mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
9cb7e00946
Host_Reconnect_f only set cls.signon to 0, so finding it as a place to tweak was not so trivial :P Now it calls CL_SetState to do the job properly :)
160 lines
2.1 KiB
C
160 lines
2.1 KiB
C
/*
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sv_ded.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cdaudio.h"
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#include "QF/cvar.h"
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#include "QF/plugin.h"
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#include "QF/screen.h"
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#include "QF/plugin/vid_render.h"
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#include "host.h"
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#include "server.h"
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client_state_t cl;
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client_static_t cls;
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keydest_t key_dest = key_game;
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *demo_speed;
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cvar_t *chase_active;
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int fps_count;
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int viewentity;
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viddef_t viddef;
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vid_render_data_t *r_data;
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vid_render_funcs_t *r_funcs;
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void
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CL_SetState (cactive_t state)
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{
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}
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void
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CL_UpdateScreen (double realtime)
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{
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}
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void
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CL_Cmd_ForwardToServer (void)
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{
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}
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void
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CDAudio_Update (void)
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{
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}
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void
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CL_Disconnect (void)
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{
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}
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void
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CL_Disconnect_f (void)
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{
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}
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void
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CL_EstablishConnection (const char *host)
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{
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}
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void
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CL_Shutdown ()
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{
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}
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void
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CL_Init (struct cbuf_s *cbuf)
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{
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}
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void
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CL_InitCvars (void)
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{
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}
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void
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CL_NextDemo (void)
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{
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}
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int
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CL_ReadFromServer (void)
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{
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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}
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void
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CL_StopPlayback (void)
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{
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}
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void
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IN_ProcessEvents (void)
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{
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}
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void
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Key_WriteBindings (QFile *f)
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{
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}
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void
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S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
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const vec3_t v_up, const byte *ambient_sound_level)
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{
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}
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void
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S_BlockSound (void)
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{
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}
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void
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S_UnblockSound (void)
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{
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}
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plugin_t *console_client_PluginInfo (void);
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plugin_t *
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console_client_PluginInfo (void)
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{
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return 0;
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}
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