quakeforge/include/QF/scene
Bill Currie 05f0fe9204 [scene] Add a render-internal lightid component
The vulkan shadow code needs to associate extra information with the
lights, but I don't want such renderer-specific data in the scene.
2023-07-24 19:11:18 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
light.h [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
scene.h [scene] Add a render-internal lightid component 2023-07-24 19:11:18 +09:00
transform.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00