mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
277c17cfd8
and this clears the way for an external API for utilities and such. And yes, this means libtool is now used.
316 lines
9.3 KiB
Makefile
316 lines
9.3 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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#
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# Stuff that is common to both client and server
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#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
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bin_PROGRAMS = @QW_TARGETS@
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EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \
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qw-client-glx qw-client-mgl qw-client-sdl \
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qw-client-sgl qw-client-svga qw-client-wgl \
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qw-client-x11 qw-server
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noinst_LIBRARIES= libqfcd.a libqfjs.a libqfnet.a libqfsnd.a libqfsys_cl.a libqfsys_sv.a
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if PACKETLOG
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packetlogger = net_packetlog.c
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endif
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if ASM_ARCH
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math_ASM = sys_x86.S
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endif
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common_SOURCES= buildnum.c com.c \
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model.c model_brush.c msg_ucmd.c \
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pmove.c pmovetst.c quakefs.c quakeio.c \
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$(math_ASM) $(packetlogger)
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#
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# ... Network type
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#
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if NETTYPE_IPV6
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libqfnet_a_SOURCES= net_chan.c net_udp6.c
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else
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libqfnet_a_SOURCES= net_chan.c net_udp.c
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endif
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EXTRA_libqfnet_a_SOURCES= net_chan.c net_udp.c net_udp6.c
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#
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# Server builds
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#
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# ... System type
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#
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if SYSTYPE_WIN32
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libqfsys_sv_a_SOURCES= fnmatch.c dirent.c sv_sys_win.c sys_win.c
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else
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libqfsys_sv_a_SOURCES= sv_sys_unix.c sys_unix.c
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endif
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EXTRA_libqfsys_sv_a_SOURCES= fnmatch.c dirent.c sv_sys_unix.c sv_sys_win.c sys_unix.c sys_win.c
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if ASM_ARCH
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world_ASM= worlda.S
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endif
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server_SOURCES= sv_ccmds.c sv_cvar.c \
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sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \
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sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
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sv_user.c world.c $(world_ASM)
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qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
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qw_server_LDADD= $(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/gamecode/libQFgamecode.la -L. -lqfnet -lqfsys_sv $(NET_LIBS) $(Z_LIBS) $(DL_LIBS)
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qw_server_DEPENDENCIES= libqfnet.a libqfsys_sv.a
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#
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# Client builds
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#
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# ... System type
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#
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if SYSTYPE_WIN32
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libqfsys_cl_a_SOURCES= cl_sys_win.c fnmatch.c dirent.c sys_win.c
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else
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libqfsys_cl_a_SOURCES= cl_sys_unix.c sys_unix.c
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endif
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EXTRA_libqfsys_cl_a_SOURCES= cl_sys_sdl.c cl_sys_unix.c cl_sys_win.c sys_win.c sys_unix.c fnmatch.c dirent.c
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#
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# ... Digital audio
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#
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if SNDTYPE_ALSA_0_5
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c
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endif
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if SNDTYPE_ALSA_0_9
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_9.c
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endif
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if SNDTYPE_MME
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c
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endif
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if SNDTYPE_OSS
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c
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endif
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if SNDTYPE_SDL
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sdl.c
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endif
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if SNDTYPE_SGI
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sgi.c
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endif
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if SNDTYPE_SUN
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c
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endif
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if SNDTYPE_WIN32
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c
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endif
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if SNDTYPE_NULL
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libqfsnd_a_SOURCES= snd_null.c
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endif
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EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c \
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snd_alsa_0_9.c snd_oss.c snd_sdl.c snd_sgi.c \
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snd_sun.c snd_win.c snd_null.c
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#
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# ... CD audio
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#
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if CDTYPE_LINUX
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libqfcd_a_SOURCES= cd_linux.c
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endif
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if CDTYPE_SDL
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libqfcd_a_SOURCES= cd_sdl.c
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endif
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if CDTYPE_SGI
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libqfcd_a_SOURCES= cd_sgi.c
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endif
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if CDTYPE_WIN32
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libqfcd_a_SOURCES= cd_win.c
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endif
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if CDTYPE_NULL
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libqfcd_a_SOURCES= cd_null.c
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endif
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EXTRA_libqfcd_a_SOURCES= cd_dos.c cd_linux.c cd_sdl.c cd_sgi.c cd_win.c cd_null.c
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#
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# ... Joystick
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#
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if JOYTYPE_LINUX
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libqfjs_a_SOURCES= joy_linux.c
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endif
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if JOYTYPE_WIN32
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libqfjs_a_SOURCES= joy_win.c
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endif
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if JOYTYPE_NULL
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libqfjs_a_SOURCES= joy_null.c
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endif
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libqfjs_a_CFLAGS= $(JOY_CFLAGS)
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EXTRA_libqfjs_a_SOURCES= joy_linux.c joy_win.c joy_null.c
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CLIENT_LIBS= $(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/gamecode/libQFgamecode.la -L. -lqfnet -lqfsys_cl -lqfsnd -lqfcd -lqfjs $(SOUND_LIBS) $(NET_LIBS) $(CD_LIBS) $(JOY_LIBS) $(Z_LIBS)
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CLIENT_LIB_DEPS= libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
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if ASM_ARCH
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client_ASM= snd_mixa.S cl_math.S
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endif
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client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
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console.c keys.c locs.c model_alias.c model_sprite.c nonintel.c \
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pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
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#
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# Software-rendering clients
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#
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# ... Common stuff
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#
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if ASM_ARCH
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soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
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surf16.S surf8.S
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endif
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \
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d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
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d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \
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r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
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r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_skin.c sw_view.c \
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screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c \
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sw_model_sprite.c
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#
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# ... Linux FBDev
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#
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YFLAGS = -d
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fbdev_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l vid_fbdev.c in_fbdev.c
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YACCLEX_CLEANFILES= fbset_modes_y.c fbset_modes_y.h fbset_modes_y.tab.h fbset_modes_l.c
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EXTRA_qw_client_fbdev_SOURCES=fbset_modes_y.h
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fbset_modes_y.o: fbset_modes_y.c
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$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_y.c
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fbset_modes_l.o: fbset_modes_l.c
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$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_l.c
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qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(fbdev_SOURCES)
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qw_client_fbdev_LDADD= $(CLIENT_LIBS)
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qw_client_fbdev_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# ... SciTech MGL
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#
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mgl_SOURCES= vid_mgl.c in_win.c
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qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
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qw_client_mgl_LDADD= $(MGL_LIBS) $(CLIENT_LIBS)
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qw_client_mgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
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#
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sdl_SOURCES= vid_sdl.c in_sdl.c
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qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
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qw_client_sdl_LDADD= $(SDL_LIBS) $(CLIENT_LIBS)
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qw_client_sdl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# ... Linux SVGAlib
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#
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svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
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qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
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qw_client_svga_LDADD= $(SVGA_LIBS) $(CLIENT_LIBS)
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qw_client_svga_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# ... X11
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#
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x11_SOURCES= vid_x11.c in_x11.c context_x11.c dga_check.c
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qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(x11_SOURCES)
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qw_client_x11_LDADD= $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(CLIENT_LIBS)
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qw_client_x11_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# OpenGL-using clients
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#
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# ... Common stuff
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#
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ogl_SOURCES= fractalnoise.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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gl_dyn_part.c gl_dyn_textures.c gl_mesh.c gl_ngraph.c \
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r_efrag.c gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
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gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \
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gl_warp.c gl_model_alias.c gl_model_brush.c \
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gl_model_fullbright.c gl_model_sprite.c qfgl_ext.c
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#
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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#
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tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
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qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
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qw_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
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qw_client_3dfx_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# ... OpenGL in X Window
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#
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glx_SOURCES= vid_glx.c vid_common_gl.c in_x11.c context_x11.c dga_check.c
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qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
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qw_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
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qw_client_glx_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
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#
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sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
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qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
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qw_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
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qw_client_sgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# SGI/Microsoft WGL (Windows OpenGL)
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#
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wgl_SOURCES= vid_wgl.c
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qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
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qw_client_wgl_LDADD= $(CLIENT_LIBS)
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qw_client_wgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
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#
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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#
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EXTRA_DIST= makefile.mgw makefile.win \
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qf-server.mak qw_server.dsp \
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qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
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qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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