quakeforge/libs/gamecode/engine/pr_edict.c
Bill Currie f5bc90a53a clean up some redundant progs functions (may be broken for a while)
This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00

251 lines
5.3 KiB
C

/*
pr_edict.c
entity dictionary
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include "QF/cbuf.h"
#include "QF/crc.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/idparse.h"
#include "QF/progs.h"
#include "QF/qdefs.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/zone.h"
#include "QF/va.h"
#include "compat.h"
/*
ED_ClearEdict
Sets everything to NULL
*/
void
ED_ClearEdict (progs_t *pr, edict_t *e, int val)
{
unsigned int i;
if (NUM_FOR_EDICT(pr,e)<*pr->reserved_edicts)
Sys_Printf("clearing reserved edict %d\n", NUM_FOR_EDICT(pr,e));
for (i=0; i < pr->progs->entityfields; i++)
e->v[i].integer_var = val;
e->free = false;
}
/*
ED_Alloc
Either finds a free edict, or allocates a new one.
Try to avoid reusing an entity that was recently freed, because it
can cause the client to think the entity morphed into something else
instead of being removed and recreated, which can cause interpolated
angles and bad trails.
*/
edict_t *
ED_Alloc (progs_t *pr)
{
int i;
edict_t *e;
int start = pr->reserved_edicts ? *pr->reserved_edicts : 0;
int max_edicts = pr->pr_edictareasize / pr->pr_edict_size;
for (i = start + 1; i < *(pr)->num_edicts; i++) {
e = EDICT_NUM (pr, i);
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if (e->free && (e->freetime < 2 || *(pr)->time - e->freetime > 0.5)) {
ED_ClearEdict (pr, e, 0);
return e;
}
}
if (i == max_edicts) {
Sys_Printf ("WARNING: ED_Alloc: no free edicts\n");
i--; // step on whatever is the last edict
e = EDICT_NUM (pr, i);
if (pr->unlink)
pr->unlink (e);
} else
(*(pr)->num_edicts)++;
e = EDICT_NUM (pr, i);
ED_ClearEdict (pr, e, 0);
return e;
}
/*
ED_Free
Marks the edict as free
FIXME: walk all entities and NULL out references to this entity
*/
void
ED_Free (progs_t *pr, edict_t *ed)
{
if (pr->unlink)
pr->unlink (ed); // unlink from world bsp
if (pr_deadbeef_ents->int_val) {
ED_ClearEdict (pr, ed, 0xdeadbeef);
} else {
if (pr->free_edict)
pr->free_edict (pr, ed);
else
ED_ClearEdict (pr, ed, 0);
}
ed->free = true;
ed->freetime = *(pr)->time;
}
//===========================================================================
void
ED_PrintNum (progs_t *pr, int ent)
{
ED_Print (pr, EDICT_NUM (pr, ent));
}
/*
ED_PrintEdicts
For debugging, prints all the entities in the current server
*/
void
ED_PrintEdicts (progs_t *pr, const char *fieldval)
{
int i;
int count;
ddef_t *def;
def = PR_FindField(pr, "classname");
if (fieldval && fieldval[0] && def) {
count = 0;
for (i = 0; i < *(pr)->num_edicts; i++)
if (strequal(fieldval,
E_GSTRING (pr, EDICT_NUM(pr, i), def->ofs))) {
ED_PrintNum (pr, i);
count++;
}
Sys_Printf ("%i entities\n", count);
} else {
for (i = 0; i < *(pr)->num_edicts; i++)
ED_PrintNum (pr, i);
Sys_Printf ("%i entities\n", *(pr)->num_edicts);
}
}
/*
ED_Count
For debugging
*/
void
ED_Count (progs_t *pr)
{
int i;
int active, models, solid, step, zombie;
ddef_t *solid_def;
ddef_t *model_def;
edict_t *ent;
solid_def = PR_FindField (pr, "solid");
model_def = PR_FindField (pr, "model");
active = models = solid = step = zombie = 0;
for (i = 0; i < *(pr)->num_edicts; i++) {
ent = EDICT_NUM (pr, i);
if (ent->free) {
if (*(pr)->time - ent->freetime <= 0.5)
zombie++;
continue;
}
active++;
if (solid_def && ent->v[solid_def->ofs].float_var)
solid++;
if (model_def && ent->v[model_def->ofs].float_var)
models++;
}
Sys_Printf ("num_edicts:%3i\n", *(pr)->num_edicts);
Sys_Printf ("active :%3i\n", active);
Sys_Printf ("view :%3i\n", models);
Sys_Printf ("touch :%3i\n", solid);
Sys_Printf ("zombie :%3i\n", zombie);
}
edict_t *
ED_EdictNum (progs_t *pr, int n)
{
int offs = n * pr->pr_edict_size;
if (offs < 0 || n >= pr->pr_edictareasize)
PR_RunError (pr, "EDICT_NUM: bad number %i", n);
return PROG_TO_EDICT (pr, offs);
}
int
ED_NumForEdict (progs_t *pr, edict_t *e)
{
int b;
b = NUM_FOR_BAD_EDICT (pr, e);
if (b && (b < 0 || b >= *(pr)->num_edicts))
PR_RunError (pr, "NUM_FOR_EDICT: bad pointer %d %p %p", b, e,
*(pr)->edicts);
return b;
}
qboolean
PR_EdictValid (progs_t *pr, int e)
{
if (e < 0 || e >= pr->pr_edictareasize)
return false;
if (e % pr->pr_edict_size)
return false;
return true;
}