quakeforge/ruamoko
Bill Currie 84a24dbb34 [renderer] Make R_RenderView private
This is actually a better solution to the renderer directly accessing
client code than provided by 7e078c7f9c.

Essentially, V_RenderView should not have been calling R_RenderView, and
CL_UpdateScreen should have been calling V_RenderView directly. The
issue was that the renderers expected the world entity model to be valid
at all times. Now, R_RenderView checks the world entity model's validity
and immediately bails if it is not, and R_ClearState (which is called
whenever the client disconnects and thus no longer has a world to
render) clears the world entity model. Thus R_RenderView can (and is)
now called unconditionally from within the renderer, simplifying
renderer-specific variants.
2021-12-24 06:45:12 +09:00
..
cl_menu [console] Hook up new input system 2021-11-08 11:20:04 +09:00
game [build] Support silent rules for qfcc 2020-06-29 14:19:50 +09:00
gui [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
include [util] Rename set_size to set_count 2021-07-27 11:52:21 +09:00
lib [util] Rename set_size to set_count 2021-07-27 11:52:21 +09:00
qwaq [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
scheme [build] Support silent rules for qfcc 2020-06-29 14:19:50 +09:00
Doxyfile.in Update doxygen config files for 1.8.9.1 2016-01-04 11:17:09 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00