quakeforge/include/QF/GLSL/qf_vid.h
Bill Currie e08d5ccb41 Move the gl util functions into viddef_t.
Static plugins almost link now, just two more symbols to sort out.
2012-04-11 14:58:55 +09:00

49 lines
1.3 KiB
C

/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GLSL_vid_h
#define __QF_GLSL_vid_h
#include "QF/qtypes.h"
typedef struct shaderparam_s {
const char *name;
qboolean uniform;
int location;
} shaderparam_t;
extern int glsl_palette;
extern int glsl_colormap;
void GLSL_Init_Common (void);
int GLSL_CompileShader (const char *name, const char *shader_src, int type);
int GLSL_LinkProgram (const char *name, int vert, int frag);
int GLSL_ResolveShaderParam (int program, shaderparam_t *param);
void GLSL_DumpAttribArrays (void);
#endif // __QF_GLSL_vid_h