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https://git.code.sf.net/p/quake/quakeforge
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ce96e6b055
gl_fog.c is taken from fitzquake with only minor modifications to get it into QF. Other than worldspawn/network parsing, it's not used yet.
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//sw32_fog.c -- global and volumetric fog
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/render.h"
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void
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Fog_Update (float density, float red, float green, float blue, float time)
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{
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}
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void
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Fog_ParseWorldspawn (struct plitem_s *worldspawn)
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{
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}
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void
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Fog_Init (void)
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{
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}
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