mirror of
https://git.code.sf.net/p/quake/quakeforge
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e08d5ccb41
Static plugins almost link now, just two more symbols to sort out.
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/*
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gl_textures.h
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GL texture stuff from the renderer.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_GLSL_vid_h
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#define __QF_GLSL_vid_h
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#include "QF/qtypes.h"
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typedef struct shaderparam_s {
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const char *name;
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qboolean uniform;
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int location;
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} shaderparam_t;
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extern int glsl_palette;
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extern int glsl_colormap;
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void GLSL_Init_Common (void);
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int GLSL_CompileShader (const char *name, const char *shader_src, int type);
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int GLSL_LinkProgram (const char *name, int vert, int frag);
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int GLSL_ResolveShaderParam (int program, shaderparam_t *param);
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void GLSL_DumpAttribArrays (void);
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#endif // __QF_GLSL_vid_h
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