quakeforge/qw/source/Makefile.am
Jeff Teunissen 277c17cfd8 Shared library support. The util and gamecode libraries are now shared,
and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00

316 lines
9.3 KiB
Makefile

## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
AUTOMAKE_OPTIONS= foreign
#
# Stuff that is common to both client and server
#
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
bin_PROGRAMS = @QW_TARGETS@
EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \
qw-client-glx qw-client-mgl qw-client-sdl \
qw-client-sgl qw-client-svga qw-client-wgl \
qw-client-x11 qw-server
noinst_LIBRARIES= libqfcd.a libqfjs.a libqfnet.a libqfsnd.a libqfsys_cl.a libqfsys_sv.a
if PACKETLOG
packetlogger = net_packetlog.c
endif
if ASM_ARCH
math_ASM = sys_x86.S
endif
common_SOURCES= buildnum.c com.c \
model.c model_brush.c msg_ucmd.c \
pmove.c pmovetst.c quakefs.c quakeio.c \
$(math_ASM) $(packetlogger)
#
# ... Network type
#
if NETTYPE_IPV6
libqfnet_a_SOURCES= net_chan.c net_udp6.c
else
libqfnet_a_SOURCES= net_chan.c net_udp.c
endif
EXTRA_libqfnet_a_SOURCES= net_chan.c net_udp.c net_udp6.c
#
# Server builds
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_sv_a_SOURCES= fnmatch.c dirent.c sv_sys_win.c sys_win.c
else
libqfsys_sv_a_SOURCES= sv_sys_unix.c sys_unix.c
endif
EXTRA_libqfsys_sv_a_SOURCES= fnmatch.c dirent.c sv_sys_unix.c sv_sys_win.c sys_unix.c sys_win.c
if ASM_ARCH
world_ASM= worlda.S
endif
server_SOURCES= sv_ccmds.c sv_cvar.c \
sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \
sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
sv_user.c world.c $(world_ASM)
qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qw_server_LDADD= $(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/gamecode/libQFgamecode.la -L. -lqfnet -lqfsys_sv $(NET_LIBS) $(Z_LIBS) $(DL_LIBS)
qw_server_DEPENDENCIES= libqfnet.a libqfsys_sv.a
#
# Client builds
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_cl_a_SOURCES= cl_sys_win.c fnmatch.c dirent.c sys_win.c
else
libqfsys_cl_a_SOURCES= cl_sys_unix.c sys_unix.c
endif
EXTRA_libqfsys_cl_a_SOURCES= cl_sys_sdl.c cl_sys_unix.c cl_sys_win.c sys_win.c sys_unix.c fnmatch.c dirent.c
#
# ... Digital audio
#
if SNDTYPE_ALSA_0_5
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c
endif
if SNDTYPE_ALSA_0_9
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_9.c
endif
if SNDTYPE_MME
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c
endif
if SNDTYPE_OSS
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c
endif
if SNDTYPE_SDL
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sdl.c
endif
if SNDTYPE_SGI
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sgi.c
endif
if SNDTYPE_SUN
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c
endif
if SNDTYPE_WIN32
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c
endif
if SNDTYPE_NULL
libqfsnd_a_SOURCES= snd_null.c
endif
EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c \
snd_alsa_0_9.c snd_oss.c snd_sdl.c snd_sgi.c \
snd_sun.c snd_win.c snd_null.c
#
# ... CD audio
#
if CDTYPE_LINUX
libqfcd_a_SOURCES= cd_linux.c
endif
if CDTYPE_SDL
libqfcd_a_SOURCES= cd_sdl.c
endif
if CDTYPE_SGI
libqfcd_a_SOURCES= cd_sgi.c
endif
if CDTYPE_WIN32
libqfcd_a_SOURCES= cd_win.c
endif
if CDTYPE_NULL
libqfcd_a_SOURCES= cd_null.c
endif
EXTRA_libqfcd_a_SOURCES= cd_dos.c cd_linux.c cd_sdl.c cd_sgi.c cd_win.c cd_null.c
#
# ... Joystick
#
if JOYTYPE_LINUX
libqfjs_a_SOURCES= joy_linux.c
endif
if JOYTYPE_WIN32
libqfjs_a_SOURCES= joy_win.c
endif
if JOYTYPE_NULL
libqfjs_a_SOURCES= joy_null.c
endif
libqfjs_a_CFLAGS= $(JOY_CFLAGS)
EXTRA_libqfjs_a_SOURCES= joy_linux.c joy_win.c joy_null.c
CLIENT_LIBS= $(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/gamecode/libQFgamecode.la -L. -lqfnet -lqfsys_cl -lqfsnd -lqfcd -lqfjs $(SOUND_LIBS) $(NET_LIBS) $(CD_LIBS) $(JOY_LIBS) $(Z_LIBS)
CLIENT_LIB_DEPS= libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
if ASM_ARCH
client_ASM= snd_mixa.S cl_math.S
endif
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c locs.c model_alias.c model_sprite.c nonintel.c \
pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
#
# Software-rendering clients
#
# ... Common stuff
#
if ASM_ARCH
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
surf16.S surf8.S
endif
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \
d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \
r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_skin.c sw_view.c \
screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c
#
# ... Linux FBDev
#
YFLAGS = -d
fbdev_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l vid_fbdev.c in_fbdev.c
YACCLEX_CLEANFILES= fbset_modes_y.c fbset_modes_y.h fbset_modes_y.tab.h fbset_modes_l.c
EXTRA_qw_client_fbdev_SOURCES=fbset_modes_y.h
fbset_modes_y.o: fbset_modes_y.c
$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_y.c
fbset_modes_l.o: fbset_modes_l.c
$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_l.c
qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(fbdev_SOURCES)
qw_client_fbdev_LDADD= $(CLIENT_LIBS)
qw_client_fbdev_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... SciTech MGL
#
mgl_SOURCES= vid_mgl.c in_win.c
qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
qw_client_mgl_LDADD= $(MGL_LIBS) $(CLIENT_LIBS)
qw_client_mgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
#
sdl_SOURCES= vid_sdl.c in_sdl.c
qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
qw_client_sdl_LDADD= $(SDL_LIBS) $(CLIENT_LIBS)
qw_client_sdl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... Linux SVGAlib
#
svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
qw_client_svga_LDADD= $(SVGA_LIBS) $(CLIENT_LIBS)
qw_client_svga_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... X11
#
x11_SOURCES= vid_x11.c in_x11.c context_x11.c dga_check.c
qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(x11_SOURCES)
qw_client_x11_LDADD= $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(CLIENT_LIBS)
qw_client_x11_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# OpenGL-using clients
#
# ... Common stuff
#
ogl_SOURCES= fractalnoise.c gl_textures.c gl_draw.c gl_dyn_fires.c \
gl_dyn_part.c gl_dyn_textures.c gl_mesh.c gl_ngraph.c \
r_efrag.c gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c \
gl_warp.c gl_model_alias.c gl_model_brush.c \
gl_model_fullbright.c gl_model_sprite.c qfgl_ext.c
#
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
#
tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
qw_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qw_client_3dfx_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... OpenGL in X Window
#
glx_SOURCES= vid_glx.c vid_common_gl.c in_x11.c context_x11.c dga_check.c
qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
qw_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qw_client_glx_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
#
sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
qw_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qw_client_sgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# SGI/Microsoft WGL (Windows OpenGL)
#
wgl_SOURCES= vid_wgl.c
qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
qw_client_wgl_LDADD= $(CLIENT_LIBS)
qw_client_wgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
#
EXTRA_DIST= makefile.mgw makefile.win \
qf-server.mak qw_server.dsp \
qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)