quakeforge/tools/Forge/Bundles/MapEdit/InspectorControl.m
2010-11-28 15:31:40 +09:00

128 lines
3.3 KiB
Objective-C

#include "QF/sys.h"
#include "InspectorControl.h"
// Add .h-files here for new inspectors
#include "Things.h"
#include "TexturePalette.h"
#include "Preferences.h"
InspectorControl *inspcontrol_i;
@interface CustomView: NSView
@end
@implementation CustomView
@end
@implementation InspectorControl
- (void) awakeFromNib
{
NSBundle *mainBundle = [NSBundle mainBundle];
NSString *path = [mainBundle pathForResource: @"help" ofType: @"txt"
inDirectory: nil];
NSString *help = [NSString stringWithContentsOfFile: path];
[helpView setString: help];
inspcontrol_i = self;
currentInspectorType = -1;
contentList = [[NSMutableArray alloc] init];
windowList = [[NSMutableArray alloc] init];
itemList = [[NSMutableArray alloc] init];
// ADD NEW INSPECTORS HERE...
[windowList addObject: win_project_i];
[contentList addObject: [win_project_i contentView]];
[itemProject_i setKeyEquivalent: @"1"];
[itemList addObject: itemProject_i];
[windowList addObject: win_textures_i];
[contentList addObject: [win_textures_i contentView]];
[itemTextures_i setKeyEquivalent: @"2"];
[itemList addObject: itemTextures_i];
[windowList addObject: win_things_i];
[contentList addObject: [win_things_i contentView]];
[itemThings_i setKeyEquivalent: @"3"];
[itemList addObject: itemThings_i];
[windowList addObject: win_prefs_i];
[contentList addObject: [win_prefs_i contentView]];
[itemPrefs_i setKeyEquivalent: @"4"];
[itemList addObject: itemPrefs_i];
[windowList addObject: win_settings_i];
[contentList addObject: [win_settings_i contentView]];
[itemSettings_i setKeyEquivalent: @"5"];
[itemList addObject: itemSettings_i];
[windowList addObject: win_output_i];
[contentList addObject: [win_output_i contentView]];
[itemOutput_i setKeyEquivalent: @"6"];
[itemList addObject: itemOutput_i];
[windowList addObject: win_help_i];
[contentList addObject: [win_help_i contentView]];
[itemHelp_i setKeyEquivalent: @"7"];
[itemList addObject: itemHelp_i];
// Setup inspector window with project subview first
[inspectorView_i setAutoresizesSubviews: YES];
inspectorSubview_i = [contentList objectAtIndex: i_project];
[inspectorView_i addSubview: inspectorSubview_i];
currentInspectorType = -1;
[self setCurrentInspector: i_project];
}
// Sent by the PopUpList in the Inspector
// Each cell in the PopUpList must have the correct tag
- (IBAction) changeInspector: sender
{
[self setCurrentInspector: [sender selectedTag]];
}
// Change to specific Inspector
- (void) setCurrentInspector: (insp_e)which
{
id newView;
NSRect r;
NSRect f;
if (which == currentInspectorType)
return;
currentInspectorType = which;
newView = [contentList objectAtIndex: which];
[popUpButton_i selectItemAtIndex: which];
[inspectorView_i replaceSubview: inspectorSubview_i with: newView];
r = [inspectorView_i frame];
inspectorSubview_i = newView;
[inspectorSubview_i setAutoresizingMask: NSViewWidthSizable |
NSViewHeightSizable];
r.size.width -= 4;
r.size.height -= 4;
[inspectorSubview_i setFrameSize: r.size];
[inspectorSubview_i lockFocus];
f = [inspectorSubview_i bounds];
[[NSColor windowBackgroundColor] set];
NSRectFill (f);
[inspectorSubview_i unlockFocus];
[inspectorView_i setNeedsDisplay: YES];
}
- (insp_e) currentInspector
{
return currentInspectorType;
}
@end