mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
bc82241e1c
This is a particularly ancient bug, sort of introduced by rhamph when he optimized temp entity model handling and later exacerbated by me. However, I suspect the actual problem is limited to nq as qw's gamedir handling would have caused the models to be reloaded, but nq doesn't ever change game directories once running.
669 lines
14 KiB
C
669 lines
14 KiB
C
/*
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cl_main.c
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entity parsing and management
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cbuf.h"
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/input.h"
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#include "QF/joystick.h"
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "QF/plist.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/plugin/console.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/scene/entity.h"
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#include "QF/scene/scene.h"
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#include "compat.h"
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#include "sbar.h"
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#include "client/chase.h"
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#include "client/particles.h"
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#include "client/temp_entities.h"
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#include "client/world.h"
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#include "nq/include/cl_skin.h"
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#include "nq/include/client.h"
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#include "nq/include/host.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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CLIENT_PLUGIN_PROTOS
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static plugin_list_t client_plugin_list[] = {
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CLIENT_PLUGIN_LIST
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};
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// these two are not intended to be set directly
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char *cl_name;
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static cvar_t cl_name_cvar = {
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.name = "_cl_name",
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.description =
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"Player name",
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.default_value = "player",
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.flags = CVAR_ARCHIVE,
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.value = { .type = 0, .value = &cl_name },
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};
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int cl_color;
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static cvar_t cl_color_cvar = {
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.name = "_cl_color",
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.description =
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"Player color",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_color },
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};
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int cl_writecfg;
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static cvar_t cl_writecfg_cvar = {
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.name = "cl_writecfg",
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.description =
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"write config files?",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_writecfg },
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};
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int cl_shownet;
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static cvar_t cl_shownet_cvar = {
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.name = "cl_shownet",
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.description =
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"show network packets. 0=off, 1=basic, 2=verbose",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_shownet },
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};
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int cl_nolerp;
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static cvar_t cl_nolerp_cvar = {
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.name = "cl_nolerp",
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.description =
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"linear motion interpolation",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_nolerp },
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};
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int hud_fps;
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static cvar_t hud_fps_cvar = {
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.name = "hud_fps",
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.description =
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"display realtime frames per second",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_fps },
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};
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int hud_time;
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static cvar_t hud_time_cvar = {
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.name = "hud_time",
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.description =
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"display the current time",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_time },
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};
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static int r_ambient;
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static cvar_t r_ambient_cvar = {
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.name = "r_ambient",
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.description =
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"Determines the ambient lighting for a level",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_ambient },
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};
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static int r_drawflat;
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static cvar_t r_drawflat_cvar = {
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.name = "r_drawflat",
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.description =
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"Toggles the drawing of textures",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_drawflat },
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};
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int fps_count;
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client_static_t cls;
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client_state_t cl;
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/*
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CL_WriteConfiguration
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Writes key bindings and archived cvars to config.cfg
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*/
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static void
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CL_WriteConfiguration (void)
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{
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// dedicated servers initialize the host but don't parse and set the
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// config.cfg cvars
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if (host_initialized && !isDedicated && cl_writecfg) {
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plitem_t *config = PL_NewDictionary (0);
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Cvar_SaveConfig (config);
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IN_SaveConfig (config);
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const char *path = va (0, "%s/quakeforge.cfg", qfs_gamedir->dir.def);
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QFile *f = QFS_WOpen (path, 0);
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if (!f) {
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Sys_Printf ("Couldn't write quakeforge.cfg.\n");
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} else {
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char *cfg = PL_WritePropertyList (config);
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Qputs (f, cfg);
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free (cfg);
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Qclose (f);
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}
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PL_Free (config);
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}
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}
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int
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CL_ReadConfiguration (const char *cfg_name)
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{
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QFile *cfg_file = QFS_FOpenFile (cfg_name);
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if (!cfg_file) {
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return 0;
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}
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size_t len = Qfilesize (cfg_file);
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char *cfg = malloc (len + 1);
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Qread (cfg_file, cfg, len);
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cfg[len] = 0;
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Qclose (cfg_file);
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plitem_t *config = PL_GetPropertyList (cfg, 0);
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free (cfg);
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if (!config) {
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return 0;
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}
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Cvar_LoadConfig (config);
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IN_LoadConfig (config);
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PL_Free (config);
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return 1;
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}
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static void
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CL_Shutdown (void *data)
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{
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CL_WriteConfiguration ();
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}
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void
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CL_ClearMemory (void)
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{
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VID_ClearMemory ();
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SCR_SetFullscreen (0);
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cls.signon = 0;
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SZ_Clear (&cls.message);
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if (cl.viewstate.weapon_entity) {
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Scene_DestroyEntity (cl_world.scene, cl.viewstate.weapon_entity);
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}
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if (cl.players) {
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int i;
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for (i = 0; i < cl.maxclients; i++)
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Info_Destroy (cl.players[i].userinfo);
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}
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// wipe the entire cl structure
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__auto_type cam = cl.viewstate.camera_transform;
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memset (&cl, 0, sizeof (cl));
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cl.viewstate.camera_transform = cam;
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CL_ClearTEnts ();
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SCR_NewScene (0);
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CL_ClearEnts ();
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}
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void
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CL_InitCvars (void)
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{
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VID_Init_Cvars ();
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IN_Init_Cvars ();
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Mod_Init_Cvars ();
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S_Init_Cvars ();
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CL_Demo_Init ();
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CL_Init_Input_Cvars ();
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Chase_Init_Cvars ();
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V_Init_Cvars ();
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Cvar_Register (&cl_name_cvar, 0, 0);
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Cvar_Register (&cl_color_cvar, 0, 0);
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Cvar_Register (&cl_writecfg_cvar, 0, 0);
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Cvar_Register (&cl_shownet_cvar, 0, 0);
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Cvar_Register (&cl_nolerp_cvar, 0, 0);
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Cvar_Register (&hud_fps_cvar, 0, 0);
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Cvar_MakeAlias ("show_fps", &hud_fps_cvar);
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Cvar_Register (&hud_time_cvar, 0, 0);
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//FIXME not hooked up (don't do anything), but should not work in
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//multi-player
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Cvar_Register (&r_ambient_cvar, 0, 0);
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Cvar_Register (&r_drawflat_cvar, 0, 0);
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}
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void
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CL_ClearState (void)
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{
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CL_ClearMemory ();
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if (!sv.active)
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Host_ClearMemory ();
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cl.viewstate.player_origin = (vec4f_t) {0, 0, 0, 1};
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cl.viewstate.chase = 1;
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cl.viewstate.chasestate = &cl.chasestate;
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cl.chasestate.viewstate = &cl.viewstate;
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cl.watervis = 1;
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SCR_SetFullscreen (0);
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r_data->lightstyle = cl.lightstyle;
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cl.viewstate.weapon_entity = Scene_CreateEntity (cl_world.scene);
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CL_Init_Entity (cl.viewstate.weapon_entity);
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r_data->view_model = cl.viewstate.weapon_entity;
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CL_TEnts_Precache ();
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}
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/*
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CL_StopCshifts
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Cleans the Cshifts, so your screen doesn't stay red after a timedemo :)
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*/
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static void
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CL_StopCshifts (void)
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{
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int i;
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for (i = 0; i < NUM_CSHIFTS; i++)
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cl.viewstate.cshifts[i].percent = 0;
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for (i = 0; i < MAX_CL_STATS; i++)
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cl.stats[i] = 0;
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}
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/*
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CL_Disconnect
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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*/
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void
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CL_Disconnect (void)
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{
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// stop sounds (especially looping!)
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S_StopAllSounds ();
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// Clean the Cshifts
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CL_StopCshifts ();
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// if running a local server, shut it down
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if (cls.demoplayback)
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CL_StopPlayback ();
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else if (cls.state >= ca_connected) {
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if (cls.demorecording)
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CL_StopRecording ();
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Sys_MaskPrintf (SYS_dev, "Sending clc_disconnect\n");
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SZ_Clear (&cls.message);
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MSG_WriteByte (&cls.message, clc_disconnect);
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NET_SendUnreliableMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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NET_Close (cls.netcon);
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CL_SetState (ca_disconnected);
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if (sv.active)
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Host_ShutdownServer (false);
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}
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cl_world.scene->worldmodel = NULL;
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cl.intermission = 0;
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cl.viewstate.intermission = 0;
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}
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void
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CL_Disconnect_f (void)
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{
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CL_Disconnect ();
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if (sv.active)
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Host_ShutdownServer (false);
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}
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/*
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CL_EstablishConnection
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Host should be either "local" or a net address to be passed on
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*/
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void
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CL_EstablishConnection (const char *host)
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{
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if (net_is_dedicated)
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return;
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if (cls.demoplayback)
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return;
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CL_Disconnect ();
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cls.netcon = NET_Connect (host);
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if (!cls.netcon)
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Host_Error ("CL_Connect: connect failed\n");
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Sys_MaskPrintf (SYS_dev, "CL_EstablishConnection: connected to %s\n",
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host);
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cls.demonum = -1; // not in the demo loop now
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CL_SetState (ca_connected);
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}
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/*
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CL_SignonReply
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An svc_signonnum has been received, perform a client side setup
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*/
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void
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CL_SignonReply (void)
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{
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Sys_MaskPrintf (SYS_dev, "CL_SignonReply: %i\n", cls.signon);
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switch (cls.signon) {
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case so_none:
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break;
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case so_prespawn:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "prespawn");
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break;
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case so_spawn:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, va (0, "name \"%s\"\n",
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cl_name));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message,
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va (0, "color %i %i\n", (cl_color) >> 4,
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(cl_color) & 15));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "spawn");
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break;
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case so_begin:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "begin");
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Cache_Report (); // print remaining memory
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break;
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case so_active:
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cl.loading = false;
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CL_SetState (ca_active);
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break;
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}
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}
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/*
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CL_NextDemo
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Called to play the next demo in the demo loop
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*/
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void
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CL_NextDemo (void)
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{
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if (cls.demonum == -1)
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return; // don't play demos
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cl.loading = true;
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CL_UpdateScreen(cl.time);
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if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
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cls.demonum = 0;
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if (!cls.demos[cls.demonum][0]) {
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Sys_Printf ("No demos listed with startdemos\n");
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cls.demonum = -1;
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return;
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}
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}
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Cbuf_InsertText (host_cbuf, va (0, "playdemo %s\n",
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cls.demos[cls.demonum]));
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cls.demonum++;
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}
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static void
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pointfile_f (void)
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{
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CL_LoadPointFile (cl_world.scene->worldmodel);
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}
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static void
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CL_PrintEntities_f (void)
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{
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int i;
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for (i = 0; i < cl.num_entities; i++) {
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entity_t *ent = cl_entities[i];
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Sys_Printf ("%3i:", i);
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if (!ent || !ent->renderer.model) {
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Sys_Printf ("EMPTY\n");
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continue;
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}
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vec4f_t org = Transform_GetWorldPosition (ent->transform);
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vec4f_t rot = Transform_GetWorldRotation (ent->transform);
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Sys_Printf ("%s:%2i "VEC4F_FMT" "VEC4F_FMT"\n",
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ent->renderer.model->path, ent->animation.frame,
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VEC4_EXP (org), VEC4_EXP (rot));
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}
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}
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/*
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CL_ReadFromServer
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Read all incoming data from the server
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*/
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int
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CL_ReadFromServer (void)
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{
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int ret;
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TEntContext_t tentCtx = {
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cl.viewstate.player_origin,
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cl.viewentity
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};
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cl.oldtime = cl.time;
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cl.time += host_frametime;
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cl.viewstate.frametime = host_frametime;
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cl.viewstate.time = cl.time;
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do {
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ret = CL_GetMessage ();
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if (ret == -1)
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Host_Error ("CL_ReadFromServer: lost server connection");
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if (!ret)
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break;
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CL_ParseServerMessage ();
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} while (ret && cls.state >= ca_connected);
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if (cl_shownet)
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Sys_Printf ("\n");
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CL_RelinkEntities ();
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CL_UpdateTEnts (cl.time, &tentCtx);
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// bring the links up to date
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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usercmd_t cmd;
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|
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if (cls.state < ca_connected)
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return;
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|
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if (cls.state == ca_active) {
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CL_BaseMove (&cmd);
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// send the unreliable message
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CL_SendMove (&cmd);
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}
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if (cls.demoplayback) {
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SZ_Clear (&cls.message);
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return;
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}
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// send the reliable message
|
|
if (!cls.message.cursize)
|
|
return; // no message at all
|
|
|
|
if (!NET_CanSendMessage (cls.netcon)) {
|
|
Sys_MaskPrintf (SYS_dev, "CL_WriteToServer: can't send\n");
|
|
return;
|
|
}
|
|
|
|
if (NET_SendMessage (cls.netcon, &cls.message) == -1)
|
|
Host_Error ("CL_WriteToServer: lost server connection");
|
|
|
|
SZ_Clear (&cls.message);
|
|
}
|
|
|
|
void
|
|
CL_SetState (cactive_t state)
|
|
{
|
|
cactive_t old_state = cls.state;
|
|
cls.state = state;
|
|
cl.viewstate.active = cls.state == ca_active;
|
|
cl.viewstate.drift_enabled = !cls.demoplayback;
|
|
Sys_MaskPrintf (SYS_net, "CL_SetState: %d -> %d\n", old_state, state);
|
|
if (old_state != state) {
|
|
if (old_state == ca_active && state != ca_disconnected) {
|
|
// leaving active state
|
|
S_AmbientOff ();
|
|
SCR_NewScene (0);
|
|
}
|
|
switch (state) {
|
|
case ca_disconnected:
|
|
CL_ClearState ();
|
|
cls.signon = so_none;
|
|
cl.loading = false;
|
|
VID_SetCaption ("Disconnected");
|
|
break;
|
|
case ca_connected:
|
|
cls.signon = so_none; // need all the signon messages
|
|
// before playing
|
|
cl.loading = true;
|
|
IN_ClearStates ();
|
|
VID_SetCaption ("Connected");
|
|
break;
|
|
case ca_active:
|
|
// entering active state
|
|
cl.loading = false;
|
|
IN_ClearStates ();
|
|
VID_SetCaption ("");
|
|
S_AmbientOn ();
|
|
break;
|
|
}
|
|
CL_UpdateScreen (cl.time);
|
|
}
|
|
host_in_game = 0;
|
|
Con_SetState (state == ca_active ? con_inactive : con_fullscreen);
|
|
if (state != old_state && state == ca_active) {
|
|
CL_Input_Activate (host_in_game = !cls.demoplayback);
|
|
}
|
|
}
|
|
|
|
static void
|
|
Force_CenterView_f (void)
|
|
{
|
|
cl.viewstate.player_angles[PITCH] = 0;
|
|
}
|
|
|
|
void
|
|
CL_Init (cbuf_t *cbuf)
|
|
{
|
|
byte *basepal, *colormap;
|
|
|
|
basepal = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/palette.lmp"));
|
|
if (!basepal)
|
|
Sys_Error ("Couldn't load gfx/palette.lmp");
|
|
colormap = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/colormap.lmp"));
|
|
if (!colormap)
|
|
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
|
|
|
Host_OnServerSpawn (CL_ClearMemory);
|
|
|
|
W_LoadWadFile ("gfx.wad");
|
|
VID_Init (basepal, colormap);
|
|
IN_Init ();
|
|
R_Init ();
|
|
r_data->lightstyle = cl.lightstyle;
|
|
|
|
S_Init (&cl.viewentity, &host_frametime);
|
|
|
|
PI_RegisterPlugins (client_plugin_list);
|
|
Con_Init ("client");
|
|
|
|
CDAudio_Init ();
|
|
|
|
Sbar_Init ();
|
|
|
|
CL_Init_Input (cbuf);
|
|
CL_Particles_Init ();
|
|
CL_TEnts_Init ();
|
|
CL_World_Init ();
|
|
CL_ClearState ();
|
|
|
|
V_Init (&cl.viewstate);
|
|
|
|
Cmd_AddCommand ("pointfile", pointfile_f,
|
|
"Load a pointfile to determine map leaks.");
|
|
Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description");
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description");
|
|
Cmd_AddCommand ("maplist", Con_Maplist_f, "List available maps");
|
|
Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available");
|
|
Cmd_AddCommand ("demolist", Con_Demolist_DEM_f, "List available demos");
|
|
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view "
|
|
"to be level");
|
|
|
|
Sys_RegisterShutdown (CL_Shutdown, 0);
|
|
|
|
SZ_Alloc (&cls.message, 1024);
|
|
CL_SetState (ca_disconnected);
|
|
}
|