mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
7ee02f3965
It works, but as it uses the camera position rather than the lit entity's position, it is incorrect. I have some interim ideas to handle it, though.
346 lines
10 KiB
C
346 lines
10 KiB
C
/*
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vulkan_alias.c
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Vulkan alias model pipeline
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vrect.h"
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#include "QF/Vulkan/qf_alias.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#include "vkparse.h"
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static VkImageView
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get_view (qfv_tex_t *tex, qfv_tex_t *default_tex)
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{
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if (tex) {
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return tex->view;
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}
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if (default_tex) {
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return default_tex->view;
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}
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return 0;
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}
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void
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Vulkan_DrawAlias (entity_t *ent, struct vulkan_ctx_s *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = ctx->alias_context;
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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model_t *model = ent->model;
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aliashdr_t *hdr;
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qfv_alias_mesh_t *mesh;
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float blend;
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aliasskin_t *skin;
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if (!(hdr = model->aliashdr)) {
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hdr = Cache_Get (&model->cache);
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}
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mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
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blend = R_AliasGetLerpedFrames (ent, hdr);
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if (0/*XXX ent->skin && ent->skin->tex*/) {
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//skin = ent->skin->tex;
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} else {
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maliasskindesc_t *skindesc;
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skindesc = R_AliasGetSkindesc (ent->skinnum, hdr);
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skin = (aliasskin_t *) ((byte *) hdr + skindesc->skin);
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}
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VkDeviceSize offsets[] = {
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ent->pose1 * hdr->poseverts * sizeof (aliasvrt_t),
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ent->pose2 * hdr->poseverts * sizeof (aliasvrt_t),
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0,
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};
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VkBuffer buffers[] = {
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mesh->vertex_buffer,
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mesh->vertex_buffer,
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mesh->uv_buffer,
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};
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dfunc->vkCmdBindVertexBuffers (aframe->cmd, 0, 3, buffers, offsets);
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dfunc->vkCmdBindIndexBuffer (aframe->cmd, mesh->index_buffer, 0,
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VK_INDEX_TYPE_UINT32);
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dfunc->vkCmdPushConstants (aframe->cmd, actx->layout,
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VK_SHADER_STAGE_VERTEX_BIT,
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0, 16 * sizeof (float), ent->transform);
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dfunc->vkCmdPushConstants (aframe->cmd, actx->layout,
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VK_SHADER_STAGE_VERTEX_BIT,
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64, sizeof (float), &blend);
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aframe->imageInfo[0].imageView = get_view (skin->tex, ctx->default_white);
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aframe->imageInfo[1].imageView = get_view (skin->glow, ctx->default_black);
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aframe->imageInfo[2].imageView = get_view (skin->colora,
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ctx->default_black);
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aframe->imageInfo[3].imageView = get_view (skin->colorb,
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ctx->default_black);
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dfunc->vkCmdPushDescriptorSetKHR (aframe->cmd,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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actx->layout,
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0, ALIAS_IMAGE_INFOS,
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aframe->descriptors
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+ ALIAS_BUFFER_INFOS);
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dfunc->vkCmdDrawIndexed (aframe->cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
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}
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static void
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calc_lighting (qfv_light_t *light, entity_t *ent)
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{
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vec3_t ambient_color;
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//FIXME should be ent->position
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float l = R_LightPoint (r_origin) / 128.0;
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//XXX l = max (light, max (ent->model->min_light, ent->min_light));
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light->type = 2;
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VectorSet (1, 1, 1, ambient_color); //FIXME
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// position doubles as ambient light
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VectorScale (ambient_color, l, light->position);
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VectorSet (-1, 0, 0, light->direction); //FIXME
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VectorCopy (light->position, light->color);
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}
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void
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Vulkan_AliasBegin (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = ctx->alias_context;
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dlight_t *lights[ALIAS_LIGHTS];
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//XXX quat_t fog;
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__auto_type cframe = &ctx->framebuffers.a[ctx->curFrame];
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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VkCommandBuffer cmd = aframe->cmd;
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DARRAY_APPEND (cframe->subCommand, cmd);
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//FIXME ambient needs to be per entity
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aframe->lights->light_count = 1;
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calc_lighting (&aframe->lights->lights[0], 0);
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R_FindNearLights (r_origin, ALIAS_LIGHTS - 1, lights);
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for (int i = 0; i < ALIAS_LIGHTS - 1; i++) {
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if (!lights[i]) {
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break;
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}
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aframe->lights->light_count++;
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VectorCopy (lights[i]->color, aframe->lights->lights[i + 1].color);
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VectorCopy (lights[i]->origin, aframe->lights->lights[i + 1].position);
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aframe->lights->lights[i + 1].dist = lights[i]->radius;
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aframe->lights->lights[i + 1].type = 0;
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}
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//FIXME need per frame matrices
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aframe->bufferInfo[0].buffer = ctx->matrices.buffer_3d;
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aframe->bufferInfo[1].buffer = aframe->light_buffer;
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dfunc->vkResetCommandBuffer (cmd, 0);
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VkCommandBufferInheritanceInfo inherit = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
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ctx->renderpass.renderpass, 0,
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cframe->framebuffer,
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0, 0, 0,
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};
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VkCommandBufferBeginInfo beginInfo = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
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};
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dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
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dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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actx->pipeline);
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//VkDescriptorSet sets[] = {
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// aframe->descriptors[0].dstSet,
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// aframe->descriptors[1].dstSet,
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//};
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//dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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// actx->layout, 0, 2, sets, 0, 0);
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dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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actx->layout,
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0, 2, aframe->descriptors + 0);
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VkViewport viewport = {0, 0, vid.width, vid.height, 0, 1};
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VkRect2D scissor = { {0, 0}, {vid.width, vid.height} };
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dfunc->vkCmdSetViewport (cmd, 0, 1, &viewport);
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dfunc->vkCmdSetScissor (cmd, 0, 1, &scissor);
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//dfunc->vkUpdateDescriptorSets (device->dev, 2, aframe->descriptors, 0, 0);
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//XXX glsl_Fog_GetColor (fog);
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//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
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}
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void
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Vulkan_AliasEnd (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = ctx->alias_context;
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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dfunc->vkEndCommandBuffer (aframe->cmd);
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}
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static VkDescriptorBufferInfo base_buffer_info = {
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0, 0, VK_WHOLE_SIZE
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};
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static VkDescriptorImageInfo base_image_info = {
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0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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};
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static VkWriteDescriptorSet base_buffer_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0, 0, 0
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};
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static VkWriteDescriptorSet base_image_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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0, 0, 0
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};
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void
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Vulkan_Alias_Init (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
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ctx->alias_context = actx;
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size_t frames = ctx->framebuffers.size;
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DARRAY_INIT (&actx->frames, frames);
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DARRAY_RESIZE (&actx->frames, frames);
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actx->frames.grow = 0;
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actx->pipeline = Vulkan_CreatePipeline (ctx, "alias");
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actx->layout = QFV_GetPipelineLayout (ctx, "alias.layout");
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actx->sampler = QFV_GetSampler (ctx, "alias.sampler");
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__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (2 * frames, alloca);
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for (size_t i = 0; i < layouts->size / 2; i++) {
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__auto_type mats = QFV_GetDescriptorSetLayout (ctx, "alias.matrices");
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__auto_type lights = QFV_GetDescriptorSetLayout (ctx, "alias.lights");
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layouts->a[2 * i + 0] = mats;
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layouts->a[2 * i + 1] = lights;
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}
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//__auto_type pool = QFV_GetDescriptorPool (ctx, "alias.pool");
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__auto_type cmdBuffers = QFV_AllocCommandBufferSet (frames, alloca);
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QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, cmdBuffers);
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__auto_type lbuffers = QFV_AllocBufferSet (frames, alloca);
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for (size_t i = 0; i < frames; i++) {
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lbuffers->a[i] = QFV_CreateBuffer (device, sizeof (qfv_light_buffer_t),
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
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}
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VkMemoryRequirements requirements;
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dfunc->vkGetBufferMemoryRequirements (device->dev, lbuffers->a[0],
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&requirements);
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actx->light_memory = QFV_AllocBufferMemory (device, lbuffers->a[0],
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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frames * requirements.size, 0);
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byte *light_data;
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dfunc->vkMapMemory (device->dev, actx->light_memory, 0,
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frames * requirements.size, 0, (void **) &light_data);
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//__auto_type sets = QFV_AllocateDescriptorSet (device, pool, layouts);
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for (size_t i = 0; i < frames; i++) {
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__auto_type aframe = &actx->frames.a[i];
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aframe->cmd = cmdBuffers->a[i];
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aframe->light_buffer = lbuffers->a[i];
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aframe->lights = (qfv_light_buffer_t *) (light_data + i * requirements.size);
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QFV_BindBufferMemory (device, lbuffers->a[i], actx->light_memory,
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i * requirements.size);
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for (int j = 0; j < ALIAS_BUFFER_INFOS; j++) {
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aframe->bufferInfo[j] = base_buffer_info;
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aframe->descriptors[j] = base_buffer_write;
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//aframe->descriptors[j].dstSet = sets->a[ALIAS_BUFFER_INFOS*i + j];
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aframe->descriptors[j].dstBinding = j;
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aframe->descriptors[j].pBufferInfo = &aframe->bufferInfo[j];
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}
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for (int j = 0; j < ALIAS_IMAGE_INFOS; j++) {
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aframe->imageInfo[j] = base_image_info;
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aframe->imageInfo[j].sampler = actx->sampler;
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int k = j + ALIAS_BUFFER_INFOS;
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aframe->descriptors[k] = base_image_write;
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aframe->descriptors[k].dstBinding = k;
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aframe->descriptors[k].pImageInfo = &aframe->imageInfo[j];
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}
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}
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//free (sets);
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}
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void
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Vulkan_Alias_Shutdown (struct vulkan_ctx_s *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = ctx->alias_context;
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for (size_t i = 0; i < actx->frames.size; i++) {
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__auto_type aframe = &actx->frames.a[i];
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dfunc->vkDestroyBuffer (device->dev, aframe->light_buffer, 0);
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}
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dfunc->vkFreeMemory (device->dev, actx->light_memory, 0);
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dfunc->vkDestroyPipeline (device->dev, actx->pipeline, 0);
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DARRAY_CLEAR (&actx->frames);
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free (actx);
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}
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