quakeforge/include/QF/GL
Bill Currie c3801d46e5 Render iqm models in GL.
There are still many issues to sort out, but the basics are working.

Problems:
	rendered fullbright (no lighting done)
	normals are ignored
	extra textures (glow etc) not used/loaded

4 models on the screen don't seem to be a problem.
2012-05-17 15:58:29 +09:00
..
ati.h TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
defines.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
extensions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
funcs.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_draw.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_explosions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_funcs_list.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_iqm.h Render iqm models in GL. 2012-05-17 15:58:29 +09:00
qf_lightmap.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_rlight.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_rmain.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_rsurf.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_sky.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_textures.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_vid.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
types.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00