mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
/*
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context_win.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __context_win_h
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#define __context_win_h
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#include "QF/qtypes.h"
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#include "winquake.h"
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extern HWND win_mainwindow;
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extern HDC win_maindc;
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extern int win_palettized;
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extern int win_canalttab;
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extern DEVMODE win_gdevmode;
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extern struct sw_ctx_s *win_sw_context;
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extern int win_minimized;
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extern int vid_ddraw;
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extern int win_center_x, win_center_y;
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extern RECT win_rect;
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LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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void Win_Activate (BOOL fActive, BOOL minimize);
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void Win_UnloadAllDrivers (void);
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void Win_OpenDisplay (void);
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void Win_CloseDisplay (void);
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void Win_SetVidMode (int width, int height);
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void Win_CreateWindow (int width, int height);
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void Win_Init_Cvars (void);
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void Win_UpdateWindowStatus (int x, int y);
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void Win_SetCaption (const char *text);
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bool Win_SetGamma (double gamma);
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struct vid_internal_s;
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struct gl_ctx_s *Win_GL_Context (struct vid_internal_s *);
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void Win_GL_Init_Cvars (void);
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struct sw_ctx_s *Win_SW_Context (struct vid_internal_s *);
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void Win_SW_Init_Cvars (void);
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struct vulkan_ctx_s *Win_Vulkan_Context (struct vid_internal_s *);
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void Win_Vulkan_Init_Cvars (void);
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void IN_UpdateClipCursor (void);
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void IN_ShowMouse (void);
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void IN_HideMouse (void);
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void IN_ActivateMouse (void);
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void IN_DeactivateMouse (void);
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#endif // __context_win_h
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