mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-24 20:51:35 +00:00
The info isn't used yet, but this shows that vulkan's occlusion queries are at least somewhat useful. However, the technique isn't perfect: infinite radius lights (1/r and 1/r^2) are difficult to cull, and all lights can poke through thin enough walls, and then lights containing the camera get culled incorrectly (will need a separate test). Still, it looks like it will help once everything is tied together. |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |