mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 18:30:58 +00:00
d8d21b00f4
Buffer underflow and though strcpy has always been safe there, change to memmove. Had the added benefit of helping me create more test cases for better coverage.
1562 lines
35 KiB
C
1562 lines
35 KiB
C
/*
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quakefs.c
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virtual filesystem functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#if defined(_WIN32) && defined(HAVE_MALLOC_H)
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#include <malloc.h>
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#endif
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#include <ctype.h>
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#include <dirent.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#ifdef HAVE_FNMATCH_H
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# define model_t sunmodel_t
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# include <fnmatch.h>
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# undef model_t
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#else
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# ifdef _WIN32
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# include "fnmatch.h"
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# endif
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef _MSC_VER
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# define _POSIX_
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#endif
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#include <limits.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/hash.h"
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#include "QF/mathlib.h"
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#include "QF/pak.h"
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#include "QF/pakfile.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/qfplist.h"
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#include "QF/qtypes.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/zone.h"
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#include "compat.h"
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#ifndef HAVE_FNMATCH_PROTO
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int fnmatch (const char *__pattern, const char *__string, int __flags);
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#endif
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/*
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All of Quake's data access is through a hierchical file system, but the
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contents of the file system can be transparently merged from several
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sources.
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The "user directory" is the path to the directory holding the quake.exe
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and all game directories. This can be overridden with the "fs_sharepath"
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and "fs_userpath" cvars to allow code debugging in a different directory.
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The base directory is used only during filesystem initialization.
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The "game directory" is the first tree on the search path and directory
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that all generated files (savegames, screenshots, demos, config files)
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will be saved to. This can be overridden with the "-game" command line
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parameter. The game directory can never be changed while quake is
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executing. This is a precacution against having a malicious server
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instruct clients to write files over areas they shouldn't.
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The "cache directory" is used only during development to save network
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bandwidth, especially over ISDN / T1 lines. If there is a cache directory
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specified, when a file is found by the normal search path, it will be
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mirrored into the cache directory, then opened there.
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*/
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// QUAKE FILESYSTEM
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static cvar_t *fs_userpath;
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static cvar_t *fs_sharepath;
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static cvar_t *fs_dirconf;
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VISIBLE const char *qfs_userpath;
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VISIBLE int qfs_filesize;
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typedef struct searchpath_s {
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char *filename;
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struct pack_s *pack; // only one of filename / pack will be used
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struct searchpath_s *next;
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} searchpath_t;
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static searchpath_t *qfs_searchpaths;
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//QFS
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typedef struct qfs_var_s {
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char *var;
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char *val;
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} qfs_var_t;
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static void qfs_add_gamedir (const char *dir);
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VISIBLE gamedir_t *qfs_gamedir;
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static plitem_t *qfs_gd_plist;
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static const char *qfs_game = "";
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static const char *qfs_default_dirconf =
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"{"
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" QF = {"
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" Path = \"QF\";"
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" };"
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" Quake = {"
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" Inherit = QF;"
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" Path = \"id1\";"
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" GameCode = \"progs.dat\";"
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" HudType = \"id\";"
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" };"
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" QuakeWorld = {"
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" Inherit = (Quake);"
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" Path = \"qw\";"
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" SkinPath = \"${path}/skins\";"
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" GameCode = \"qwprogs.dat\";"
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" HudType = \"id\";"
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" };"
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" \"Hipnotic\" = {"
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" Inherit = (Quake);"
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" Path = \"hipnotic\";"
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" HudType = \"hipnotic\";"
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" };"
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" \"Rogue\" = {"
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" Inherit = (Quake);"
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" Path = \"rogue\";"
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" HudType = \"rogue\";"
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" };"
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" \"qw:qw\" = {"
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" Inherit = (QuakeWorld);"
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" };"
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" \"qw:*\" = {"
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" Inherit = (QuakeWorld);"
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" Path = \"$gamedir\";"
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" };"
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" \"nq:*\" = {"
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" Inherit = (Quake);"
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" Path = \"$gamedir\";"
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" };"
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" \"hipnotic:*\" = {"
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" Inherit = (Hipnotic);"
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" Path = \"$gamedir\";"
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" };"
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" \"rogue:*\" = {"
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" Inherit = (Rogue);"
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" Path = \"$gamedir\";"
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" };"
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" \"abyss\" = {"
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" Inherit = (Quake);"
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" Path = \"abyss\";"
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" };"
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" \"abyss:*\" = {"
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" Inherit = (abyss);"
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" Path = \"$gamedir\";"
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" };"
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"}";
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#define GAMEDIR_CALLBACK_CHUNK 16
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static gamedir_callback_t **gamedir_callbacks;
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static int num_gamedir_callbacks;
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static int max_gamedir_callbacks;
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static const char *
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qfs_var_get_key (void *_v, void *unused)
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{
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return ((qfs_var_t *)_v)->var;
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}
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static void
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qfs_var_free (void *_v, void *unused)
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{
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qfs_var_t *v = (qfs_var_t *) _v;
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free (v->var);
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free (v->val);
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free (v);
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}
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static hashtab_t *
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qfs_new_vars (void)
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{
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return Hash_NewTable (61, qfs_var_get_key, qfs_var_free, 0);
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}
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static void
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qfs_set_var (hashtab_t *vars, const char *var, const char *val)
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{
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qfs_var_t *v = Hash_Find (vars, var);
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if (!v) {
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v = malloc (sizeof (qfs_var_t));
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v->var = strdup (var);
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v->val = 0;
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Hash_Add (vars, v);
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}
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if (v->val)
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free (v->val);
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v->val = strdup (val);
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}
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static inline int
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qfs_isident (byte c)
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{
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return ((c >= 'a' && c <='z') || (c >= 'A' && c <='Z')
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|| (c >= '0' && c <= '9') || c == '_');
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}
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static char *
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qfs_var_subst (const char *string, hashtab_t *vars)
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{
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dstring_t *new = dstring_newstr ();
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const char *s = string;
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const char *e = s;
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const char *var;
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qfs_var_t *sub;
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while (1) {
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while (*e && *e != '$')
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e++;
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dstring_appendsubstr (new, s, (e - s));
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if (!*e++)
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break;
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if (*e == '$') {
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dstring_appendstr (new, "$");
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s = ++e;
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} else if (*e == '{') {
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s = e;
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while (*e && *e != '}')
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e++;
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if (!*e) {
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dstring_appendsubstr (new, s, (e - s));
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break;
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}
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var = va ("%.*s", (int) (e - s) - 1, s + 1);
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sub = Hash_Find (vars, var);
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if (sub)
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dstring_appendstr (new, sub->val);
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else
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dstring_appendsubstr (new, s - 1, (e - s) + 2);
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s = ++e;
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} else if (qfs_isident (*e)) {
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s = e;
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while (qfs_isident (*e))
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e++;
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var = va ("%.*s", (int) (e - s), s);
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sub = Hash_Find (vars, var);
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if (sub)
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dstring_appendstr (new, sub->val);
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else
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dstring_appendsubstr (new, s - 1, (e - s) + 1);
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s = e;
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} else {
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dstring_appendstr (new, "$");
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s = e;
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}
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}
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return dstring_freeze (new);
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}
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static void
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qfs_get_gd_params (plitem_t *gdpl, gamedir_t *gamedir, dstring_t *path,
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hashtab_t *vars)
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{
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plitem_t *p;
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const char *ps;
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if ((p = PL_ObjectForKey (gdpl, "Path")) && *(ps = PL_String (p))) {
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char *str = qfs_var_subst (ps, vars);
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qfs_set_var (vars, "path", str);
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if (path->str[0])
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dstring_appendstr (path, ":");
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dstring_appendstr (path, str);
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free (str);
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}
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if (!gamedir->gamecode && (p = PL_ObjectForKey (gdpl, "GameCode")))
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gamedir->gamecode = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->hudtype && (p = PL_ObjectForKey (gdpl, "HudType")))
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gamedir->hudtype = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.skins && (p = PL_ObjectForKey (gdpl, "SkinPath")))
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gamedir->dir.skins = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.models && (p = PL_ObjectForKey (gdpl, "ModelPath")))
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gamedir->dir.models = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.sound && (p = PL_ObjectForKey (gdpl, "SoundPath")))
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gamedir->dir.sound = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.maps && (p = PL_ObjectForKey (gdpl, "MapPath")))
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gamedir->dir.maps = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.shots && (p = PL_ObjectForKey (gdpl, "ShotsPath")))
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gamedir->dir.shots = qfs_var_subst (PL_String (p), vars);
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}
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static void
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qfs_inherit (plitem_t *plist, plitem_t *gdpl, gamedir_t *gamedir,
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dstring_t *path, hashtab_t *dirs, hashtab_t *vars)
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{
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plitem_t *base_item;
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if (!(base_item = PL_ObjectForKey (gdpl, "Inherit")))
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return;
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switch (PL_Type (base_item)) {
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case QFString:
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{
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const char *base = PL_String (base_item);
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if (Hash_Find (dirs, base))
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return;
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gdpl = PL_ObjectForKey (plist, base);
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if (!gdpl) {
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Sys_Printf ("base `%s' not found\n", base);
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return;
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}
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qfs_set_var (vars, "gamedir", base);
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Hash_Add (dirs, strdup (base));
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qfs_get_gd_params (gdpl, gamedir, path, vars);
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qfs_inherit (plist, gdpl, gamedir, path, dirs, vars);
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}
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break;
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case QFArray:
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{
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int i, num_dirs;
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plitem_t *basedir_item;
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const char *basedir;
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num_dirs = PL_A_NumObjects (base_item);
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for (i = 0; i < num_dirs; i++) {
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basedir_item = PL_ObjectAtIndex (base_item, i);
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if (!basedir_item)
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continue;
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basedir = PL_String (basedir_item);
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if (!basedir || Hash_Find (dirs, basedir))
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continue;
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gdpl = PL_ObjectForKey (plist, basedir);
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if (!gdpl) {
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Sys_Printf ("base `%s' not found\n", basedir);
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continue;
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}
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qfs_set_var (vars, "gamedir", basedir);
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Hash_Add (dirs, strdup (basedir));
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qfs_get_gd_params (gdpl, gamedir, path, vars);
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qfs_inherit (plist, gdpl, gamedir, path, dirs, vars);
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}
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}
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break;
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default:
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break;
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}
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}
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static int
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qfs_compare (const void *a, const void *b)
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{
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return strcmp (*(const char **) a, *(const char **) b);
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}
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static const char *
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qfs_dir_get_key (void *_k, void *unused)
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{
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return _k;
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}
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static void
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qfs_dir_free (void *_k, void *unused)
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{
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free (_k);
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}
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static plitem_t *
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qfs_find_gamedir (const char *name, hashtab_t *dirs)
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{
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plitem_t *gdpl = PL_ObjectForKey (qfs_gd_plist, name);
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if (!gdpl) {
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plitem_t *keys = PL_D_AllKeys (qfs_gd_plist);
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int num_keys = PL_A_NumObjects (keys);
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const char **list = malloc (num_keys * sizeof (char *));
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int i;
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for (i = 0; i < num_keys; i++)
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list[i] = PL_String (PL_ObjectAtIndex (keys, i));
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qsort (list, num_keys, sizeof (const char *), qfs_compare);
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while (i--) {
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if (!fnmatch (list[i], name, 0)) {
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gdpl = PL_ObjectForKey (qfs_gd_plist, list[i]);
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Hash_Add (dirs, strdup (list[i]));
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break;
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}
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}
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free (list);
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PL_Free (keys);
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}
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return gdpl;
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}
|
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|
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static void
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qfs_process_path (const char *path, const char *gamedir)
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{
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const char *e = path + strlen (path);
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const char *s = e;
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dstring_t *dir = dstring_new ();
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|
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while (s >= path) {
|
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while (s != path && s[-1] !=':')
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s--;
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if (s != e) {
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dsprintf (dir, "%.*s", (int) (e - s), s);
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qfs_add_gamedir (dir->str);
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}
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e = --s;
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}
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dstring_delete (dir);
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}
|
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|
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static void
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qfs_build_gamedir (const char **list)
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{
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int j;
|
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gamedir_t *gamedir;
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plitem_t *gdpl;
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dstring_t *path;
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hashtab_t *dirs = Hash_NewTable (31, qfs_dir_get_key, qfs_dir_free, 0);
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|
hashtab_t *vars = qfs_new_vars ();
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|
const char *dir = 0;
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qfs_set_var (vars, "game", qfs_game);
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|
|
if (qfs_gamedir) {
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if (qfs_gamedir->name)
|
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free ((char *)qfs_gamedir->name);
|
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if (qfs_gamedir->gamedir)
|
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free ((char *)qfs_gamedir->gamedir);
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if (qfs_gamedir->path)
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free ((char *)qfs_gamedir->path);
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if (qfs_gamedir->gamecode)
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free ((char *)qfs_gamedir->gamecode);
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if (qfs_gamedir->dir.def)
|
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free ((char *)qfs_gamedir->dir.def);
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if (qfs_gamedir->dir.skins)
|
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free ((char *)qfs_gamedir->dir.skins);
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if (qfs_gamedir->dir.models)
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free ((char *)qfs_gamedir->dir.models);
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if (qfs_gamedir->dir.sound)
|
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free ((char *)qfs_gamedir->dir.sound);
|
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if (qfs_gamedir->dir.maps)
|
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free ((char *)qfs_gamedir->dir.maps);
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free (qfs_gamedir);
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}
|
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|
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while (qfs_searchpaths) {
|
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searchpath_t *next;
|
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|
|
if (qfs_searchpaths->pack) {
|
|
Qclose (qfs_searchpaths->pack->handle);
|
|
free (qfs_searchpaths->pack->files);
|
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free (qfs_searchpaths->pack);
|
|
}
|
|
if (qfs_searchpaths->filename)
|
|
free (qfs_searchpaths->filename);
|
|
|
|
next = qfs_searchpaths->next;
|
|
free (qfs_searchpaths);
|
|
qfs_searchpaths = next;
|
|
}
|
|
|
|
for (j = 0; list[j]; j++)
|
|
;
|
|
gamedir = calloc (1, sizeof (gamedir_t));
|
|
path = dstring_newstr ();
|
|
while (j--) {
|
|
const char *name = va ("%s:%s", qfs_game, dir = list[j]);
|
|
if (Hash_Find (dirs, name))
|
|
continue;
|
|
gdpl = qfs_find_gamedir (name, dirs);
|
|
if (!gdpl) {
|
|
Sys_Printf ("gamedir `%s' not found\n", name);
|
|
continue;
|
|
}
|
|
Hash_Add (dirs, strdup (name));
|
|
if (!j) {
|
|
gamedir->name = strdup (name);
|
|
gamedir->gamedir = strdup (list[j]);
|
|
}
|
|
qfs_set_var (vars, "gamedir", dir);
|
|
qfs_get_gd_params (gdpl, gamedir, path, vars);
|
|
qfs_inherit (qfs_gd_plist, gdpl, gamedir, path, dirs, vars);
|
|
}
|
|
gamedir->path = path->str;
|
|
|
|
for (dir = gamedir->path; *dir && *dir != ':'; dir++)
|
|
;
|
|
gamedir->dir.def = nva ("%.*s", (int) (dir - gamedir->path),
|
|
gamedir->path);
|
|
if (!gamedir->hudtype)
|
|
gamedir->hudtype = strdup ("id");
|
|
if (!gamedir->dir.skins)
|
|
gamedir->dir.skins = nva ("%s/skins", gamedir->dir.def);
|
|
if (!gamedir->dir.models)
|
|
gamedir->dir.models = nva ("%s/progs", gamedir->dir.def);
|
|
if (!gamedir->dir.sound)
|
|
gamedir->dir.sound = nva ("%s/sound", gamedir->dir.def);
|
|
if (!gamedir->dir.maps)
|
|
gamedir->dir.maps = nva ("%s/maps", gamedir->dir.def);
|
|
if (!gamedir->dir.shots)
|
|
gamedir->dir.shots = strdup ("QF");
|
|
|
|
qfs_gamedir = gamedir;
|
|
Sys_MaskPrintf (SYS_FS, "%s\n", qfs_gamedir->name);
|
|
Sys_MaskPrintf (SYS_FS, " gamedir : %s\n", qfs_gamedir->gamedir);
|
|
Sys_MaskPrintf (SYS_FS, " path : %s\n", qfs_gamedir->path);
|
|
Sys_MaskPrintf (SYS_FS, " gamecode: %s\n", qfs_gamedir->gamecode);
|
|
Sys_MaskPrintf (SYS_FS, " hudtype : %s\n", qfs_gamedir->hudtype);
|
|
Sys_MaskPrintf (SYS_FS, " def : %s\n", qfs_gamedir->dir.def);
|
|
Sys_MaskPrintf (SYS_FS, " skins : %s\n", qfs_gamedir->dir.skins);
|
|
Sys_MaskPrintf (SYS_FS, " models : %s\n", qfs_gamedir->dir.models);
|
|
Sys_MaskPrintf (SYS_FS, " sound : %s\n", qfs_gamedir->dir.sound);
|
|
Sys_MaskPrintf (SYS_FS, " maps : %s\n", qfs_gamedir->dir.maps);
|
|
qfs_process_path (qfs_gamedir->path, dir);
|
|
free (path);
|
|
Hash_DelTable (dirs);
|
|
Hash_DelTable (vars);
|
|
}
|
|
|
|
static void
|
|
qfs_load_config (void)
|
|
{
|
|
QFile *f = 0;
|
|
int len;
|
|
char *buf;
|
|
char *dirconf;
|
|
|
|
if (*fs_dirconf->string) {
|
|
dirconf = Sys_ExpandSquiggle (fs_dirconf->string);
|
|
if (!(f = Qopen (dirconf, "rt")))
|
|
Sys_MaskPrintf (SYS_FS,
|
|
"Could not load `%s', using builtin defaults\n",
|
|
dirconf);
|
|
free (dirconf);
|
|
}
|
|
if (!f)
|
|
goto no_config;
|
|
|
|
len = Qfilesize (f);
|
|
buf = malloc (len + 3); // +3 for { } and \0
|
|
|
|
Qread (f, buf + 1, len);
|
|
Qclose (f);
|
|
|
|
// convert the config file to a plist dictionary
|
|
buf[0] = '{';
|
|
buf[len + 1] = '}';
|
|
buf[len + 2] = 0;
|
|
if (qfs_gd_plist)
|
|
PL_Free (qfs_gd_plist);
|
|
qfs_gd_plist = PL_GetPropertyList (buf);
|
|
free (buf);
|
|
if (qfs_gd_plist && PL_Type (qfs_gd_plist) == QFDictionary)
|
|
return; // done
|
|
Sys_Printf ("not a dictionary\n");
|
|
no_config:
|
|
if (qfs_gd_plist)
|
|
PL_Free (qfs_gd_plist);
|
|
qfs_gd_plist = PL_GetPropertyList (qfs_default_dirconf);
|
|
}
|
|
|
|
/*
|
|
qfs_contains_updir
|
|
|
|
Checks if a string contains an updir ('..'), either at the ends or
|
|
surrounded by slashes ('/'). Doesn't check for leading slash.
|
|
Assumes canonical (compressed) path.
|
|
*/
|
|
static inline int
|
|
qfs_contains_updir (const char *path, int levels)
|
|
{
|
|
do {
|
|
if (path[0] != '.' || path[1] != '.'
|
|
|| (path[2] != '/' && path[2] != 0))
|
|
return 0;
|
|
if (!path[2])
|
|
break;
|
|
// first part of path is ../
|
|
if (levels <= 0)
|
|
return 1;
|
|
path += 3;
|
|
} while (levels-- > 0);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
qfs_expand_path (dstring_t *full_path, const char *base, const char *path,
|
|
int levels)
|
|
{
|
|
const char *separator = "/";
|
|
char *cpath;
|
|
int len;
|
|
|
|
if (!base || !*base) {
|
|
errno = EACCES;
|
|
return -1;
|
|
}
|
|
cpath = QFS_CompressPath (path);
|
|
if (qfs_contains_updir (cpath, levels)) {
|
|
free (cpath);
|
|
errno = EACCES;
|
|
return -1;
|
|
}
|
|
if (*cpath == '/')
|
|
separator = "";
|
|
len = strlen (base);
|
|
if (len && base[len - 1] == '/')
|
|
len--;
|
|
dsprintf (full_path, "%.*s%s%s", len, base, separator, cpath);
|
|
free (cpath);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
qfs_expand_userpath (dstring_t *full_path, const char *path)
|
|
{
|
|
return qfs_expand_path (full_path, qfs_userpath, path, 0);
|
|
}
|
|
|
|
VISIBLE char *
|
|
QFS_FileBase (const char *in)
|
|
{
|
|
const char *base;
|
|
const char *ext;
|
|
int len;
|
|
char *out;
|
|
|
|
base = QFS_SkipPath (in);
|
|
ext = QFS_FileExtension (base);
|
|
len = ext - base;
|
|
out = malloc (len + 1);
|
|
strncpy (out, base, len);
|
|
out [len] = 0;
|
|
return out;
|
|
}
|
|
|
|
|
|
static void
|
|
qfs_path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Sys_Printf ("Current search path:\n");
|
|
for (s = qfs_searchpaths; s; s = s->next) {
|
|
if (s->pack)
|
|
Sys_Printf ("%s (%i files)\n", s->pack->filename,
|
|
s->pack->numfiles);
|
|
else
|
|
Sys_Printf ("%s\n", s->filename);
|
|
}
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_WriteFile (const char *filename, const void *data, int len)
|
|
{
|
|
QFile *f;
|
|
|
|
f = QFS_WOpen (filename, 0);
|
|
if (!f) {
|
|
Sys_Error ("Error opening %s", filename);
|
|
}
|
|
|
|
Qwrite (f, data, len);
|
|
Qclose (f);
|
|
}
|
|
|
|
static QFile *
|
|
qfs_openread (const char *path, int offs, int len, int zip)
|
|
{
|
|
QFile *file;
|
|
|
|
if (offs < 0 || len < 0)
|
|
file = Qopen (path, zip ? "rbz" : "rb");
|
|
else
|
|
file = Qsubopen (path, offs, len, zip);
|
|
|
|
if (!file) {
|
|
Sys_Error ("Couldn't open %s", path);
|
|
return 0;
|
|
}
|
|
|
|
qfs_filesize = Qfilesize (file);
|
|
|
|
return file;
|
|
}
|
|
|
|
VISIBLE char *
|
|
QFS_CompressPath (const char *pth)
|
|
{
|
|
char *p, *d;
|
|
char *path= malloc (strlen (pth) + 1);
|
|
|
|
for (d = path; *pth; d++, pth++) {
|
|
if (*pth == '\\')
|
|
*d = '/';
|
|
else
|
|
*d = *pth;
|
|
}
|
|
*d = 0;
|
|
|
|
p = path;
|
|
while (*p) {
|
|
if (p[0] == '.') {
|
|
if (p[1] == '.') {
|
|
if (p[2] == '/' || p[2] == 0) {
|
|
d = p;
|
|
if (d > path)
|
|
d--;
|
|
while (d > path && d[-1] != '/')
|
|
d--;
|
|
if (d == path
|
|
&& d[0] == '.' && d[1] == '.'
|
|
&& (d[2] == '/' || d[2] == '\0')) {
|
|
p += 2 + (p[2] == '/');
|
|
continue;
|
|
}
|
|
if (d[0] == '/'
|
|
&& d[1] == '.' && d[2] == '.'
|
|
&& (d[3] == '/' || d[3] == '\0')) {
|
|
*p = 0;
|
|
p += 2 + (p[2] == '/');
|
|
continue;
|
|
}
|
|
p = p + 2 + (p[2] == '/');
|
|
memmove (d, p, strlen (p) + 1);
|
|
p = d;
|
|
continue;
|
|
}
|
|
} else if (p[1] == '/') {
|
|
memmove (p, p + 2, strlen (p + 2) + 1);
|
|
continue;
|
|
} else if (p[1] == 0) {
|
|
p[0] = 0;
|
|
}
|
|
}
|
|
while (*p && *p != '/')
|
|
p++;
|
|
if (*p == '/') {
|
|
p++;
|
|
// skip over multiple / (foo//bar -> foo/bar)
|
|
for (d = p; *d == '/'; d++)
|
|
;
|
|
if (d != p)
|
|
memmove (p, d, strlen (d) + 1);
|
|
}
|
|
}
|
|
// strip any trailing /, but not if it's the root /
|
|
if (--p > path && *p == '/')
|
|
*p = 0;
|
|
|
|
return path;
|
|
}
|
|
|
|
VISIBLE int file_from_pak; // global indicating file came from pack file ZOID
|
|
|
|
/*
|
|
QFS_FOpenFile
|
|
|
|
Finds the file in the search path.
|
|
Sets qfs_filesize and one of handle or file
|
|
*/
|
|
|
|
static int
|
|
open_file (searchpath_t *search, const char *filename, QFile **gzfile,
|
|
dstring_t *foundname, int zip)
|
|
{
|
|
file_from_pak = 0;
|
|
|
|
// is the element a pak file?
|
|
if (search->pack) {
|
|
dpackfile_t *packfile;
|
|
|
|
packfile = pack_find_file (search->pack, filename);
|
|
if (packfile) {
|
|
Sys_MaskPrintf (SYS_FS_F, "PackFile: %s : %s\n",
|
|
search->pack->filename, packfile->name);
|
|
// open a new file on the pakfile
|
|
if (foundname) {
|
|
dstring_clearstr (foundname);
|
|
dstring_appendstr (foundname, packfile->name);
|
|
}
|
|
*gzfile = qfs_openread (search->pack->filename, packfile->filepos,
|
|
packfile->filelen, zip);
|
|
file_from_pak = 1;
|
|
return qfs_filesize;
|
|
}
|
|
} else {
|
|
// check a file in the directory tree
|
|
dstring_t *netpath = dstring_new ();
|
|
|
|
if (qfs_expand_path (netpath, search->filename, filename, 1) == 0) {
|
|
if (foundname) {
|
|
dstring_clearstr (foundname);
|
|
dstring_appendstr (foundname, filename);
|
|
}
|
|
if (Sys_FileTime (netpath->str) == -1) {
|
|
dstring_delete (netpath);
|
|
return -1;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_FS_F, "FindFile: %s\n", netpath->str);
|
|
|
|
*gzfile = qfs_openread (netpath->str, -1, -1, zip);
|
|
dstring_delete (netpath);
|
|
return qfs_filesize;
|
|
}
|
|
dstring_delete (netpath);
|
|
return -1;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
VISIBLE int
|
|
_QFS_FOpenFile (const char *filename, QFile **gzfile,
|
|
dstring_t *foundname, int zip)
|
|
{
|
|
searchpath_t *search;
|
|
char *path;
|
|
#ifdef HAVE_VORBIS
|
|
char *oggfilename;
|
|
#endif
|
|
#ifdef HAVE_ZLIB
|
|
char *gzfilename;
|
|
#endif
|
|
|
|
// make sure they're not trying to do weird stuff with our private files
|
|
path = QFS_CompressPath (filename);
|
|
if (qfs_contains_updir(path, 1)) {
|
|
Sys_MaskPrintf (SYS_FS,
|
|
"FindFile: %s: attempt to escape directory tree!\n",
|
|
path);
|
|
goto error;
|
|
}
|
|
|
|
#ifdef HAVE_VORBIS
|
|
if (strequal (".wav", QFS_FileExtension (path))) {
|
|
oggfilename = alloca (strlen (path) + 1);
|
|
QFS_StripExtension (path, oggfilename);
|
|
strncat (oggfilename, ".ogg",
|
|
sizeof (oggfilename) - strlen (oggfilename) - 1);
|
|
} else {
|
|
oggfilename = 0;
|
|
}
|
|
#endif
|
|
#ifdef HAVE_ZLIB
|
|
gzfilename = alloca (strlen (path) + 3 + 1);
|
|
sprintf (gzfilename, "%s.gz", path);
|
|
#endif
|
|
|
|
// search through the path, one element at a time
|
|
for (search = qfs_searchpaths; search; search = search->next) {
|
|
#ifdef HAVE_VORBIS
|
|
//NOTE gzipped oggs not supported
|
|
if (oggfilename
|
|
&& open_file (search, oggfilename, gzfile, foundname, false) != -1)
|
|
goto ok;
|
|
#endif
|
|
#ifdef HAVE_ZLIB
|
|
if (open_file (search, gzfilename, gzfile, foundname, zip) != -1)
|
|
goto ok;
|
|
#endif
|
|
if (open_file (search, path, gzfile, foundname, zip) != -1)
|
|
goto ok;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_FS_NF, "FindFile: can't find %s\n", filename);
|
|
error:
|
|
*gzfile = NULL;
|
|
qfs_filesize = -1;
|
|
free (path);
|
|
return -1;
|
|
ok:
|
|
free(path);
|
|
return qfs_filesize;
|
|
}
|
|
|
|
VISIBLE int
|
|
QFS_FOpenFile (const char *filename, QFile **gzfile)
|
|
{
|
|
return _QFS_FOpenFile (filename, gzfile, 0, 1);
|
|
}
|
|
|
|
cache_user_t *loadcache;
|
|
byte *loadbuf;
|
|
int loadsize;
|
|
|
|
/*
|
|
QFS_LoadFile
|
|
|
|
Filename are relative to the quake directory.
|
|
Always appends a 0 byte to the loaded data.
|
|
*/
|
|
VISIBLE byte *
|
|
QFS_LoadFile (const char *path, int usehunk)
|
|
{
|
|
QFile *h;
|
|
byte *buf = NULL;
|
|
char *base;
|
|
int len;
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = qfs_filesize = QFS_FOpenFile (path, &h);
|
|
if (!h)
|
|
return NULL;
|
|
|
|
// extract the filename base name for hunk tag
|
|
base = QFS_FileBase (path);
|
|
|
|
if (usehunk == 1)
|
|
buf = Hunk_AllocName (len + 1, base);
|
|
else if (usehunk == 2)
|
|
buf = Hunk_TempAlloc (len + 1);
|
|
else if (usehunk == 0)
|
|
buf = calloc (1, len + 1);
|
|
else if (usehunk == 3)
|
|
buf = Cache_Alloc (loadcache, len + 1, base);
|
|
else if (usehunk == 4) {
|
|
if (len + 1 > loadsize)
|
|
buf = Hunk_TempAlloc (len + 1);
|
|
else
|
|
buf = loadbuf;
|
|
} else
|
|
Sys_Error ("QFS_LoadFile: bad usehunk");
|
|
|
|
if (!buf)
|
|
Sys_Error ("QFS_LoadFile: not enough space for %s", path);
|
|
|
|
buf[len] = 0;
|
|
Qread (h, buf, len);
|
|
Qclose (h);
|
|
|
|
free (base);
|
|
|
|
return buf;
|
|
}
|
|
|
|
VISIBLE byte *
|
|
QFS_LoadHunkFile (const char *path)
|
|
{
|
|
return QFS_LoadFile (path, 1);
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_LoadCacheFile (const char *path, struct cache_user_s *cu)
|
|
{
|
|
loadcache = cu;
|
|
QFS_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
VISIBLE byte *
|
|
QFS_LoadStackFile (const char *path, void *buffer, int bufsize)
|
|
{
|
|
byte *buf;
|
|
|
|
loadbuf = (byte *) buffer;
|
|
loadsize = bufsize;
|
|
buf = QFS_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
qfs_load_pakfile
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
*/
|
|
static pack_t *
|
|
qfs_load_pakfile (char *packfile)
|
|
{
|
|
pack_t *pack = pack_open (packfile);
|
|
|
|
if (pack)
|
|
Sys_MaskPrintf (SYS_FS, "Added packfile %s (%i files)\n",
|
|
packfile, pack->numfiles);
|
|
return pack;
|
|
}
|
|
|
|
#define FBLOCK_SIZE 32
|
|
|
|
// Note, this is /NOT/ a work-alike strcmp, this groups numbers sanely.
|
|
static int
|
|
qfs_file_sort (char **os1, char **os2)
|
|
{
|
|
int in1, in2, n1, n2;
|
|
char *s1, *s2;
|
|
|
|
s1 = *os1;
|
|
s2 = *os2;
|
|
|
|
while (1) {
|
|
in1 = in2 = n1 = n2 = 0;
|
|
|
|
if ((in1 = isdigit ((byte) *s1)))
|
|
n1 = strtol (s1, &s1, 10);
|
|
|
|
if ((in2 = isdigit ((byte) *s2)))
|
|
n2 = strtol (s2, &s2, 10);
|
|
|
|
if (in1 && in2) {
|
|
if (n1 != n2)
|
|
return n1 - n2;
|
|
} else {
|
|
if (*s1 != *s2)
|
|
return *s1 - *s2;
|
|
else if (*s1 == '\0')
|
|
return *s1 - *s2;
|
|
s1++;
|
|
s2++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
qfs_load_gamedir (const char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
DIR *dir_ptr;
|
|
struct dirent *dirent;
|
|
char **pakfiles = NULL;
|
|
int i = 0, bufsize = 0, count = 0;
|
|
|
|
Sys_MaskPrintf (SYS_FS, "qfs_load_gamedir (\"%s\")\n", dir);
|
|
|
|
pakfiles = calloc (1, FBLOCK_SIZE * sizeof (char *));
|
|
|
|
bufsize += FBLOCK_SIZE;
|
|
if (!pakfiles)
|
|
goto qfs_load_gamedir_free;
|
|
|
|
for (i = 0; i < bufsize; i++) {
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
dir_ptr = opendir (dir);
|
|
if (!dir_ptr)
|
|
goto qfs_load_gamedir_free;
|
|
|
|
while ((dirent = readdir (dir_ptr))) {
|
|
if (!fnmatch ("*.pak", dirent->d_name, 0)) {
|
|
if (count >= bufsize) {
|
|
bufsize += FBLOCK_SIZE;
|
|
pakfiles = realloc (pakfiles, bufsize * sizeof (char *));
|
|
|
|
if (!pakfiles)
|
|
goto qfs_load_gamedir_free;
|
|
for (i = count; i < bufsize; i++)
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
// at this point, dir is known to not have a trailing /, and
|
|
// dirent->d_name definitely won't start with one.
|
|
pakfiles[count] = nva ("%s/%s", dir, dirent->d_name);
|
|
if (!pakfiles[count])
|
|
Sys_Error ("qfs_load_gamedir: Memory allocation failure");
|
|
count++;
|
|
}
|
|
}
|
|
closedir (dir_ptr);
|
|
|
|
qsort (pakfiles, count, sizeof (char *),
|
|
(int (*)(const void *, const void *)) qfs_file_sort);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
pak = qfs_load_pakfile (pakfiles[i]);
|
|
|
|
if (!pak) {
|
|
Sys_Error ("Bad pakfile %s!!", pakfiles[i]);
|
|
} else {
|
|
search = malloc (sizeof (searchpath_t));
|
|
search->filename = 0;
|
|
search->pack = pak;
|
|
search->next = qfs_searchpaths;
|
|
qfs_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
qfs_load_gamedir_free:
|
|
for (i = 0; i < count; i++)
|
|
free (pakfiles[i]);
|
|
free (pakfiles);
|
|
}
|
|
|
|
/*
|
|
qfs_add_dir
|
|
|
|
Adds the directory to the head of the path, then loads and adds pak0.pak
|
|
pak1.pak ...
|
|
*/
|
|
static void
|
|
qfs_add_dir (const char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
// add the directory to the search path
|
|
search = malloc (sizeof (searchpath_t));
|
|
search->filename = strdup (dir);
|
|
search->pack = 0;
|
|
search->next = qfs_searchpaths;
|
|
qfs_searchpaths = search;
|
|
|
|
// add any pak files in the format pak0.pak pak1.pak, ...
|
|
qfs_load_gamedir (dir);
|
|
}
|
|
|
|
static void
|
|
qfs_add_gamedir (const char *dir)
|
|
{
|
|
const char *e;
|
|
const char *s;
|
|
dstring_t *s_dir;
|
|
dstring_t *f_dir;
|
|
|
|
if (!*dir)
|
|
return;
|
|
e = fs_sharepath->string + strlen (fs_sharepath->string);
|
|
s = e;
|
|
s_dir = dstring_new ();
|
|
f_dir = dstring_new ();
|
|
|
|
while (s >= fs_sharepath->string) {
|
|
while (s != fs_sharepath->string && s[-1] !=':')
|
|
s--;
|
|
if (s != e) {
|
|
dsprintf (s_dir, "%.*s", (int) (e - s), s);
|
|
if (strcmp (s_dir->str, fs_userpath->string) != 0) {
|
|
if (qfs_expand_path (f_dir, s_dir->str, dir, 0) != 0) {
|
|
Sys_Printf ("dropping bad directory %s\n", dir);
|
|
break;
|
|
}
|
|
Sys_MaskPrintf (SYS_FS, "qfs_add_gamedir (\"%s\")\n",
|
|
f_dir->str);
|
|
|
|
qfs_add_dir (f_dir->str);
|
|
}
|
|
}
|
|
e = --s;
|
|
}
|
|
|
|
qfs_expand_userpath (f_dir, dir);
|
|
Sys_MaskPrintf (SYS_FS, "qfs_add_gamedir (\"%s\")\n", f_dir->str);
|
|
qfs_add_dir (f_dir->str);
|
|
|
|
dstring_delete (f_dir);
|
|
dstring_delete (s_dir);
|
|
}
|
|
|
|
/*
|
|
QFS_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
*/
|
|
VISIBLE void
|
|
QFS_Gamedir (const char *gamedir)
|
|
{
|
|
int i;
|
|
const char *list[2] = {gamedir, 0};
|
|
|
|
qfs_build_gamedir (list);
|
|
|
|
// Make sure everyone else knows we've changed gamedirs
|
|
for (i = 0; i < num_gamedir_callbacks; i++) {
|
|
gamedir_callbacks[i] (0);
|
|
}
|
|
Cache_Flush ();
|
|
for (i = 0; i < num_gamedir_callbacks; i++) {
|
|
gamedir_callbacks[i] (1);
|
|
}
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_GamedirCallback (gamedir_callback_t *func)
|
|
{
|
|
if (num_gamedir_callbacks == max_gamedir_callbacks) {
|
|
size_t size = (max_gamedir_callbacks + GAMEDIR_CALLBACK_CHUNK)
|
|
* sizeof (gamedir_callback_t *);
|
|
gamedir_callbacks = realloc (gamedir_callbacks, size);
|
|
if (!gamedir_callbacks)
|
|
Sys_Error ("Too many gamedir callbacks!\n");
|
|
max_gamedir_callbacks += GAMEDIR_CALLBACK_CHUNK;
|
|
}
|
|
|
|
if (!func) {
|
|
Sys_Error ("null gamedir callback\n");
|
|
}
|
|
|
|
gamedir_callbacks[num_gamedir_callbacks] = func;
|
|
num_gamedir_callbacks++;
|
|
}
|
|
|
|
static void
|
|
qfs_path_cvar (cvar_t *var)
|
|
{
|
|
char *cpath = QFS_CompressPath (var->string);
|
|
if (strcmp (cpath, var->string))
|
|
Cvar_Set (var, cpath);
|
|
free (cpath);
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_Init (const char *game)
|
|
{
|
|
int i;
|
|
|
|
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
|
|
qfs_path_cvar,
|
|
"location of shared (read-only) game "
|
|
"directories");
|
|
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
|
|
qfs_path_cvar,
|
|
"location of your game directories");
|
|
fs_dirconf = Cvar_Get ("fs_dirconf", "", CVAR_ROM, NULL,
|
|
"full path to gamedir.conf FIXME");
|
|
|
|
Cmd_AddCommand ("path", qfs_path_f, "Show what paths Quake is using");
|
|
|
|
qfs_userpath = Sys_ExpandSquiggle (fs_userpath->string);
|
|
|
|
qfs_load_config ();
|
|
|
|
qfs_game = game;
|
|
|
|
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
|
|
char *gamedirs = NULL;
|
|
const char **list;
|
|
char *where;
|
|
int j, count = 1;
|
|
|
|
gamedirs = strdup (com_argv[i + 1]);
|
|
|
|
for (j = 0; gamedirs[j]; j++)
|
|
if (gamedirs[j] == ',')
|
|
count++;
|
|
|
|
list = calloc (count + 1, sizeof (char *));
|
|
|
|
j = 0;
|
|
where = strtok (gamedirs, ",");
|
|
while (where) {
|
|
list[j++] = where;
|
|
where = strtok (NULL, ",");
|
|
}
|
|
qfs_build_gamedir (list);
|
|
free (gamedirs);
|
|
free ((void*)list);
|
|
} else {
|
|
QFS_Gamedir ("");
|
|
}
|
|
}
|
|
|
|
VISIBLE const char *
|
|
QFS_SkipPath (const char *pathname)
|
|
{
|
|
const char *last;
|
|
|
|
// char after last / on the line
|
|
if ((last = strrchr (pathname, '/')))
|
|
last++;
|
|
else
|
|
last = pathname;
|
|
|
|
return last;
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_StripExtension (const char *in, char *out)
|
|
{
|
|
char *tmp;
|
|
|
|
if (out != in)
|
|
strcpy (out, in);
|
|
|
|
tmp = out + (QFS_FileExtension (out) - out);
|
|
*tmp = 0;
|
|
}
|
|
|
|
VISIBLE const char *
|
|
QFS_FileExtension (const char *in)
|
|
{
|
|
const char *tmp;
|
|
const char *end = in + strlen (in);
|
|
|
|
for (tmp = end; tmp != in; tmp--) {
|
|
if (tmp[-1] == '/')
|
|
return end;
|
|
if (tmp[-1] == '.') {
|
|
if (tmp - 1 == in || tmp[-2] == '/')
|
|
return end;
|
|
return tmp - 1;
|
|
}
|
|
}
|
|
|
|
return end;
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_DefaultExtension (dstring_t *path, const char *extension)
|
|
{
|
|
const char *ext;
|
|
|
|
// if path doesn't have a .EXT, append extension
|
|
// (extension should include the .)
|
|
ext = QFS_FileExtension (path->str);
|
|
if (*ext)
|
|
return; // it has an extension
|
|
|
|
dstring_appendstr (path, extension);
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_SetExtension (struct dstring_s *path, const char *extension)
|
|
{
|
|
const char *ext = QFS_FileExtension (path->str);
|
|
int offs = ext - path->str;
|
|
|
|
if (*ext) {
|
|
// path has an extension... cut it off
|
|
path->str[offs] = 0;
|
|
path->size = offs + 1;
|
|
}
|
|
dstring_appendstr (path, extension);
|
|
}
|
|
|
|
VISIBLE int
|
|
QFS_NextFilename (dstring_t *filename, const char *prefix, const char *ext)
|
|
{
|
|
char *digits;
|
|
int i;
|
|
int ret = 0;
|
|
dstring_t *full_path = dstring_new ();
|
|
|
|
dsprintf (filename, "%s0000%s", prefix, ext);
|
|
digits = filename->str + strlen (prefix);
|
|
|
|
for (i = 0; i <= 9999; i++) {
|
|
digits[0] = i / 1000 + '0';
|
|
digits[1] = i / 100 % 10 + '0';
|
|
digits[2] = i / 10 % 10 + '0';
|
|
digits[3] = i % 10 + '0';
|
|
|
|
if (qfs_expand_userpath (full_path, filename->str) == -1)
|
|
break;
|
|
if (Sys_FileTime (full_path->str) == -1) {
|
|
// file doesn't exist, so we can use this name
|
|
ret = 1;
|
|
break;
|
|
}
|
|
}
|
|
dstring_delete (full_path);
|
|
return ret;
|
|
}
|
|
|
|
VISIBLE QFile *
|
|
QFS_Open (const char *path, const char *mode)
|
|
{
|
|
dstring_t *full_path = dstring_new ();
|
|
QFile *file = 0;
|
|
const char *m;
|
|
int write = 0;
|
|
|
|
if (qfs_expand_userpath (full_path, path) == 0) {
|
|
Sys_MaskPrintf (SYS_FS, "QFS_Open: %s %s\n", full_path->str, mode);
|
|
for (m = mode; *m; m++)
|
|
if (*m == 'w' || *m == '+' || *m == 'a')
|
|
write = 1;
|
|
if (write)
|
|
if (Sys_CreatePath (full_path->str) == -1)
|
|
goto done;
|
|
file = Qopen (full_path->str, mode);
|
|
}
|
|
done:
|
|
dstring_delete (full_path);
|
|
return file;
|
|
}
|
|
|
|
VISIBLE QFile *
|
|
QFS_WOpen (const char *path, int zip)
|
|
{
|
|
char mode[5] = "wb\000\000\000";
|
|
|
|
if (zip) {
|
|
mode[2] = 'z';
|
|
mode[3] = bound (1, zip, 9) + '0';
|
|
}
|
|
return QFS_Open (path, mode);
|
|
}
|
|
|
|
VISIBLE int
|
|
QFS_Rename (const char *old_path, const char *new_path)
|
|
{
|
|
dstring_t *full_old = dstring_new ();
|
|
dstring_t *full_new = dstring_new ();
|
|
int ret;
|
|
|
|
if ((ret = qfs_expand_userpath (full_old, old_path)) != -1)
|
|
if ((ret = qfs_expand_userpath (full_new, new_path)) != -1)
|
|
if ((ret = Sys_CreatePath (full_new->str)) != -1) {
|
|
Sys_Printf ("QFS_Rename %s %s\n", full_old->str, full_new->str);
|
|
ret = Qrename (full_old->str, full_new->str);
|
|
}
|
|
dstring_delete (full_old);
|
|
dstring_delete (full_new);
|
|
return ret;
|
|
}
|
|
|
|
VISIBLE int
|
|
QFS_Remove (const char *path)
|
|
{
|
|
dstring_t *full_path = dstring_new ();
|
|
int ret;
|
|
|
|
if ((ret = qfs_expand_userpath (full_path, path)) != -1)
|
|
ret = Qremove (full_path->str);
|
|
dstring_delete (full_path);
|
|
return ret;
|
|
}
|
|
|
|
VISIBLE filelist_t *
|
|
QFS_FilelistNew (void)
|
|
{
|
|
return calloc (1, sizeof (filelist_t));
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_FilelistAdd (filelist_t *filelist, const char *fname, const char *ext)
|
|
{
|
|
char **new_list;
|
|
char *s, *str;
|
|
|
|
while ((s = strchr(fname, '/')))
|
|
fname = s + 1;
|
|
if (filelist->count == filelist->size) {
|
|
filelist->size += 32;
|
|
new_list = realloc (filelist->list, filelist->size * sizeof (char *));
|
|
|
|
if (!new_list) {
|
|
filelist->size -= 32;
|
|
return;
|
|
}
|
|
filelist->list = new_list;
|
|
}
|
|
str = strdup (fname);
|
|
|
|
if (ext && (s = strstr(str, va(".%s", ext))))
|
|
*s = 0;
|
|
filelist->list[filelist->count++] = str;
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_FilelistFill (filelist_t *list, const char *path, const char *ext,
|
|
int strip)
|
|
{
|
|
searchpath_t *search;
|
|
DIR *dir_ptr;
|
|
struct dirent *dirent;
|
|
char *cpath, *cp;
|
|
const char *separator = "/";
|
|
|
|
if (strchr (ext, '/') || strchr (ext, '\\'))
|
|
return;
|
|
|
|
cp = cpath = QFS_CompressPath (path);
|
|
if (*cp && cp[strlen (cp) - 1] == '/')
|
|
separator = "";
|
|
|
|
for (search = qfs_searchpaths; search != NULL; search = search->next) {
|
|
if (search->pack) {
|
|
int i;
|
|
pack_t *pak = search->pack;
|
|
|
|
for (i = 0; i < pak->numfiles; i++) {
|
|
char *name = pak->files[i].name;
|
|
if (!fnmatch (va("%s%s*.%s", cp, separator, ext), name,
|
|
FNM_PATHNAME)
|
|
|| !fnmatch (va("%s%s*.%s.gz", cp, separator, ext), name,
|
|
FNM_PATHNAME))
|
|
QFS_FilelistAdd (list, name, strip ? ext : 0);
|
|
}
|
|
} else {
|
|
dir_ptr = opendir (va ("%s/%s", search->filename, cp));
|
|
if (!dir_ptr)
|
|
continue;
|
|
while ((dirent = readdir (dir_ptr)))
|
|
if (!fnmatch (va("*.%s", ext), dirent->d_name, 0)
|
|
|| !fnmatch (va("*.%s.gz", ext), dirent->d_name, 0))
|
|
QFS_FilelistAdd (list, dirent->d_name, strip ? ext : 0);
|
|
closedir (dir_ptr);
|
|
}
|
|
}
|
|
free (cpath);
|
|
}
|
|
|
|
VISIBLE void
|
|
QFS_FilelistFree (filelist_t *list)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < list->count; i++)
|
|
free (list->list[i]);
|
|
free (list->list);
|
|
free (list);
|
|
}
|