mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-20 01:22:44 +00:00
c5cfcc7bfd
As much as it can be since the texture data is interleaved with the model data in the files (I guess not that bad a design for 25 years ago with the tight memory constraints), but this paves the way for supporting sprites in Vulkan.
51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
/*
|
|
sw_model_sprite.c
|
|
|
|
sw renderer support routines for sprite model loading and caching
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
|
|
#include "QF/zone.h"
|
|
|
|
#include "mod_internal.h"
|
|
|
|
void
|
|
sw_Mod_SpriteLoadFrames (mod_sprite_ctx_t *ctx)
|
|
{
|
|
for (int i = 0; i < ctx->numframes; i++) {
|
|
__auto_type dframe = ctx->dframes[i];
|
|
size_t pixels = dframe->width * dframe->height;
|
|
size_t size = field_offset (mspriteframe_t, pixels[pixels]);
|
|
mspriteframe_t *frame = Hunk_AllocName (0, size, ctx->mod->name);
|
|
*ctx->frames[i] = frame;
|
|
Mod_LoadSpriteFrame (frame, dframe);
|
|
memcpy (frame->pixels, dframe + 1, pixels);
|
|
}
|
|
}
|