quakeforge/qw/include/net_svc.h
Adam Olsen dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00

223 lines
5.3 KiB
C

/*
net_svc.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef NET_SVC_H
#define NET_SVC_H
#include "QF/mathlib.h"
#include "QF/msg.h"
#include "bothdefs.h"
#include "pmove.h"
typedef struct net_svc_print_s
{
byte level;
const char *message;
} net_svc_print_t;
typedef struct net_svc_damage_s
{
byte armor;
byte blood;
vec3_t from;
} net_svc_damage_t;
typedef struct net_svc_serverdata_s
{
int protocolversion;
int servercount;
const char *gamedir;
byte playernum;
qboolean spectator;
const char *levelname;
movevars_t movevars;
} net_svc_serverdata_t;
typedef struct net_svc_sound_s
{
short channel;
float volume;
float attenuation;
byte sound_num;
vec3_t position;
int entity;
} net_svc_sound_t;
typedef struct net_svc_spawnbaseline_s
{
short num;
byte modelindex;
byte frame;
byte colormap;
byte skinnum;
vec3_t origin;
vec3_t angles;
} net_svc_spawnbaseline_t;
typedef struct net_svc_spawnstatic_s
{
byte modelindex;
byte frame;
byte colormap;
byte skinnum;
vec3_t origin;
vec3_t angles;
} net_svc_spawnstatic_t;
typedef struct net_svc_tempentity_s
{
byte type;
vec3_t position;
byte gunshotcount; // gunshot sparks
byte colorstart; // palette start (I think?)
byte colorlength; // palette length
vec3_t beamend; // beam endpos
short beamentity; // beam entity
} net_svc_tempentity_t;
typedef struct net_svc_spawnstaticsound_s
{
vec3_t position;
byte sound_num;
byte volume;
byte attenuation; // FIXME: should be a float (convert usages)
} net_svc_spawnstaticsound_t;
typedef struct net_svc_updateuserinfo_s
{
byte slot;
int userid;
const char *userinfo;
} net_svc_updateuserinfo_t;
typedef struct net_svc_setinfo_s
{
byte slot;
const char *key;
const char *value;
} net_svc_setinfo_t;
typedef struct net_svc_serverinfo_s
{
const char *key;
const char *value;
} net_svc_serverinfo_t;
typedef struct net_svc_download_s
{
short size;
byte percent;
const char *name; // only one of name or data will be set
const byte *data;
} net_svc_download_t;
typedef struct net_svc_playerinfo_s
{
byte playernum;
int flags;
vec3_t origin;
byte frame;
byte msec;
usercmd_t usercmd;
vec3_t velocity;
byte modelindex;
byte skinnum;
byte effects;
byte weaponframe;
} net_svc_playerinfo_t;
typedef struct net_svc_nails_s
{
byte numnails;
struct {
vec3_t origin;
vec3_t angles;
} nails[MAX_PROJECTILES];
} net_svc_nails_t;
typedef struct net_svc_modellist_s
{
byte startmodel;
const char *models[MAX_MODELS + 1]; // space left for terminating
// empty string
byte nextmodel;
} net_svc_modellist_t;
typedef struct net_svc_soundlist_s
{
byte startsound;
const char *sounds[MAX_SOUNDS + 1]; // space left for terminating
// empty string
byte nextsound;
} net_svc_soundlist_t;
typedef struct net_svc_delta_s
{
unsigned short word;
entity_state_t state;
} net_svc_delta_t;
typedef struct net_svc_packetentities_s
{
int num;
net_svc_delta_t vars[MAX_PACKET_ENTITIES + 1];
} net_svc_packetentities_t;
typedef struct net_svc_deltapacketentities_s
{
int num;
byte from;
net_svc_delta_t vars[MAX_PACKET_ENTITIES + 1];
} net_svc_deltapacketentities_t;
qboolean NET_SVC_Print_Parse (net_svc_print_t *block, msg_t *msg);
qboolean NET_SVC_Damage_Parse (net_svc_damage_t *block, msg_t *msg);
qboolean NET_SVC_ServerData_Parse (net_svc_serverdata_t *block, msg_t *msg);
qboolean NET_SVC_Sound_Parse (net_svc_sound_t *block, msg_t *msg);
qboolean NET_SVC_SpawnBaseline_Parse (net_svc_spawnbaseline_t *block,
msg_t *msg);
qboolean NET_SVC_SpawnStatic_Parse (net_svc_spawnstatic_t *block, msg_t *msg);
qboolean NET_SVC_TempEntity_Parse (net_svc_tempentity_t *block, msg_t *msg);
qboolean NET_SVC_SpawnStaticSound_Parse (net_svc_spawnstaticsound_t *block,
msg_t *msg);
qboolean NET_SVC_UpdateUserInfo_Parse (net_svc_updateuserinfo_t *block,
msg_t *msg);
qboolean NET_SVC_SetInfo_Parse (net_svc_setinfo_t *block, msg_t *msg);
qboolean NET_SVC_ServerInfo_Parse (net_svc_serverinfo_t *block, msg_t *msg);
qboolean NET_SVC_Download_Parse (net_svc_download_t *block, msg_t *msg);
qboolean NET_SVC_Playerinfo_Parse (net_svc_playerinfo_t *block, msg_t *msg);
qboolean NET_SVC_Nails_Parse (net_svc_nails_t *block, msg_t *msg);
qboolean NET_SVC_Modellist_Parse (net_svc_modellist_t *block, msg_t *msg);
qboolean NET_SVC_Soundlist_Parse (net_svc_soundlist_t *block, msg_t *msg);
qboolean NET_SVC_PacketEntities_Parse (net_svc_packetentities_t *block,
msg_t *msg);
qboolean NET_SVC_DeltaPacketEntities_Parse (net_svc_deltapacketentities_t *block,
msg_t *msg);
#endif // NET_SVC_H