quakeforge/libs
Bill Currie 4391b87d04 [x11] Grab focus when the pointer enters the window
This is necessary in focus-follows-mouse environments (at least for
openbox, but it wouldn't surprise me if most other WMs behave the same
way) because the WMs don't set focus when the pointer is grabbed (which
XInput does before the WM sees the enter event). This is especially
important when the window is fullscreen on a multi-monitor setup as
there is no border to *maybe* catch the mouse before it enters the
window.
2021-11-21 23:42:33 +09:00
..
audio [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
client [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
console Fix some optimization warnings 2021-11-11 15:43:07 +09:00
gamecode [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
gib [console] Hook up new input system 2021-11-08 11:20:04 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Allow drivers to initialize cvars early 2021-11-21 11:33:58 +09:00
models [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
net [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [console] Hook up new input system 2021-11-08 11:20:04 +09:00
scene [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [cexpr] Fix a naming issue with uint 2021-11-19 08:58:02 +09:00
video [x11] Grab focus when the pointer enters the window 2021-11-21 23:42:33 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00