quakeforge/ruamoko/include/system.h
Bill Currie a27041c3ef prepare to move the client menu code. not used yet due to some ObjQC bugs
and I don't think people would appreciate losing their menus :)
2002-08-16 21:54:21 +00:00

20 lines
613 B
C

#ifndef __ruamoko_system_h
#define __ruamoko_system_h
@extern float time;
@extern void (string s) precache_sound;
@extern void (string s) precache_model;
@extern void (entity client, string s) stuffcmd;
@extern float (string s) cvar;
@extern void (string s) localcmd;
@extern void (string s) changelevel;
@extern void (string var, string val) cvar_set;
@extern string (string s) precache_file;
@extern string (string s) precache_model2;
@extern string (string s) precache_sound2;
@extern string (string s) precache_file2;
@extern float () checkextension;
@extern string () gametype;
#endif//__ruamoko_system_h