mirror of
https://git.code.sf.net/p/quake/quakeforge
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84a24dbb34
This is actually a better solution to the renderer directly accessing
client code than provided by 7e078c7f9c
.
Essentially, V_RenderView should not have been calling R_RenderView, and
CL_UpdateScreen should have been calling V_RenderView directly. The
issue was that the renderers expected the world entity model to be valid
at all times. Now, R_RenderView checks the world entity model's validity
and immediately bails if it is not, and R_ClearState (which is called
whenever the client disconnects and thus no longer has a world to
render) clears the world entity model. Thus R_RenderView can (and is)
now called unconditionally from within the renderer, simplifying
renderer-specific variants.
72 lines
1.7 KiB
C
72 lines
1.7 KiB
C
/*
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screen.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// screen.h
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#ifndef __QF_screen_h
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#define __QF_screen_h
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#include "QF/qtypes.h"
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void SCR_Init_Cvars (void);
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void SCR_Init (void);
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typedef void (*SCR_Func)(void);
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// scr_funcs is a null terminated array
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void SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs);
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void SCR_SizeUp (void);
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void SCR_SizeDown (void);
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void SCR_BringDownConsole (void);
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void SCR_CalcRefdef (void);
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void SCR_BeginLoadingPlaque (void);
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void SCR_EndLoadingPlaque (void);
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struct view_s;
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int MipColor (int r, int g, int b);
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int SCR_ModalMessage (const char *text);
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extern float scr_con_current;
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extern int sb_lines;
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extern qboolean scr_disabled_for_loading;
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extern qboolean scr_skipupdate;
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extern qboolean hudswap;
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extern struct cvar_s *scr_fov;
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extern struct cvar_s *scr_viewsize;
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// only the refresh window will be updated unless these variables are flagged
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extern struct qpic_s *scr_ram;
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extern struct qpic_s *scr_turtle;
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extern struct cvar_s *hud_fps, *hud_time;
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#endif//__QF_screen_h
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