quakeforge/include/QF/scene/transform.h
Bill Currie f6ac614e09 [scene] Add functions for scene and entity create/delete
Scene creation was already there, but now can be deleted, as can
entities.
2022-02-14 16:41:38 +09:00

91 lines
4 KiB
C

/*
transform.h
Transform management
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/02/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_scene_transform_h
#define __QF_scene_transform_h
#include "QF/darray.h"
#include "QF/qtypes.h"
#include "QF/simd/vec4f.h"
#include "QF/simd/mat4f.h"
/** \defgroup transform Transform management
\ingroup utils
*/
///@{
typedef struct transform_s {
struct hierarchy_s *hierarchy;
uint32_t index; ///< index in hierarchy
int32_t id; ///< scene id
} transform_t;
transform_t *Transform_New (transform_t *parent);
/* Deletes all child transforms, and transform names */
void Transform_Delete (transform_t *transform);
transform_t *Transform_NewNamed (transform_t *parent, const char *name);
uint32_t Transform_ChildCount (const transform_t *transform) __attribute__((pure));
transform_t *Transform_GetChild (const transform_t *transform,
uint32_t childIndex) __attribute__((pure));
void Transform_SetParent (transform_t *transform, transform_t *parent);
transform_t *Transform_GetParent (const transform_t *transform) __attribute__((pure));
void Transform_SetName (transform_t *transform, const char *name);
const char *Transform_GetName (const transform_t *transform) __attribute__((pure));
void Transform_SetTag (transform_t *transform, uint32_t tag);
uint32_t Transform_GetTag (const transform_t *transform) __attribute__((pure));
void Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat);
void Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat);
void Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat);
// XXX the pointer may be invalidated by hierarchy updates
const vec4f_t *Transform_GetWorldMatrixPtr (const transform_t *transform) __attribute__((pure));
void Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat);
vec4f_t Transform_GetLocalPosition (const transform_t *transform) __attribute__((pure));
void Transform_SetLocalPosition (transform_t *transform, vec4f_t position);
vec4f_t Transform_GetLocalRotation (const transform_t *transform) __attribute__((pure));
void Transform_SetLocalRotation (transform_t *transform, vec4f_t rotation);
vec4f_t Transform_GetLocalScale (const transform_t *transform) __attribute__((pure));
void Transform_SetLocalScale (transform_t *transform, vec4f_t scale);
vec4f_t Transform_GetWorldPosition (const transform_t *transform) __attribute__((pure));
void Transform_SetWorldPosition (transform_t *transform, vec4f_t position);
vec4f_t Transform_GetWorldRotation (const transform_t *transform) __attribute__((pure));
void Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation);
vec4f_t Transform_GetWorldScale (const transform_t *transform) __attribute__((pure));
void Transform_SetLocalTransform (transform_t *transform, vec4f_t scale,
vec4f_t rotation, vec4f_t position);
// NOTE: these use X: right, Y: forward, Z:up
// aslo, not guaranteed to be normalized or even orthogonal
vec4f_t Transform_Forward (const transform_t *transform) __attribute__((pure));
vec4f_t Transform_Right (const transform_t *transform) __attribute__((pure));
vec4f_t Transform_Up (const transform_t *transform) __attribute__((pure));
// no SetWorldScale because after rotations, non uniform scale becomes shear
///@}
#endif//__QF_scene_transform_h