within the one renderer.
|
2012-04-11 22:45:23 +09:00 |
vid_render_gl.c
|
Enable loading of iqm models in gl.
|
2012-05-17 15:55:38 +09:00 |
vid_render_glsl.c
|
Finally, load textures for iqm :)
|
2012-05-15 21:08:47 +09:00 |
vid_render_sw.c
|
Load iqm models in the sw renderers.
|
2012-05-17 21:17:48 +09:00 |
vid_render_sw32.c
|
Load iqm models in the sw renderers.
|
2012-05-17 21:17:48 +09:00 |