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https://git.code.sf.net/p/quake/quakeforge
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76 lines
1.3 KiB
Objective-C
76 lines
1.3 KiB
Objective-C
#ifndef CameraView_h
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#define CameraView_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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#include "SetBrush.h"
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#include "render.h"
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extern id cameraview_i;
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extern byte renderlist[1024 * 1024 * 4];
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void CameraMoveto (vec3_t p);
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void CameraLineto (vec3_t p);
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extern BOOL timedrawing;
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@interface CameraView:NSView
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{
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float xa, ya, za;
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float move;
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float *zbuffer;
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unsigned *imagebuffer;
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BOOL angleChange; // JR 6.8.95
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vec3_t origin;
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vec3_t matrix[3];
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NSPoint dragspot;
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drawmode_t drawmode;
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NSBezierPath *xycamera;
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NSBezierPath *xycamera_aim;
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NSBezierPath *zcamera;
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// UI links
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id mode_radio_i;
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}
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-setXYOrigin:(NSPoint *) pt;
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-setZOrigin:(float) pt;
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-setOrigin:(vec3_t)
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org
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angle:(float)angle;
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-getOrigin:(vec3_t)org;
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-(float) yawAngle;
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-matrixFromAngles;
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-_keyDown:(NSEvent *)theEvent;
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-drawMode:sender;
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-setDrawMode:(drawmode_t) mode;
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-homeView:sender;
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-XYDrawSelf; // for drawing viewpoint in XY view
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-ZDrawSelf; // for drawing viewpoint in XY view
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-(BOOL) XYmouseDown:(NSPoint *)pt flags:(int)flags;// return YES if brush handled
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-(BOOL) ZmouseDown:(NSPoint *)pt flags:(int)flags;// return YES if brush handled
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-upFloor:sender;
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-downFloor:sender;
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@end
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#endif // CameraView_h
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