quakeforge/libs
Bill Currie 078f36a871 [gamecode] Add "return pointer" mode to with instruction
This loads the current return pointer into the specified register. No
offset is used (should make that an error, but for now any offset is
simply ignored). This is part of the fix for getting obj_msg_sendv to
work with return values.
2022-02-05 18:42:54 +09:00
..
audio [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Wrap most uses of PR_RESET_PARAMS with push/pop frame 2022-02-05 10:26:47 +09:00
gamecode [gamecode] Add "return pointer" mode to with instruction 2022-02-05 18:42:54 +09:00
gib [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Use encoded selector param count when forwarding 2022-02-05 14:24:12 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [zone] Move heap check to Z_TagMalloc 2022-02-01 14:56:47 +09:00
video [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00