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https://git.code.sf.net/p/quake/quakeforge
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75 lines
1.3 KiB
Objective-C
75 lines
1.3 KiB
Objective-C
#ifndef Map_h
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#define Map_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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// Map is a list of Entity objects
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extern id map_i;
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@interface Map:NSMutableArray {
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id currentEntity;
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id oldselection; // temp when loading a new map
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float minz, maxz;
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}
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-newMap;
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-writeStats;
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-readMapFile:(char *) fname;
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-writeMapFile:(char *)fname useRegion:(BOOL) reg;
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-entityConnect: (vec3_t) p1:(vec3_t) p2;
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-selectRay: (vec3_t) p1: (vec3_t) p2:(BOOL) ef;
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-grabRay: (vec3_t) p1:(vec3_t) p2;
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-setTextureRay: (vec3_t) p1: (vec3_t) p2:(BOOL) allsides;
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-getTextureRay: (vec3_t) p1:(vec3_t) p2;
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-currentEntity;
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-setCurrentEntity:ent;
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-(float) currentMinZ;
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-setCurrentMinZ:(float) m;
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-(float) currentMaxZ;
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-setCurrentMaxZ:(float) m;
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-(int) numSelected;
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-selectedBrush; // returns the first selected brush
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//
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// operations on current selection
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//
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-makeSelectedPerform:(SEL) sel;
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-makeUnselectedPerform:(SEL) sel;
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-makeAllPerform:(SEL) sel;
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-makeGlobalPerform:(SEL) sel; // in and out of region
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-cloneSelection:sender;
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-makeEntity:sender;
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-subtractSelection:sender;
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-selectCompletelyInside:sender;
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-selectPartiallyInside:sender;
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-tallBrush:sender;
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-shortBrush:sender;
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-rotate_x:sender;
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-rotate_y:sender;
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-rotate_z:sender;
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-flip_x:sender;
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-flip_y:sender;
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-flip_z:sender;
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-selectCompleteEntity:sender;
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@end
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#endif // Map_h
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