quakeforge/libs/video/renderer/sw/d_init.c
Bill Currie 1038f88a64 disable asm in the software renderer for now. This will allow me to fix the
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00

151 lines
2.9 KiB
C

/*
d_init.c
rasterization driver initialization
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/compat.h"
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/vid.h"
#include "d_local.h"
#include "r_cvar.h"
#define NUM_MIPS 4
surfcache_t *d_initial_rover;
qboolean d_roverwrapped;
int d_minmip;
float d_scalemip[NUM_MIPS - 1];
static float basemip[NUM_MIPS - 1] = { 1.0, 0.5 * 0.8, 0.25 * 0.8 };
extern int d_aflatcolor;
void (*d_drawspans) (espan_t *pspan);
void
D_Init (void)
{
r_skydirect = 1;
r_drawpolys = false;
r_worldpolysbacktofront = false;
r_recursiveaffinetriangles = true;
r_pixbytes = 1;
r_aliasuvscale = 1.0;
vid.surf_cache_size = D_SurfaceCacheForRes;
vid.flush_caches = D_FlushCaches;
vid.init_caches = D_InitCaches;
VID_InitBuffers ();
}
void
D_CopyRects (vrect_t *prects, int transparent)
{
// this function is only required if the CPU doesn't have direct access to the
// back buffer, and there's some driver interface function that the driver
// doesn't support and requires Quake to do in software (such as drawing the
// console); Quake will then draw into wherever the driver points vid.buffer
// and will call this function before swapping buffers
}
void
D_EnableBackBufferAccess (void)
{
VID_LockBuffer ();
}
void
D_TurnZOn (void)
{
// not needed for software version
}
void
D_DisableBackBufferAccess (void)
{
VID_UnlockBuffer ();
}
void
D_SetupFrame (void)
{
int i;
if (r_dowarp)
d_viewbuffer = r_warpbuffer;
else
d_viewbuffer = (void *) (byte *) vid.buffer;
if (r_dowarp)
screenwidth = WARP_WIDTH;
else
screenwidth = vid.rowbytes;
d_roverwrapped = false;
d_initial_rover = sc_rover;
d_minmip = bound (0, d_mipcap->value, 3);
for (i = 0; i < (NUM_MIPS - 1); i++)
d_scalemip[i] = basemip[i] * d_mipscale->value;
#undef USE_INTEL_ASM //XXX asm pic hack
#ifdef USE_INTEL_ASM
if (d_subdiv16->int_val)
d_drawspans = D_DrawSpans16;
else
d_drawspans = D_DrawSpans8;
#else
d_drawspans = D_DrawSpans8;
#endif
d_aflatcolor = 0;
}
void
D_UpdateRects (vrect_t *prect)
{
// the software driver draws these directly to the vid buffer
}