quakeforge/acconfig.h

119 lines
2.9 KiB
C

/*
Compiler/Machine-Specific Configuration
*/
#ifndef __config_h_
#define __config_h_
@TOP@
/* "Proper" package name */
#undef PROGRAM
/* Define this to the NetQuake standard version you support */
#undef NQ_VERSION
/* Define this to the QSG standard version you support in NetQuake */
#undef NQ_QSG_VERSION
/* Define this to the QuakeWorld standard version you support */
#undef QW_VERSION
/* Define this to the QSG standard version you support in QuakeWorld */
#undef QW_QSG_VERSION
/* Define this to the location of the global config file */
#undef FS_GLOBALCFG
/* Define this to the location of the user config file */
#undef FS_USERCFG
/* Define this to the shared game directory root */
#undef FS_SHAREPATH
/* Define this to the unshared game directory root */
#undef FS_USERPATH
/* Define this to use experimental code */
#undef _EXPERIMENTAL_
/* Define this if you want to use Intel assembly optimizations */
#undef USE_INTEL_ASM
/* Define this if you have a Linux-style CD-ROM API */
#undef USE_LINUX_CD
/* Define this if you have a BSD-style CD-ROM API */
#undef USE_BSD_CD
/* Define if you have the XFree86 DGA extension */
#undef HAVE_DGA
/* Define if you have the XFree86 VIDMODE extension */
#undef HAVE_VIDMODE
/* Define this if you have GLX */
#undef HAVE_GLX
/* Define this if you have Glide */
#undef HAVE_GLIDE
/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
#undef HAVE_GL_COLOR_INDEX8_EXT
/* Define this if you want IPv6 support */
#undef HAVE_IPV6
/* Define this if C symbols are prefixed with an underscore */
#undef HAVE_SYM_PREFIX_UNDERSCORE
/* Define this if your system has socklen_t */
#undef HAVE_SOCKLEN_T
/* Define this if your system has size_t */
#undef HAVE_SIZE_T
/* Define this if you have ss_len member in struct sockaddr_storage (BSD) */
#undef HAVE_SS_LEN
/* Define this if you have sin6_len member in struct sockaddr_in6 (BSD) */
#undef HAVE_SIN6_LEN
/* Define this if you have sa_len member in struct sockaddr (BSD) */
#undef HAVE_SA_LEN
/* Define if you have the dlopen function. */
#undef HAVE_DLOPEN
/* Define if you have zlib */
#undef HAVE_ZLIB
/* Define if you have pthread support. */
#undef HAVE_LIBPTHREAD
/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY */
#undef GLAPIENTRY
/* Define this if you have fnmatch.h */
#undef HAVE_FNMATCH_H
/* Define this if fnmatch is prototyped in fnmatch.h */
#undef HAVE_FNMATCH_PROTO
/* Define this to something appropriate for declaring 0 length arrays */
#undef ZERO_LENGTH_ARRAY
/* Define this if you want to have packet logging */
#undef PACKET_LOGGING
/* Define this if you have FB_AUX_VGA_PLANES_VGA4 */
#undef HAVE_FB_AUX_VGA_PLANES_VGA4
/* Define this if you have FB_AUX_VGA_PLANES_VGA4 */
#undef HAVE_FB_AUX_VGA_PLANES_CFB4
/* Define this if you have FB_AUX_VGA_PLANES_VGA4 */
#undef HAVE_FB_AUX_VGA_PLANES_CFB8
/* Define this if FPOS_T is a struct */
#undef HAVE_FPOS_T_STRUCT
@BOTTOM@
#endif // __config_h_