quakeforge/libs/video
Bill Currie f282bfc045 [vulkan] Use occlusion queries for culling lights
The info isn't used yet, but this shows that vulkan's occlusion queries
are at least somewhat useful. However, the technique isn't perfect:
infinite radius lights (1/r and 1/r^2) are difficult to cull, and all
lights can poke through thin enough walls, and then lights containing
the camera get culled incorrectly (will need a separate test). Still, it
looks like it will help once everything is tied together.
2023-12-17 18:45:02 +09:00
..
renderer [vulkan] Use occlusion queries for culling lights 2023-12-17 18:45:02 +09:00
targets [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00