mirror of
https://git.code.sf.net/p/quake/quakeforge
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9b53d7d4e2
It seems better to check for a null pointer and just not call.
71 lines
1.3 KiB
C
71 lines
1.3 KiB
C
/*
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null_model.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/model.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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void
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Mod_LoadLighting (bsp_t *bsp)
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{
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}
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void
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Mod_LoadAliasModel (model_t *mod, void *buf, cache_allocator_t allocator)
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{
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}
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void
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Mod_LoadSpriteModel (model_t *mod, void *buf)
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{
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}
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void
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Mod_LoadExternalSkins (model_t *mod)
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{
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}
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viddef_t vid;
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VISIBLE void
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Skin_InitTranslations (void)
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{
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}
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VISIBLE void
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Skin_ProcessTranslation (int cmap, const byte *translation)
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{
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}
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VISIBLE void
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Skin_SetupSkin (skin_t *skin, int cmap)
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{
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}
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