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https://git.code.sf.net/p/quake/quakeforge
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efdbd59909
I forgot to right-shift the value so offsets were becoming 0 or 8 instead of 0-15. This fixes the management of small objects. It turns out that after this fix, qfvis's problems were caused by fragmentation in the windings. Need to revisit line allocation and use POT-specialized pools. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |