quakeforge/ruamoko/lib/key.r
Bill Currie a6b932025c [gamecode] Provide builtins with information about their parameters
This will make it possible for the engine to set up their parameter
pointers when running Ruamoko progs. At this stage, it doesn't matter
*too* much, except for varargs functions, because no builtin yet takes
anything larger than a float quaternion, but it will be critical when
double or long vec3 and vec4 values are passed.
2022-01-23 22:27:27 +09:00

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R

#include <key.h>
int Key_keydown (int keynum) = #0;
string (string imt, int keynum, string binding) Key_SetBinding = #0;
int (string imt, int bindnum, string binding) Key_LookupBinding = #0;
int (string imt, string binding) Key_CountBinding = #0;
string (int keynum) Key_KeynumToString = #0;
int (string keyname) Key_StringToKeynum = #0;