quakeforge/tools/Forge/Bundles/MapEdit/SetBrush.h

172 lines
2.8 KiB
Objective-C

#ifndef SetBrush_h
#define SetBrush_h
#include <AppKit/AppKit.h>
#include "QF/mathlib.h"
#include "TexturePalette.h"
#define MAX_FACES 16
typedef struct {
int numpoints;
vec5_t points[8]; // variable sized
} winding_t;
#define MAX_POINTS_ON_WINDING 64
typedef struct {
vec3_t normal;
float dist;
} plane_t;
typedef struct {
// implicit rep
vec3_t planepts[3];
texturedef_t texture;
// cached rep
plane_t plane;
qtexture_t *qtexture;
float light; // 0 - 1.0
winding_t *w;
} face_t;
#define ON_EPSILON 0.1
#define FP_EPSILON 0.01
#define VECTOR_EPSILON 0.0001
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
winding_t *ClipWinding (winding_t * in, plane_t *split);
winding_t *CopyWinding (winding_t * w);
winding_t *NewWinding (int points);
@interface SetBrush:NSObject {
BOOL regioned; // not active
BOOL selected;
BOOL invalid; // not a proper polyhedron
id parent; // the entity this brush is in
vec3_t bmins, bmaxs;
vec3_t entitycolor;
int numfaces;
face_t faces[MAX_FACES];
}
-initOwner:own mins:(float *)mins maxs:(float *)maxs
texture:(texturedef_t *)tex;
-initFromScript:(struct script_s *)script owner:own;
-setMins:(float *)mins maxs:(float *)maxs;
-parent;
-setParent:(id) p;
-setEntityColor:(vec3_t) color;
-calcWindings;
-writeToFILE:(FILE *)f region:(BOOL)reg;
-(BOOL) selected;
-(BOOL) regioned;
-setSelected:(BOOL) s;
-setRegioned:(BOOL) s;
-getMins:(vec3_t)mins maxs:(vec3_t)maxs;
-(BOOL) containsPoint:(vec3_t) pt;
-freeWindings;
-removeIfInvalid;
extern vec3_t region_min, region_max;
-newRegion;
-(texturedef_t *) texturedef;
-(texturedef_t *) texturedefForFace:(int) f;
-setTexturedef:(texturedef_t *) tex;
-setTexturedef:(texturedef_t *) tex forFace:(int) f;
-XYDrawSelf;
-ZDrawSelf;
-CameraDrawSelf;
-XYRenderSelf;
-CameraRenderSelf;
-hitByRay: (vec3_t) p1: (vec3_t) p2: (float *) time:(int *) face;
//
// single brush actions
//
extern int numcontrolpoints;
extern float *controlpoints[MAX_FACES * 3];
-getZdragface:(vec3_t) dragpoint;
-getXYdragface:(vec3_t) dragpoint;
-getXYShearPoints:(vec3_t) dragpoint;
-addFace:(face_t *) f;
//
// multiple brush actions
//
-carveByClipper;
extern vec3_t sb_translate;
-translate;
extern id carve_in, carve_out;
-select;
-deselect;
-remove;
-flushTextures;
extern vec3_t sb_mins, sb_maxs;
-addToBBox;
extern vec3_t sel_x, sel_y, sel_z;
extern vec3_t sel_org;
-transform;
-flipNormals;
-carve;
-setCarveVars;
extern id sb_newowner;
-moveToEntity;
-takeCurrentTexture;
extern vec3_t select_min, select_max;
-selectPartial;
-selectComplete;
-regionPartial;
-regionComplete;
extern float sb_floor_dir, sb_floor_dist;
-feetToFloor;
-(int) getNumBrushFaces;
-(face_t *) getBrushFace:(int) which;
@end
#endif // SetBrush_h