quakeforge/libs/video/targets/vid_common_sw32.c
Bill Currie 42ab0a7dbb Ensure consize is correct in the software renderers.
The software renderers force the console size to be the same as the window
size (no scaling), but they weren't telling the console of the resize.
oops. Fixes the crash when running the software renderers with default
sizes.
2011-06-14 17:54:53 +09:00

273 lines
6.4 KiB
C

/*
vid_common_sw32.c
general video driver functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "compat.h"
VISIBLE unsigned short d_8to16table[256];
unsigned char d_15to8table[65536];
/*
lhfindcolor
LordHavoc: finds nearest matching color in a palette
*/
static int
lhfindcolor (byte *pal, int colors, int r, int g, int b)
{
int i, dist, best, bestdist, rd, gd, bd;
best = 0;
bestdist = 1000000000;
for (i = 0;i < colors;i++)
{
rd = pal[i*3+0] - r;
gd = pal[i*3+1] - g;
bd = pal[i*3+2] - b;
dist = rd*rd+gd*gd+bd*bd;
if (dist < bestdist)
{
if (!dist) // exact match
return i;
best = i;
bestdist = dist;
}
}
return best;
}
/*
VID_MakeColormap32
LordHavoc: makes a 32bit color*light table, RGBA order, no endian,
may need to be re-ordered to hardware at display time
*/
static void
VID_MakeColormap32 (void *outcolormap, byte *pal)
{
int c, l;
byte *out;
out = (byte *)&d_8to24table;
for (c = 0; c < 256; c++) {
*out++ = pal[c*3+0];
*out++ = pal[c*3+1];
*out++ = pal[c*3+2];
*out++ = 255;
}
d_8to24table[255] = 0; // 255 is transparent
out = (byte *) outcolormap;
for (l = 0;l < VID_GRADES;l++)
{
for (c = 0;c < vid.fullbright;c++)
{
out[(l*256+c)*4+0] = bound(0, (pal[c*3+0] * l) >> (VID_CBITS - 1),
255);
out[(l*256+c)*4+1] = bound(0, (pal[c*3+1] * l) >> (VID_CBITS - 1),
255);
out[(l*256+c)*4+2] = bound(0, (pal[c*3+2] * l) >> (VID_CBITS - 1),
255);
out[(l*256+c)*4+3] = 255;
}
for (;c < 255;c++)
{
out[(l*256+c)*4+0] = pal[c*3+0];
out[(l*256+c)*4+1] = pal[c*3+1];
out[(l*256+c)*4+2] = pal[c*3+2];
out[(l*256+c)*4+3] = 255;
}
out[(l*256+255)*4+0] = 0;
out[(l*256+255)*4+1] = 0;
out[(l*256+255)*4+2] = 0;
out[(l*256+255)*4+3] = 0;
}
}
static unsigned short
lh24to16bit (int red, int green, int blue)
{
red = bound(0, red, 255);
green = bound(0, green, 255);
blue = bound(0, blue, 255);
red >>= 3;
green >>= 2;
blue >>= 3;
red <<= 11;
green <<= 5;
return (unsigned short) (red | green | blue);
}
/*
VID_MakeColormap16
LordHavoc: makes a 16bit color*light table, RGB order, native endian,
may need to be translated to hardware order at display time
*/
static void
VID_MakeColormap16 (void *outcolormap, byte *pal)
{
int c, l;
unsigned short *out;
out = (unsigned short *)&d_8to16table;
for (c = 0; c < 256; c++)
*out++ = lh24to16bit(pal[c*3+0], pal[c*3+1], pal[c*3+2]);
d_8to16table[255] = 0; // 255 is transparent
out = (unsigned short *) outcolormap;
for (l = 0;l < VID_GRADES;l++)
{
for (c = 0;c < vid.fullbright;c++)
out[l*256+c] = lh24to16bit(
(pal[c*3+0] * l) >> (VID_CBITS - 1),
(pal[c*3+1] * l) >> (VID_CBITS - 1),
(pal[c*3+2] * l) >> (VID_CBITS - 1));
for (;c < 255;c++)
out[l*256+c] = lh24to16bit(pal[c*3+0], pal[c*3+1], pal[c*3+2]);
out[l*256+255] = 0;
}
}
/*
VID_MakeColormap8
LordHavoc: makes a 8bit color*light table
*/
static void
VID_MakeColormap8 (void *outcolormap, byte *pal)
{
int c, l;
byte *out;
out = (byte *) outcolormap;
for (l = 0;l < VID_GRADES;l++)
{
for (c = 0;c < vid.fullbright;c++)
out[l*256+c] = lhfindcolor(pal, 256,
(pal[c*3+0] * l) >> (VID_CBITS - 1),
(pal[c*3+1] * l) >> (VID_CBITS - 1),
(pal[c*3+2] * l) >> (VID_CBITS - 1));
for (;c < 256;c++)
out[l*256+c] = c;
}
}
/*
VID_MakeColormaps
LordHavoc: makes 8bit, 16bit, and 32bit colormaps and palettes
*/
void
VID_MakeColormaps (int fullbrights, byte *pal)
{
vid.fullbright = fullbrights;
vid.colormap8 = malloc (256*VID_GRADES * sizeof (byte));
vid.colormap16 = malloc (256*VID_GRADES * sizeof (short));
vid.colormap32 = malloc (256*VID_GRADES * sizeof (int));
SYS_CHECKMEM (vid.colormap8 && vid.colormap16 && vid.colormap32);
VID_MakeColormap8(vid.colormap8, pal);
VID_MakeColormap16(vid.colormap16, pal);
VID_MakeColormap32(vid.colormap32, pal);
}
VISIBLE void
VID_InitBuffers (void)
{
int buffersize, zbuffersize, cachesize = 1;
// No console scaling in the sw renderer
vid.conwidth = vid.width;
vid.conheight = vid.height;
Con_CheckResize ();
// Calculate the sizes we want first
buffersize = vid.rowbytes * vid.height;
zbuffersize = vid.width * vid.height * sizeof (*vid.zbuffer);
if (vid.surf_cache_size)
cachesize = vid.surf_cache_size (vid.width, vid.height);
// Free the old z-buffer
if (vid.zbuffer) {
free (vid.zbuffer);
vid.zbuffer = NULL;
}
// Free the old surface cache
if (vid.surfcache) {
if (vid.flush_caches)
vid.flush_caches ();
free (vid.surfcache);
vid.surfcache = NULL;
}
if (vid.do_screen_buffer) {
vid.do_screen_buffer ();
} else {
// Free the old screen buffer
if (vid.buffer) {
free (vid.buffer);
vid.conbuffer = vid.buffer = NULL;
}
// Allocate the new screen buffer
vid.conbuffer = vid.buffer = calloc (buffersize, 1);
if (!vid.conbuffer) {
Sys_Error ("Not enough memory for video mode");
}
}
// Allocate the new z-buffer
vid.zbuffer = calloc (zbuffersize, 1);
if (!vid.zbuffer) {
free (vid.buffer);
vid.conbuffer = vid.buffer = NULL;
Sys_Error ("Not enough memory for video mode");
}
// Allocate the new surface cache; free the z-buffer if we fail
vid.surfcache = calloc (cachesize, 1);
if (!vid.surfcache) {
free (vid.buffer);
free (vid.zbuffer);
vid.zbuffer = NULL;
Sys_Error ("Not enough memory for video mode");
}
if (vid.init_caches)
vid.init_caches (vid.surfcache, cachesize);
}
VISIBLE void
VID_ShiftPalette (unsigned char *p)
{
VID_SetPalette (p);
}