mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
a755e50c84
Things are still a mess, but a proper cleanup will be a lot of work and will, really, involve properly splitting quake-specific code* out from the rest of the renderer. * data loading and format specific stuff
54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
/*
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vid_render_gl.c
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Common functions and data for the video plugins
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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viddef_t vid; // global video state
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vid_render_data_t vid_render_data = {
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&vid, &r_refdef, &scr_vrect,
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0, 0, 0,
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0,
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0, 0,
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0.0,
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false, false, false,
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0,
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0, 0,
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0,
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0.0, 0.0,
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0,
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r_origin, vpn, vright, vup
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};
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vid_render_funcs_t *vid_render_funcs;
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