quakeforge/libs/video/renderer
2004-02-13 22:16:53 +00:00
..
gl break the crosshair draw code into separate functions and give sw and sw32 2004-02-13 22:16:53 +00:00
sw break the crosshair draw code into separate functions and give sw and sw32 2004-02-13 22:16:53 +00:00
sw32 break the crosshair draw code into separate functions and give sw and sw32 2004-02-13 22:16:53 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c don't let gcc automaticly inline functions but make gcc inline bigger 2003-08-11 06:05:07 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c move to using a hash table for builtin number -> builtin lookup so sparse 2004-01-06 05:51:09 +00:00
r_screen.c serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00