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https://git.code.sf.net/p/quake/quakeforge
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a6b932025c
This will make it possible for the engine to set up their parameter pointers when running Ruamoko progs. At this stage, it doesn't matter *too* much, except for varargs functions, because no builtin yet takes anything larger than a float quaternion, but it will be critical when double or long vec3 and vec4 values are passed.
8 lines
339 B
R
8 lines
339 B
R
#include <key.h>
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int Key_keydown (int keynum) = #0;
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string (string imt, int keynum, string binding) Key_SetBinding = #0;
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int (string imt, int bindnum, string binding) Key_LookupBinding = #0;
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int (string imt, string binding) Key_CountBinding = #0;
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string (int keynum) Key_KeynumToString = #0;
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int (string keyname) Key_StringToKeynum = #0;
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