mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-24 11:41:02 +00:00
6f1dd54e99
cleaned up: most of the stuff in it should /not/ be in the standard library
36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#ifndef __ruamoko_physics_h
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#define __ruamoko_physics_h
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@extern float trace_allsolid;
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@extern float trace_startsolid;
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@extern float trace_fraction;
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@extern vector trace_endpos;
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@extern vector trace_plane_normal;
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@extern float trace_plane_dist;
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@extern entity trace_ent;
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@extern float trace_inopen;
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@extern float trace_inwater;
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/*
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makevectors
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Set v_forward, v_up, v_right global vectors from the vector ang
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*/
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@extern void (vector ang) makevectors;
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@extern void (vector v1, vector v2, float nomonsters, entity forent) traceline;
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@extern entity () checkclient;
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@extern float (float yaw, float dist) walkmove;
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@extern float () droptofloor;
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@extern void (float style, string value) lightstyle;
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@extern float (entity e) checkbottom;
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@extern float (vector v) pointcontents;
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@extern vector (entity e, float speed) aim;
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@extern void () ChangeYaw;
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@extern void (float step) movetogoal;
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@extern integer (entity ent, vector point) hullpointcontents;
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@extern vector (integer hull, integer max) getboxbounds;
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@extern integer () getboxhull;
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@extern void (integer hull) freeboxhull;
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@extern void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox;
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#endif//__ruamoko_physics_h
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