mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
/*
|
|
camera.h
|
|
|
|
Scene camera data
|
|
|
|
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2022/02/18
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_scene_camera_h
|
|
#define __QF_scene_camera_h
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/simd/mat4f.h"
|
|
#include "QF/scene/transform.h"
|
|
|
|
/** \defgroup scene_camera Camera data
|
|
\ingroup scene
|
|
*/
|
|
///@{
|
|
|
|
typedef struct camera_s {
|
|
struct scene_s *scene; ///< owning scene
|
|
struct framebuffer_s *framebuffer;
|
|
int32_t id; ///< id in scene
|
|
transform_t transform;
|
|
float field_of_view;
|
|
float aspect;
|
|
float near_clip;
|
|
float far_clip;
|
|
} camera_t;
|
|
|
|
void Camera_GetViewMatrix (const camera_t *camera, mat4f_t mat);
|
|
void Camera_GetProjectionMatrix (const camera_t *camera, mat4f_t mat);
|
|
|
|
///@}
|
|
|
|
#endif//__QF_scene_camera_h
|