mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
66ef8e16c1
Really, when cl_nodelta is in effect (eg, .qwd demo recording and thus playback). QW now uses the new shared entity state block as I'd intended. Thanks to the cleanup of ghost entities (ie, entities that have been removed but continue to be rendered), glsl overkill has gone from 157 to 163 fps :)
432 lines
11 KiB
C
432 lines
11 KiB
C
/*
|
|
cl_ents.c
|
|
|
|
entity parsing and management
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include "QF/cbuf.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/input.h"
|
|
#include "QF/keys.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/qfplist.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/skin.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "QF/plugin/vid_render.h"
|
|
|
|
#include "chase.h"
|
|
#include "client.h"
|
|
#include "compat.h"
|
|
#include "host.h"
|
|
#include "host.h"
|
|
#include "server.h"
|
|
|
|
entity_t cl_entities[MAX_EDICTS];
|
|
double cl_msgtime[MAX_EDICTS];
|
|
byte cl_forcelink[MAX_EDICTS];
|
|
|
|
void
|
|
CL_ClearEnts (void)
|
|
{
|
|
size_t i;
|
|
|
|
// clear other arrays
|
|
memset (cl_entities, 0, sizeof (cl_entities));
|
|
i = nq_entstates.num_frames * nq_entstates.num_entities;
|
|
memset (nq_entstates.frame[0], 0, i * sizeof (entity_state_t));
|
|
memset (cl_msgtime, 0, sizeof (cl_msgtime));
|
|
memset (cl_forcelink, 0, sizeof (cl_forcelink));
|
|
|
|
for (i = 0; i < MAX_EDICTS; i++)
|
|
CL_Init_Entity (cl_entities + i);
|
|
}
|
|
|
|
static void
|
|
CL_NewDlight (int key, vec3_t org, int effects, byte glow_size,
|
|
byte glow_color)
|
|
{
|
|
float radius;
|
|
dlight_t *dl;
|
|
static quat_t normal = {0.4, 0.2, 0.05, 0.7};
|
|
static quat_t red = {0.5, 0.05, 0.05, 0.7};
|
|
static quat_t blue = {0.05, 0.05, 0.5, 0.7};
|
|
static quat_t purple = {0.5, 0.05, 0.5, 0.7};
|
|
|
|
effects &= EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT;
|
|
if (!effects) {
|
|
if (!glow_size)
|
|
return;
|
|
}
|
|
|
|
dl = r_funcs->R_AllocDlight (key);
|
|
if (!dl)
|
|
return;
|
|
VectorCopy (org, dl->origin);
|
|
|
|
if (effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)) {
|
|
radius = 200 + (rand () & 31);
|
|
if (effects & EF_BRIGHTLIGHT) {
|
|
radius += 200;
|
|
dl->origin[2] += 16;
|
|
}
|
|
if (effects & EF_DIMLIGHT)
|
|
if (effects & ~EF_DIMLIGHT)
|
|
radius -= 100;
|
|
dl->radius = radius;
|
|
dl->die = cl.time + 0.1;
|
|
|
|
switch (effects & (EF_RED | EF_BLUE)) {
|
|
case EF_RED | EF_BLUE:
|
|
QuatCopy (purple, dl->color);
|
|
break;
|
|
case EF_RED:
|
|
QuatCopy (red, dl->color);
|
|
break;
|
|
case EF_BLUE:
|
|
QuatCopy (blue, dl->color);
|
|
break;
|
|
default:
|
|
QuatCopy (normal, dl->color);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (glow_size) {
|
|
dl->radius += glow_size < 128 ? glow_size * 8.0 :
|
|
(glow_size - 256) * 8.0;
|
|
dl->die = cl.time + 0.1;
|
|
if (glow_color) {
|
|
if (glow_color == 255) {
|
|
dl->color[0] = dl->color[1] = dl->color[2] = 1.0;
|
|
} else {
|
|
byte *tempcolor;
|
|
|
|
tempcolor = (byte *) &d_8to24table[glow_color];
|
|
VectorScale (tempcolor, 1 / 255.0, dl->color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_LerpPoint
|
|
|
|
Determines the fraction between the last two messages at which the
|
|
objects should be put.
|
|
*/
|
|
static float
|
|
CL_LerpPoint (void)
|
|
{
|
|
float f, frac;
|
|
|
|
f = cl.mtime[0] - cl.mtime[1];
|
|
|
|
if (!f || cl_nolerp->int_val || cls.timedemo || sv.active) {
|
|
cl.time = cl.mtime[0];
|
|
return 1;
|
|
}
|
|
|
|
if (f > 0.1) { // dropped packet, or start of demo
|
|
cl.mtime[1] = cl.mtime[0] - 0.1;
|
|
f = 0.1;
|
|
}
|
|
frac = (cl.time - cl.mtime[1]) / f;
|
|
|
|
if (frac < 0) {
|
|
if (frac < -0.01)
|
|
cl.time = cl.mtime[1];
|
|
frac = 0;
|
|
} else if (frac > 1) {
|
|
if (frac > 1.01)
|
|
cl.time = cl.mtime[0];
|
|
frac = 1;
|
|
}
|
|
|
|
return frac;
|
|
}
|
|
|
|
void
|
|
CL_TransformEntity (entity_t *ent, const vec3_t angles, qboolean force)
|
|
{
|
|
vec3_t ang;
|
|
vec_t *forward, *left, *up;
|
|
|
|
if (VectorIsZero (angles)) {
|
|
VectorSet (1, 0, 0, ent->transform + 0);
|
|
VectorSet (0, 1, 0, ent->transform + 4);
|
|
VectorSet (0, 0, 1, ent->transform + 8);
|
|
} else if (force || !VectorCompare (angles, ent->angles)) {
|
|
forward = ent->transform + 0;
|
|
left = ent->transform + 4;
|
|
up = ent->transform + 8;
|
|
VectorCopy (angles, ang);
|
|
if (ent->model && ent->model->type == mod_alias) {
|
|
// stupid quake bug
|
|
// why, oh, why, do alias models pitch in the opposite direction
|
|
// to everything else?
|
|
ang[PITCH] = -ang[PITCH];
|
|
}
|
|
AngleVectors (ang, forward, left, up);
|
|
VectorNegate (left, left); // AngleVectors is right-handed
|
|
}
|
|
VectorCopy (angles, ent->angles);
|
|
ent->transform[3] = 0;
|
|
ent->transform[7] = 0;
|
|
ent->transform[11] = 0;
|
|
VectorCopy (ent->origin, ent->transform + 12);
|
|
ent->transform[15] = 1;
|
|
}
|
|
|
|
static void
|
|
CL_ModelEffects (entity_t *ent, int num, int glow_color)
|
|
{
|
|
dlight_t *dl;
|
|
model_t *model = ent->model;
|
|
|
|
if (model->flags & EF_ROCKET) {
|
|
dl = r_funcs->R_AllocDlight (num);
|
|
if (dl) {
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200.0;
|
|
dl->die = cl.time + 0.1;
|
|
//FIXME VectorCopy (r_firecolor->vec, dl->color);
|
|
VectorSet (0.9, 0.7, 0.0, dl->color);
|
|
dl->color[3] = 0.7;
|
|
}
|
|
r_funcs->particles->R_RocketTrail (ent);
|
|
} else if (model->flags & EF_GRENADE)
|
|
r_funcs->particles->R_GrenadeTrail (ent);
|
|
else if (model->flags & EF_GIB)
|
|
r_funcs->particles->R_BloodTrail (ent);
|
|
else if (model->flags & EF_ZOMGIB)
|
|
r_funcs->particles->R_SlightBloodTrail (ent);
|
|
else if (model->flags & EF_TRACER)
|
|
r_funcs->particles->R_WizTrail (ent);
|
|
else if (model->flags & EF_TRACER2)
|
|
r_funcs->particles->R_FlameTrail (ent);
|
|
else if (model->flags & EF_TRACER3)
|
|
r_funcs->particles->R_VoorTrail (ent);
|
|
else if (model->flags & EF_GLOWTRAIL)
|
|
if (r_funcs->particles->R_GlowTrail)
|
|
r_funcs->particles->R_GlowTrail (ent, glow_color);
|
|
}
|
|
|
|
static void
|
|
CL_EntityEffects (int num, entity_t *ent, entity_state_t *state)
|
|
{
|
|
dlight_t *dl;
|
|
|
|
if (state->effects & EF_BRIGHTFIELD)
|
|
r_funcs->particles->R_EntityParticles (ent);
|
|
if (state->effects & EF_MUZZLEFLASH) {
|
|
vec_t *fv = ent->transform;
|
|
|
|
dl = r_funcs->R_AllocDlight (num);
|
|
if (dl) {
|
|
VectorMultAdd (ent->origin, 18, fv, dl->origin);
|
|
dl->origin[2] += 16;
|
|
dl->radius = 200 + (rand () & 31);
|
|
dl->die = cl.time + 0.1;
|
|
dl->minlight = 32;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.05;
|
|
dl->color[3] = 0.7;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
set_entity_model (entity_t *ent, int modelindex)
|
|
{
|
|
int i = ent - cl_entities;
|
|
ent->model = cl.model_precache[modelindex];
|
|
// automatic animation (torches, etc) can be either all together
|
|
// or randomized
|
|
if (ent->model) {
|
|
if (ent->model->synctype == ST_RAND)
|
|
ent->syncbase = (float) (rand () & 0x7fff) / 0x7fff;
|
|
else
|
|
ent->syncbase = 0.0;
|
|
} else {
|
|
cl_forcelink[i] = true; // hack to make null model players work
|
|
}
|
|
if (i <= cl.maxclients)
|
|
ent->skin = mod_funcs->Skin_SetColormap (ent->skin, i);
|
|
}
|
|
|
|
void
|
|
CL_RelinkEntities (void)
|
|
{
|
|
entity_t *ent;
|
|
entity_state_t *new, *old;
|
|
float bobjrotate, frac, f, d;
|
|
int i, j;
|
|
vec3_t delta;
|
|
|
|
r_data->player_entity = &cl_entities[cl.viewentity];
|
|
|
|
// determine partial update time
|
|
frac = CL_LerpPoint ();
|
|
|
|
// interpolate player info
|
|
for (i = 0; i < 3; i++)
|
|
cl.velocity[i] = cl.mvelocity[1][i] +
|
|
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
|
|
|
|
if (cls.demoplayback) {
|
|
// interpolate the angles
|
|
for (j = 0; j < 3; j++) {
|
|
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
|
|
if (d > 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
cl.viewangles[j] = cl.mviewangles[1][j] + frac * d;
|
|
}
|
|
}
|
|
|
|
bobjrotate = anglemod (100 * cl.time);
|
|
|
|
// start on the entity after the world
|
|
for (i = 1; i < cl.num_entities; i++) {
|
|
new = &nq_entstates.frame[0 + cl.mindex][i];
|
|
old = &nq_entstates.frame[1 - cl.mindex][i];
|
|
ent = &cl_entities[i];
|
|
// if the object wasn't included in the last packet, remove it
|
|
if (cl_msgtime[i] != cl.mtime[0] || !new->modelindex) {
|
|
ent->model = NULL;
|
|
ent->pose1 = ent->pose2 = -1;
|
|
if (ent->efrag)
|
|
r_funcs->R_RemoveEfrags (ent); // just became empty
|
|
continue;
|
|
}
|
|
|
|
if (cl_forcelink[i])
|
|
*old = *new;
|
|
|
|
if (cl_forcelink[i] || new->modelindex != old->modelindex) {
|
|
old->modelindex = new->modelindex;
|
|
set_entity_model (ent, new->modelindex);
|
|
}
|
|
ent->frame = new->frame;
|
|
if (cl_forcelink[i] || new->colormap != old->colormap) {
|
|
old->colormap = new->colormap;
|
|
ent->skin = mod_funcs->Skin_SetColormap (ent->skin, new->colormap);
|
|
}
|
|
if (cl_forcelink[i] || new->skinnum != old->skinnum) {
|
|
old->skinnum = new->skinnum;
|
|
ent->skinnum = new->skinnum;
|
|
if (i <= cl.maxclients) {
|
|
ent->skin = mod_funcs->Skin_SetColormap (ent->skin, i);
|
|
mod_funcs->Skin_SetTranslation (i, cl.scores[i - 1].topcolor,
|
|
cl.scores[i - 1].bottomcolor);
|
|
}
|
|
}
|
|
ent->scale = new->scale / 16.0;
|
|
|
|
VectorCopy (ent_colormod[new->colormod], ent->colormod);
|
|
ent->colormod[3] = ENTALPHA_DECODE (new->alpha);
|
|
|
|
|
|
if (cl_forcelink[i]) {
|
|
// The entity was not updated in the last message so move to the
|
|
// final spot
|
|
ent->pose1 = ent->pose2 = -1;
|
|
VectorCopy (new->origin, ent->origin);
|
|
if (!(ent->model->flags & EF_ROTATE))
|
|
CL_TransformEntity (ent, new->angles, true);
|
|
if (i != cl.viewentity || chase_active->int_val) {
|
|
if (ent->efrag)
|
|
r_funcs->R_RemoveEfrags (ent);
|
|
r_funcs->R_AddEfrags (ent);
|
|
}
|
|
VectorCopy (ent->origin, ent->old_origin);
|
|
} else {
|
|
f = frac;
|
|
VectorCopy (ent->origin, ent->old_origin);
|
|
VectorSubtract (new->origin, old->origin, delta);
|
|
// If the delta is large, assume a teleport and don't lerp
|
|
if (fabs (delta[0]) > 100 || fabs (delta[1] > 100)
|
|
|| fabs (delta[2]) > 100) {
|
|
// assume a teleportation, not a motion
|
|
VectorCopy (new->origin, ent->origin);
|
|
if (!(ent->model->flags & EF_ROTATE))
|
|
CL_TransformEntity (ent, new->angles, true);
|
|
ent->pose1 = ent->pose2 = -1;
|
|
} else {
|
|
vec3_t angles, d;
|
|
// interpolate the origin and angles
|
|
VectorMultAdd (old->origin, f, delta, ent->origin);
|
|
if (!(ent->model->flags & EF_ROTATE)) {
|
|
VectorSubtract (new->angles, old->angles, d);
|
|
for (j = 0; j < 3; j++) {
|
|
if (d[j] > 180)
|
|
d[j] -= 360;
|
|
else if (d[j] < -180)
|
|
d[j] += 360;
|
|
}
|
|
VectorMultAdd (old->angles, f, d, angles);
|
|
CL_TransformEntity (ent, angles, false);
|
|
}
|
|
}
|
|
if (i != cl.viewentity || chase_active->int_val) {
|
|
if (ent->efrag) {
|
|
if (!VectorCompare (ent->origin, ent->old_origin)) {
|
|
r_funcs->R_RemoveEfrags (ent);
|
|
r_funcs->R_AddEfrags (ent);
|
|
}
|
|
} else {
|
|
r_funcs->R_AddEfrags (ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
// rotate binary objects locally
|
|
if (ent->model->flags & EF_ROTATE) {
|
|
vec3_t angles;
|
|
VectorCopy (new->angles, angles);
|
|
angles[YAW] = bobjrotate;
|
|
CL_TransformEntity (ent, angles, false);
|
|
}
|
|
CL_EntityEffects (i, ent, new);
|
|
CL_NewDlight (i, ent->origin, new->effects, new->glow_size,
|
|
new->glow_color);
|
|
if (VectorDistance_fast (old->origin, ent->origin) > (256 * 256))
|
|
VectorCopy (ent->origin, old->origin);
|
|
if (ent->model->flags & ~EF_ROTATE)
|
|
CL_ModelEffects (ent, i, new->glow_color);
|
|
|
|
cl_forcelink[i] = false;
|
|
}
|
|
}
|