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https://git.code.sf.net/p/quake/quakeforge
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1490379c04
The idea is the UI system can call into the renderer without knowing anything about the renderer, and the renderer can do what it pleases to create UI elements in the correct context (passes as a parameter).
169 lines
5.9 KiB
C
169 lines
5.9 KiB
C
/*
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QF/plugin/vid_render.h
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Video Renderer plugin data types
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_plugin_vid_render_h
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#define __QF_plugin_vid_render_h
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#include <QF/draw.h>
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#include <QF/plugin.h>
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#include <QF/qtypes.h>
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#include <QF/render.h>
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#include <QF/screen.h>
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#include "QF/scene/entity.h"//FIXME
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struct plitem_s;
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struct cvar_s;
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struct scene_s;
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struct skin_s;
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struct mod_alias_ctx_s;
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struct mod_sprite_ctx_s;
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struct entqueue_s;
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struct framebuffer_s;
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struct vrect_s;
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struct texture_s;
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/*
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All video plugins must export these functions
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*/
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typedef struct vid_model_funcs_s {
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size_t texture_render_size;// size of renderer specific texture data
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void (*Mod_LoadLighting) (model_t *mod, bsp_t *bsp);
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void (*Mod_SubdivideSurface) (model_t *mod, msurface_t *fa);
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void (*Mod_ProcessTexture) (model_t *mod, struct texture_s *tx);
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void (*Mod_LoadIQM) (model_t *mod, void *buffer);
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void (*Mod_LoadAliasModel) (model_t *mod, void *buffer,
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cache_allocator_t allocator);
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void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer);
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void (*Mod_MakeAliasModelDisplayLists) (struct mod_alias_ctx_s *alias_ctx,
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void *_m, int _s, int extra);
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void (*Mod_LoadAllSkins) (struct mod_alias_ctx_s *alias_ctx);
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void (*Mod_FinalizeAliasModel) (struct mod_alias_ctx_s *alias_ctx);
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void (*Mod_LoadExternalSkins) (struct mod_alias_ctx_s *alias_ctx);
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void (*Mod_IQMFinish) (model_t *mod);
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int alias_cache;
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void (*Mod_SpriteLoadFrames) (struct mod_sprite_ctx_s *sprite_ctx);
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void (*Skin_Free) (struct skin_s *skin);
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struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap);
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struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap,
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const char *skinname);
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void (*Skin_SetupSkin) (struct skin_s *skin, int cmap);
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void (*Skin_SetTranslation) (int cmap, int top, int bottom);
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void (*Skin_ProcessTranslation) (int cmap, const byte *translation);
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void (*Skin_InitTranslations) (void);
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} vid_model_funcs_t;
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struct tex_s;
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struct font_s;
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struct draw_charbuffer_s;
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struct imui_ctx_s;
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typedef void (*capfunc_t) (struct tex_s *screencap, void *data);
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typedef struct vid_render_funcs_s {
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void (*init) (void);
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void (*UpdateScreen) (SCR_Func *scr_funcs);
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void (*Draw_CharBuffer) (int x, int y, struct draw_charbuffer_s *buffer);
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void (*Draw_SetScale) (int scale);
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void (*Draw_Character) (int x, int y, unsigned ch);
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void (*Draw_String) (int x, int y, const char *str);
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void (*Draw_nString) (int x, int y, const char *str, int count);
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void (*Draw_AltString) (int x, int y, const char *str);
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void (*Draw_ConsoleBackground) (int lines, byte alpha);
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void (*Draw_Crosshair) (void);
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void (*Draw_CrosshairAt) (int ch, int x, int y);
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void (*Draw_TileClear) (int x, int y, int w, int h);
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void (*Draw_Fill) (int x, int y, int w, int h, int c);
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void (*Draw_Line) (int x0, int y0, int x1, int y1, int c);
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void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha);
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void (*Draw_FadeScreen) (void);
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void (*Draw_BlendScreen) (quat_t color);
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qpic_t *(*Draw_CachePic) (const char *path, bool alpha);
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void (*Draw_UncachePic) (const char *path);
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qpic_t *(*Draw_MakePic) (int width, int height, const byte *data);
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void (*Draw_DestroyPic) (qpic_t *pic);
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qpic_t *(*Draw_PicFromWad) (const char *name);
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void (*Draw_Pic) (int x, int y, qpic_t *pic);
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void (*Draw_FitPic) (int x, int y, int width, int height, qpic_t *pic);
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void (*Draw_Picf) (float x, float y, qpic_t *pic);
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void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
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int (*Draw_AddFont) (struct font_s *font);
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void (*Draw_Glyph) (int x, int y, int fontid, int glyphid, int c);
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struct psystem_s *(*ParticleSystem) (void);
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void (*R_Init) (void);
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void (*R_ClearState) (void);
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void (*R_LoadSkys) (const char *);
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void (*R_NewScene) (struct scene_s *scene);
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void (*R_LineGraph) (int x, int y, int *h_vals, int count, int height);
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void (*begin_frame) (void);
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void (*render_view) (void);
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void (*draw_particles) (struct psystem_s *psystem);
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void (*draw_transparent) (void);
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void (*post_process) (struct framebuffer_s *src);
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void (*set_2d) (int scaled);
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void (*end_frame) (void);
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struct framebuffer_s *(*create_cube_map) (int side);
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struct framebuffer_s *(*create_frame_buffer) (int width, int height);
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void (*destroy_frame_buffer) (struct framebuffer_s *framebuffer);
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void (*bind_framebuffer) (struct framebuffer_s *framebuffer);
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void (*set_viewport) (const struct vrect_s *view);
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// x and y are tan(f/2) for fov_x and fov_y
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void (*set_fov) (float x, float y);
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void (*capture_screen) (capfunc_t callback, void *data);
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void (*debug_ui) (struct imui_ctx_s *imui_ctx);
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vid_model_funcs_t *model_funcs;
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} vid_render_funcs_t;
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typedef struct vid_render_data_s {
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viddef_t *vid;
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refdef_t *refdef;
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int scr_copytop;
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int scr_copyeverything;
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int scr_fullupdate; // set to 0 to force full redraw
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void (*viewsize_callback) (int view_size);
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int *scr_viewsize;
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int *graphheight;
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float min_wateralpha;
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bool force_fullscreen;
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bool inhibit_viewmodel;
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bool paused;
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int lineadj;
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entity_t view_model; //FIXME still?!?
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double frametime;
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double realtime;
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lightstyle_t *lightstyle;
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} vid_render_data_t;
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#endif // __QF_plugin_vid_render_h
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