quakeforge/tools/qflight/source/vis.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

243 lines
5.5 KiB
C

/*
vis.c
PVS support to speed lighting calcs
Copyright (C) 2003 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2003/9/8
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#if defined(_WIN32) && defined(HAVE_MALLOC_H)
# include <malloc.h>
#endif
#include "qfalloca.h"
#include "QF/bspfile.h"
#include "QF/mathlib.h"
#include "tools/qflight/include/entities.h"
#include "tools/qflight/include/light.h"
#include "tools/qflight/include/options.h"
#include "tools/qflight/include/threads.h"
static struct {
int empty;
int solid;
int water;
int slime;
int lava;
int sky;
int misc;
int lights;
int cast;
} counts;
static lightchain_t *free_lightchains;
lightchain_t **surfacelightchain;
vec3_t *surfaceorgs;
entity_t **alllights;
int num_alllights;
entity_t **novislights;
int num_novislights;
static __attribute__((pure)) dleaf_t *
Light_PointInLeaf (vec3_t point)
{
int num = 0, side;
dnode_t *node;
dplane_t *plane;
while (num >= 0) {
node = bsp->nodes + num;
plane = bsp->planes + node->planenum;
side = DotProduct (point, plane->normal) < plane->dist;
num = node->children[side];
}
return bsp->leafs + (-1 - num);
}
static void
DecompressVis (byte *in, byte *out, int size)
{
byte *end = out + size;
int n;
while (out < end) {
n = *in++;
if (n) {
*out++ = n;
} else {
n = *in++;
while (n-- && out < end)
*out++ = 0;
}
}
}
static lightchain_t *
get_lightchain (void)
{
lightchain_t *lc;
int i;
if (!free_lightchains) {
lc = free_lightchains = malloc (1024 * sizeof (lightchain_t));
for (i = 0; i < 1023; i++, lc++)
lc->next = lc + 1;
lc->next = 0;
}
lc = free_lightchains;
free_lightchains = lc->next;
return lc;
}
static inline void
mark_face (int surfnum, byte *surfacehit, entity_t *entity)
{
lightchain_t *lc;
if (surfacehit[surfnum >> 3] & (1 << (surfnum & 7)))
return;
surfacehit[surfnum >> 3] |= (1 << (surfnum & 7));
counts.cast++;
lc = get_lightchain ();
lc->next = surfacelightchain[surfnum];
lc->light = entity;
surfacelightchain[surfnum] = lc;
}
void
VisEntity (int ent_index)
{
entity_t *entity = entities + ent_index;
dleaf_t *leaf;
int ignorevis = false;
int i;
unsigned j;
uint32_t *mark;
byte *vis, *surfacehit;
int vis_size;
if (!entity->light)
return;
counts.lights++;
leaf = Light_PointInLeaf (entity->origin);
switch (leaf->contents) {
case CONTENTS_EMPTY:
counts.empty++;
break;
case CONTENTS_SOLID:
counts.solid++;
ignorevis = true;
break;
case CONTENTS_WATER:
counts.water++;
break;
case CONTENTS_SLIME:
counts.slime++;
break;
case CONTENTS_LAVA:
counts.lava++;
break;
case CONTENTS_SKY:
counts.sky++;
ignorevis = true;
break;
default:
counts.misc++;
break;
}
if (leaf->visofs == -1 || ignorevis || options.novis) {
counts.cast += bsp->numfaces;
novislights[num_novislights++] = entity;
} else {
vis_size = (bsp->numleafs + 7) / 8;
vis = alloca (vis_size + (bsp->numfaces + 7) / 8);
surfacehit = vis + vis_size;
memset (surfacehit, 0, (bsp->numfaces + 7) / 8);
DecompressVis (bsp->visdata + leaf->visofs, vis, vis_size);
for (i = 0, leaf = bsp->leafs + 1; i < bsp->models[0].visleafs;
i++, leaf++) {
if (!leaf->nummarksurfaces)
continue;
if (vis[i >> 3] & (1 << (i & 7))) {
for (j = 0, mark = bsp->marksurfaces + leaf->firstmarksurface;
j < leaf->nummarksurfaces; j++, mark++) {
mark_face (*mark, surfacehit, entity);
}
}
}
for (i = 1; i < bsp->nummodels; i++) {
for (j = 0; (int) j < bsp->models[i].numfaces; j++) {
//FIXME vis
mark_face (bsp->models[i].firstface + j, surfacehit, entity);
}
}
}
}
void
VisStats (void)
{
int i, count;
printf ("%4i lights\n", counts.lights);
printf ("%4i air\n", counts.empty);
printf ("%4i solid\n", counts.solid);
printf ("%4i water\n", counts.water);
printf ("%4i slime\n", counts.slime);
printf ("%4i lava\n", counts.lava);
printf ("%4i sky\n", counts.sky);
printf ("%4i unknown\n", counts.misc);
for (i = count = 0; i < bsp->numfaces; i++)
if (surfacelightchain[i])
count++;
printf ("%i faces, %i (%i%%) may receive light\n", bsp->numfaces,
count, count * 100 / bsp->numfaces);
if (counts.solid || counts.sky)
printf ("warning: %i lights of %i lights (%i%%) were found in sky\n"
"or solid and will not be accelerated using vis, move them\n"
"out of the solid or sky to accelerate compiling\n",
counts.solid + counts.sky, counts.lights,
(counts.solid + counts.sky) * 100 / counts.lights);
printf ("%i lights will be cast onto %i surfaces, %i casts will "
"be performed\n", counts.lights, bsp->numfaces, counts.cast);
}