mirror of
https://git.code.sf.net/p/quake/quakeforge
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95 lines
1.8 KiB
Objective-C
95 lines
1.8 KiB
Objective-C
#ifndef __options_util_h
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#define __options_util_h
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#include "gui/Group.h"
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@class Text;
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@class Slider;
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@interface CvarObject : Object
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{
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string name;
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}
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-(id)initWithCvar:(string)cvname;
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@end
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@interface CvarToggle : CvarObject
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-(void)toggle;
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-(BOOL)value;
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@end
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@interface MouseToggle : CvarObject
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@end
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@interface RunToggle : CvarObject
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@end
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@interface CvarToggleView : Group
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{
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Text title;
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Text value;
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CvarToggle toggle;
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}
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-(id)initWithBounds:(Rect)aRect title:(string)_title :(CvarToggle)_toggle;
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-(void)toggle;
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@end
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@interface CvarColor : CvarObject
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-(void)next;
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-(void)prev;
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-(integer)value;
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@end
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@interface CvarColorView : View
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{
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CvarColor color;
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}
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-(id)initWithBounds:(Rect)aRect :(CvarColor)_color;
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-(void)next;
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-(void)prev;
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@end
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@interface CvarRange : CvarObject
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{
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float min, max, step;
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}
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-(id)initWithCvar:(string)cvname min:(float)_min max:(float)_max step:(float)_step;
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-(void)inc;
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-(void)dec;
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-(float)value;
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-(integer)percentage;
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@end
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@interface CvarRangeView : Group
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{
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Text title;
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Text value;
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Slider slider;
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CvarRange range;
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}
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-(id)initWithBounds:(Rect)aRect title:(string)_title sliderWidth:(integer)width :(CvarRange)_range;
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-(void)inc;
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-(void)dec;
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@end
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@interface CrosshairCvar : CvarObject
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-(void) next;
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-(integer) crosshair;
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@end
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@interface CrosshairView : View
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{
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CrosshairCvar crosshair;
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}
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-(id)initWithBounds:(Rect)aRect :(CrosshairCvar)_crosshair;
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-(void) next;
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@end
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@extern void (integer x, integer y) opt_cursor;
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@extern void (integer x, integer y, integer spacing, string spacechar, string label, string valstr) draw_item;
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@extern void (integer x, integer y, integer spacing, string label, string valstr) draw_val_item;
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@extern integer (float min, float max, float val) to_percentage;
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@extern float (float min, float max, float step, float val, integer cntflag) min_max_cnt;
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#endif//__options_util_h
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